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sharpemu/src/SharpEmu.Libs/Agc/GpuWaitRegistry.cs
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C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Libs.Agc;
/// <summary>
/// Holds DCBs whose parsing was suspended on an unsatisfied WAIT_REG_MEM
/// condition. AgcExports re-checks every waiter against guest memory on each
/// submit and resumes the ones whose condition became true (labels are advanced
/// by ReleaseMem / WriteData / DmaData packets, or by direct CPU writes).
///
/// This preserves cross-submit ordering: the work that follows a wait inside a
/// DCB is only queued once the awaited completion label is genuinely written,
/// instead of being force-satisfied at parse time and running ahead of the
/// compute/graphics work it depends on (which produced a black composite).
/// </summary>
internal static class GpuWaitRegistry
{
public struct WaitingDcb
{
public ulong CommandBufferAddress;
public ulong ResumeAddress;
public uint TotalDwords;
public uint ResumeOffset;
public ulong WaitAddress;
public ulong ReferenceValue;
public ulong Mask;
public uint CompareFunction;
public uint ControlValue;
public bool Is64Bit;
public bool IsStandard;
public object? Memory;
public string? QueueName;
public ulong SubmissionId;
// Stopwatch timestamp captured at registration. Stale waiters remain
// registered; this only controls one-shot diagnostics.
public long RegisteredTicks;
public bool StaleReported;
public object? State;
// Latched by LatchSatisfiedByValue when a producer wrote a value that
// satisfies this waiter. The label is frequently reused (reset to 0 for
// the next frame) immediately after the producing write, so re-reading
// guest memory at wake time can miss the transient satisfied window.
// Latching records satisfaction at the moment of the write instead.
public bool Latched;
// Non-zero for indirect-dispatch dimension retries: a bounded deadline
// (Stopwatch ticks) after which the waiter is resumed even if unsatisfied,
// so a legitimately empty indirect dispatch can never stall forever.
public long RetryDeadlineTicks;
}
private static readonly object _gate = new();
private static readonly Dictionary<ulong, List<WaitingDcb>> _waiters = new();
// The last value each label producer wrote. Used only by the deadlock
// breaker: our serial submission parser cannot model two GPU queues running
// concurrently, so a label written -> reset -> re-waited across queues can
// cycle forever even though a real producer did signal it. Keyed by (memory,
// address) so distinct guest processes never alias.
private static readonly Dictionary<(object, ulong), ulong> _lastProduced = new();
public static int Count
{
get
{
lock (_gate)
{
var total = 0;
foreach (var (_, list) in _waiters)
{
total += list.Count;
}
return total;
}
}
}
public static int CountForMemory(object memory)
{
lock (_gate)
{
var total = 0;
foreach (var (_, list) in _waiters)
{
foreach (var waiter in list)
{
total += ReferenceEquals(waiter.Memory, memory) ? 1 : 0;
}
}
return total;
}
}
public static void Register(ulong address, WaitingDcb waiter)
{
waiter.WaitAddress = address;
lock (_gate)
{
if (!_waiters.TryGetValue(address, out var list))
{
list = new List<WaitingDcb>();
_waiters.Add(address, list);
}
list.Add(waiter);
}
}
/// <summary>
/// Re-evaluates every registered waiter. <paramref name="readValue"/>
/// receives (address, is64Bit) and returns null when the memory is
/// unreadable; such waiters are kept registered. Returns the waiters whose
/// condition is now satisfied (removed from the registry), or null.
/// </summary>
public static List<WaitingDcb>? CollectSatisfied(
object memory,
Func<ulong, bool, ulong?> readValue)
{
List<WaitingDcb>? woken = null;
lock (_gate)
{
List<ulong>? emptied = null;
foreach (var (address, list) in _waiters)
{
for (var i = list.Count - 1; i >= 0; i--)
{
if (!ReferenceEquals(list[i].Memory, memory))
{
continue;
}
var satisfied = list[i].Latched;
if (!satisfied)
{
var value = readValue(address, list[i].Is64Bit);
satisfied = value is not null && Compare(list[i], value.Value);
}
if (!satisfied)
{
continue;
}
woken ??= new List<WaitingDcb>();
woken.Add(list[i]);
list.RemoveAt(i);
}
if (list.Count == 0)
{
emptied ??= new List<ulong>();
emptied.Add(address);
}
}
if (emptied is not null)
{
foreach (var address in emptied)
{
_waiters.Remove(address);
}
}
}
return woken;
}
/// <summary>
/// Returns waiters that have remained unsatisfied longer than
/// <paramref name="maxAgeTicks"/> exactly once, without removing them or
/// changing their labels. Missing GPU work must fail closed: advancing a
/// command buffer without its real producer corrupts cross-queue ordering.
/// </summary>
public static List<WaitingDcb>? CollectUnreportedStale(
object memory,
long nowTicks,
long maxAgeTicks)
{
List<WaitingDcb>? stale = null;
lock (_gate)
{
foreach (var (_, list) in _waiters)
{
for (var i = list.Count - 1; i >= 0; i--)
{
var waiter = list[i];
if (!ReferenceEquals(waiter.Memory, memory) ||
waiter.StaleReported ||
nowTicks - waiter.RegisteredTicks < maxAgeTicks)
{
continue;
}
stale ??= new List<WaitingDcb>();
waiter.StaleReported = true;
list[i] = waiter;
stale.Add(waiter);
}
}
}
return stale;
}
/// <summary>
/// Returns watched labels overlapped by a newly discovered producer. Used
/// only for diagnostics; producer completion still wakes through the
/// normal CollectSatisfied path after the ordered memory write executes.
/// </summary>
public static List<(ulong Address, int Count)> SnapshotInRange(
object memory,
ulong start,
ulong length)
{
var matches = new List<(ulong Address, int Count)>();
if (length == 0)
{
return matches;
}
var end = start > ulong.MaxValue - length ? ulong.MaxValue : start + length;
lock (_gate)
{
foreach (var (address, list) in _waiters)
{
var matchingCount = 0;
var any64Bit = false;
foreach (var waiter in list)
{
if (!ReferenceEquals(waiter.Memory, memory))
{
continue;
}
matchingCount++;
any64Bit |= waiter.Is64Bit;
}
if (matchingCount == 0)
{
continue;
}
var width = any64Bit
? sizeof(ulong)
: sizeof(uint);
var waitEnd = address > ulong.MaxValue - (ulong)width
? ulong.MaxValue
: address + (ulong)width;
if (start < waitEnd && address < end)
{
matches.Add((address, matchingCount));
}
}
}
return matches;
}
/// <summary>
/// Records satisfaction for every waiter at <paramref name="address"/> whose
/// condition is met by <paramref name="value"/> — the value a producer just
/// wrote to that label. Called from the ordered producer side effect so a
/// same-frame label reset cannot lose the wakeup. The waiters stay registered
/// (latched) and are drained by the next CollectSatisfied. Returns true when
/// at least one waiter latched, so the caller can trigger a wake pass.
/// </summary>
public static bool LatchSatisfiedByValue(object memory, ulong address, ulong value)
{
var latchedAny = false;
lock (_gate)
{
if (!_waiters.TryGetValue(address, out var list))
{
return false;
}
for (var i = 0; i < list.Count; i++)
{
var waiter = list[i];
if (waiter.Latched ||
!ReferenceEquals(waiter.Memory, memory) ||
!Compare(waiter, value))
{
continue;
}
waiter.Latched = true;
list[i] = waiter;
latchedAny = true;
}
}
return latchedAny;
}
/// <summary>
/// Removes and returns waiters carrying a <see cref="WaitingDcb.RetryDeadlineTicks"/>
/// that has elapsed. Used for indirect-dispatch dimension retries: the caller
/// resumes them so a genuinely empty dispatch (dims that never become non-zero)
/// is dropped after a bounded wait instead of stalling the queue forever.
/// </summary>
public static List<WaitingDcb>? CollectExpiredRetries(object memory, long nowTicks)
{
List<WaitingDcb>? expired = null;
lock (_gate)
{
List<ulong>? emptied = null;
foreach (var (address, list) in _waiters)
{
for (var i = list.Count - 1; i >= 0; i--)
{
var waiter = list[i];
if (waiter.RetryDeadlineTicks == 0 ||
!ReferenceEquals(waiter.Memory, memory) ||
nowTicks < waiter.RetryDeadlineTicks)
{
continue;
}
expired ??= new List<WaitingDcb>();
expired.Add(waiter);
list.RemoveAt(i);
}
if (list.Count == 0)
{
emptied ??= new List<ulong>();
emptied.Add(address);
}
}
if (emptied is not null)
{
foreach (var address in emptied)
{
_waiters.Remove(address);
}
}
}
return expired;
}
public static List<WaitingDcb>? CollectAllForMemory(object memory)
{
List<WaitingDcb>? collected = null;
lock (_gate)
{
List<ulong>? emptied = null;
foreach (var (address, list) in _waiters)
{
for (var index = list.Count - 1; index >= 0; index--)
{
if (!ReferenceEquals(list[index].Memory, memory))
{
continue;
}
collected ??= new List<WaitingDcb>();
collected.Add(list[index]);
list.RemoveAt(index);
}
if (list.Count == 0)
{
emptied ??= new List<ulong>();
emptied.Add(address);
}
}
if (emptied is not null)
{
foreach (var address in emptied)
{
_waiters.Remove(address);
}
}
}
return collected;
}
/// <summary>Records the value a label producer wrote, for the deadlock
/// breaker. Also latches any already-waiting waiter it satisfies.</summary>
public static bool RecordProduced(object memory, ulong address, ulong value)
{
lock (_gate)
{
if (_lastProduced.Count >= 8192)
{
_lastProduced.Clear();
}
_lastProduced[(memory, address)] = value;
}
return LatchSatisfiedByValue(memory, address, value);
}
/// <summary>
/// Breaks cross-queue GPU deadlocks the serial parser cannot avoid: returns
/// (and removes) waiters that have been stuck longer than
/// <paramref name="minAgeTicks"/> and whose condition is satisfied by the
/// last value a real producer wrote to their label — even though guest
/// memory has since been reset. Never fabricates a value: a waiter is only
/// released when an actual producer signalled it at least once.
/// </summary>
public static List<WaitingDcb>? CollectDeadlockBroken(
object memory,
long nowTicks,
long minAgeTicks)
{
List<WaitingDcb>? broken = null;
lock (_gate)
{
List<ulong>? emptied = null;
foreach (var (address, list) in _waiters)
{
for (var i = list.Count - 1; i >= 0; i--)
{
var waiter = list[i];
if (!ReferenceEquals(waiter.Memory, memory) ||
nowTicks - waiter.RegisteredTicks < minAgeTicks ||
!_lastProduced.TryGetValue((memory, address), out var produced) ||
!Compare(waiter, produced))
{
continue;
}
broken ??= new List<WaitingDcb>();
broken.Add(waiter);
list.RemoveAt(i);
}
if (list.Count == 0)
{
emptied ??= new List<ulong>();
emptied.Add(address);
}
}
if (emptied is not null)
{
foreach (var address in emptied)
{
_waiters.Remove(address);
}
}
}
return broken;
}
public static bool Compare(in WaitingDcb waiter, ulong value)
{
var masked = value & waiter.Mask;
var reference = waiter.ReferenceValue & waiter.Mask;
return waiter.CompareFunction switch
{
0 => true,
1 => masked < reference,
2 => masked <= reference,
3 => masked == reference,
4 => masked != reference,
5 => masked >= reference,
6 => masked > reference,
// 7 is reserved; treating it as satisfied keeps a malformed packet
// from suspending forever.
_ => true,
};
}
public static void Clear()
{
lock (_gate)
{
_waiters.Clear();
_lastProduced.Clear();
}
}
}