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484 lines
16 KiB
C#
484 lines
16 KiB
C#
// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.Libs.Agc;
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/// <summary>
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/// Holds DCBs whose parsing was suspended on an unsatisfied WAIT_REG_MEM
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/// condition. AgcExports re-checks every waiter against guest memory on each
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/// submit and resumes the ones whose condition became true (labels are advanced
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/// by ReleaseMem / WriteData / DmaData packets, or by direct CPU writes).
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///
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/// This preserves cross-submit ordering: the work that follows a wait inside a
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/// DCB is only queued once the awaited completion label is genuinely written,
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/// instead of being force-satisfied at parse time and running ahead of the
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/// compute/graphics work it depends on (which produced a black composite).
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/// </summary>
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internal static class GpuWaitRegistry
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{
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public struct WaitingDcb
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{
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public ulong CommandBufferAddress;
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public ulong ResumeAddress;
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public uint TotalDwords;
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public uint ResumeOffset;
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public ulong WaitAddress;
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public ulong ReferenceValue;
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public ulong Mask;
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public uint CompareFunction;
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public uint ControlValue;
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public bool Is64Bit;
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public bool IsStandard;
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public object? Memory;
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public string? QueueName;
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public ulong SubmissionId;
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// Stopwatch timestamp captured at registration. Stale waiters remain
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// registered; this only controls one-shot diagnostics.
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public long RegisteredTicks;
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public bool StaleReported;
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public object? State;
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// Latched by LatchSatisfiedByValue when a producer wrote a value that
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// satisfies this waiter. The label is frequently reused (reset to 0 for
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// the next frame) immediately after the producing write, so re-reading
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// guest memory at wake time can miss the transient satisfied window.
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// Latching records satisfaction at the moment of the write instead.
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public bool Latched;
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// Non-zero for indirect-dispatch dimension retries: a bounded deadline
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// (Stopwatch ticks) after which the waiter is resumed even if unsatisfied,
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// so a legitimately empty indirect dispatch can never stall forever.
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public long RetryDeadlineTicks;
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}
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private static readonly object _gate = new();
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private static readonly Dictionary<ulong, List<WaitingDcb>> _waiters = new();
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// The last value each label producer wrote. Used only by the deadlock
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// breaker: our serial submission parser cannot model two GPU queues running
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// concurrently, so a label written -> reset -> re-waited across queues can
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// cycle forever even though a real producer did signal it. Keyed by (memory,
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// address) so distinct guest processes never alias.
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private static readonly Dictionary<(object, ulong), ulong> _lastProduced = new();
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public static int Count
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{
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get
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{
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lock (_gate)
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{
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var total = 0;
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foreach (var (_, list) in _waiters)
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{
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total += list.Count;
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}
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return total;
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}
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}
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}
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public static int CountForMemory(object memory)
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{
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lock (_gate)
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{
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var total = 0;
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foreach (var (_, list) in _waiters)
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{
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foreach (var waiter in list)
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{
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total += ReferenceEquals(waiter.Memory, memory) ? 1 : 0;
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}
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}
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return total;
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}
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}
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public static void Register(ulong address, WaitingDcb waiter)
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{
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waiter.WaitAddress = address;
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lock (_gate)
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{
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if (!_waiters.TryGetValue(address, out var list))
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{
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list = new List<WaitingDcb>();
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_waiters.Add(address, list);
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}
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list.Add(waiter);
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}
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}
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/// <summary>
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/// Re-evaluates every registered waiter. <paramref name="readValue"/>
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/// receives (address, is64Bit) and returns null when the memory is
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/// unreadable; such waiters are kept registered. Returns the waiters whose
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/// condition is now satisfied (removed from the registry), or null.
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/// </summary>
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public static List<WaitingDcb>? CollectSatisfied(
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object memory,
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Func<ulong, bool, ulong?> readValue)
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{
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List<WaitingDcb>? woken = null;
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lock (_gate)
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{
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List<ulong>? emptied = null;
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foreach (var (address, list) in _waiters)
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{
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for (var i = list.Count - 1; i >= 0; i--)
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{
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if (!ReferenceEquals(list[i].Memory, memory))
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{
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continue;
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}
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var satisfied = list[i].Latched;
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if (!satisfied)
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{
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var value = readValue(address, list[i].Is64Bit);
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satisfied = value is not null && Compare(list[i], value.Value);
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}
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if (!satisfied)
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{
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continue;
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}
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woken ??= new List<WaitingDcb>();
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woken.Add(list[i]);
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list.RemoveAt(i);
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}
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if (list.Count == 0)
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{
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emptied ??= new List<ulong>();
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emptied.Add(address);
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}
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}
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if (emptied is not null)
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{
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foreach (var address in emptied)
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{
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_waiters.Remove(address);
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}
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}
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}
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return woken;
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}
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/// <summary>
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/// Returns waiters that have remained unsatisfied longer than
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/// <paramref name="maxAgeTicks"/> exactly once, without removing them or
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/// changing their labels. Missing GPU work must fail closed: advancing a
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/// command buffer without its real producer corrupts cross-queue ordering.
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/// </summary>
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public static List<WaitingDcb>? CollectUnreportedStale(
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object memory,
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long nowTicks,
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long maxAgeTicks)
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{
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List<WaitingDcb>? stale = null;
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lock (_gate)
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{
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foreach (var (_, list) in _waiters)
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{
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for (var i = list.Count - 1; i >= 0; i--)
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{
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var waiter = list[i];
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if (!ReferenceEquals(waiter.Memory, memory) ||
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waiter.StaleReported ||
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nowTicks - waiter.RegisteredTicks < maxAgeTicks)
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{
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continue;
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}
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stale ??= new List<WaitingDcb>();
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waiter.StaleReported = true;
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list[i] = waiter;
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stale.Add(waiter);
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}
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}
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}
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return stale;
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}
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/// <summary>
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/// Returns watched labels overlapped by a newly discovered producer. Used
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/// only for diagnostics; producer completion still wakes through the
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/// normal CollectSatisfied path after the ordered memory write executes.
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/// </summary>
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public static List<(ulong Address, int Count)> SnapshotInRange(
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object memory,
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ulong start,
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ulong length)
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{
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var matches = new List<(ulong Address, int Count)>();
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if (length == 0)
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{
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return matches;
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}
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var end = start > ulong.MaxValue - length ? ulong.MaxValue : start + length;
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lock (_gate)
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{
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foreach (var (address, list) in _waiters)
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{
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var matchingCount = 0;
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var any64Bit = false;
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foreach (var waiter in list)
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{
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if (!ReferenceEquals(waiter.Memory, memory))
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{
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continue;
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}
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matchingCount++;
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any64Bit |= waiter.Is64Bit;
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}
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if (matchingCount == 0)
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{
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continue;
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}
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var width = any64Bit
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? sizeof(ulong)
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: sizeof(uint);
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var waitEnd = address > ulong.MaxValue - (ulong)width
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? ulong.MaxValue
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: address + (ulong)width;
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if (start < waitEnd && address < end)
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{
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matches.Add((address, matchingCount));
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}
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}
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}
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return matches;
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}
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/// <summary>
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/// Records satisfaction for every waiter at <paramref name="address"/> whose
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/// condition is met by <paramref name="value"/> — the value a producer just
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/// wrote to that label. Called from the ordered producer side effect so a
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/// same-frame label reset cannot lose the wakeup. The waiters stay registered
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/// (latched) and are drained by the next CollectSatisfied. Returns true when
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/// at least one waiter latched, so the caller can trigger a wake pass.
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/// </summary>
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public static bool LatchSatisfiedByValue(object memory, ulong address, ulong value)
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{
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var latchedAny = false;
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lock (_gate)
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{
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if (!_waiters.TryGetValue(address, out var list))
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{
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return false;
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}
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for (var i = 0; i < list.Count; i++)
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{
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var waiter = list[i];
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if (waiter.Latched ||
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!ReferenceEquals(waiter.Memory, memory) ||
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!Compare(waiter, value))
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{
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continue;
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}
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waiter.Latched = true;
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list[i] = waiter;
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latchedAny = true;
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}
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}
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return latchedAny;
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}
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/// <summary>
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/// Removes and returns waiters carrying a <see cref="WaitingDcb.RetryDeadlineTicks"/>
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/// that has elapsed. Used for indirect-dispatch dimension retries: the caller
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/// resumes them so a genuinely empty dispatch (dims that never become non-zero)
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/// is dropped after a bounded wait instead of stalling the queue forever.
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/// </summary>
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public static List<WaitingDcb>? CollectExpiredRetries(object memory, long nowTicks)
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{
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List<WaitingDcb>? expired = null;
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lock (_gate)
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{
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List<ulong>? emptied = null;
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foreach (var (address, list) in _waiters)
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{
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for (var i = list.Count - 1; i >= 0; i--)
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{
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var waiter = list[i];
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if (waiter.RetryDeadlineTicks == 0 ||
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!ReferenceEquals(waiter.Memory, memory) ||
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nowTicks < waiter.RetryDeadlineTicks)
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{
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continue;
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}
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expired ??= new List<WaitingDcb>();
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expired.Add(waiter);
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list.RemoveAt(i);
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}
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if (list.Count == 0)
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{
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emptied ??= new List<ulong>();
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emptied.Add(address);
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}
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}
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if (emptied is not null)
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{
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foreach (var address in emptied)
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{
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_waiters.Remove(address);
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}
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}
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}
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return expired;
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}
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public static List<WaitingDcb>? CollectAllForMemory(object memory)
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{
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List<WaitingDcb>? collected = null;
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lock (_gate)
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{
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List<ulong>? emptied = null;
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foreach (var (address, list) in _waiters)
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{
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for (var index = list.Count - 1; index >= 0; index--)
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{
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if (!ReferenceEquals(list[index].Memory, memory))
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{
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continue;
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}
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collected ??= new List<WaitingDcb>();
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collected.Add(list[index]);
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list.RemoveAt(index);
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}
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if (list.Count == 0)
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{
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emptied ??= new List<ulong>();
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emptied.Add(address);
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}
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}
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if (emptied is not null)
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{
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foreach (var address in emptied)
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{
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_waiters.Remove(address);
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}
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}
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}
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return collected;
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}
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/// <summary>Records the value a label producer wrote, for the deadlock
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/// breaker. Also latches any already-waiting waiter it satisfies.</summary>
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public static bool RecordProduced(object memory, ulong address, ulong value)
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{
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lock (_gate)
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{
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if (_lastProduced.Count >= 8192)
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{
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_lastProduced.Clear();
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}
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_lastProduced[(memory, address)] = value;
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}
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return LatchSatisfiedByValue(memory, address, value);
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}
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/// <summary>
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/// Breaks cross-queue GPU deadlocks the serial parser cannot avoid: returns
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/// (and removes) waiters that have been stuck longer than
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/// <paramref name="minAgeTicks"/> and whose condition is satisfied by the
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/// last value a real producer wrote to their label — even though guest
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/// memory has since been reset. Never fabricates a value: a waiter is only
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/// released when an actual producer signalled it at least once.
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/// </summary>
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public static List<WaitingDcb>? CollectDeadlockBroken(
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object memory,
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long nowTicks,
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long minAgeTicks)
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{
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List<WaitingDcb>? broken = null;
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lock (_gate)
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{
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List<ulong>? emptied = null;
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foreach (var (address, list) in _waiters)
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{
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for (var i = list.Count - 1; i >= 0; i--)
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{
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var waiter = list[i];
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if (!ReferenceEquals(waiter.Memory, memory) ||
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nowTicks - waiter.RegisteredTicks < minAgeTicks ||
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!_lastProduced.TryGetValue((memory, address), out var produced) ||
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!Compare(waiter, produced))
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{
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continue;
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}
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broken ??= new List<WaitingDcb>();
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broken.Add(waiter);
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list.RemoveAt(i);
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}
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if (list.Count == 0)
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{
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emptied ??= new List<ulong>();
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emptied.Add(address);
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}
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}
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if (emptied is not null)
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{
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foreach (var address in emptied)
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{
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_waiters.Remove(address);
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}
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}
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}
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return broken;
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}
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public static bool Compare(in WaitingDcb waiter, ulong value)
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{
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var masked = value & waiter.Mask;
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var reference = waiter.ReferenceValue & waiter.Mask;
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return waiter.CompareFunction switch
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{
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0 => true,
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1 => masked < reference,
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2 => masked <= reference,
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3 => masked == reference,
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4 => masked != reference,
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5 => masked >= reference,
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6 => masked > reference,
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// 7 is reserved; treating it as satisfied keeps a malformed packet
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// from suspending forever.
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_ => true,
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};
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}
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public static void Clear()
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{
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lock (_gate)
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{
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_waiters.Clear();
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_lastProduced.Clear();
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}
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}
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}
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