mirror of
https://github.com/par274/sharpemu.git
synced 2026-08-01 23:49:44 +08:00
2b6bd5a532
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
23 lines
542 B
C#
23 lines
542 B
C#
// SPDX-License-Identifier: MIT
|
|
#nullable disable
|
|
namespace LibAtrac9
|
|
{
|
|
internal class Frame
|
|
{
|
|
public Atrac9Config Config { get; }
|
|
public int FrameIndex { get; set; }
|
|
public Block[] Blocks { get; }
|
|
|
|
public Frame(Atrac9Config config)
|
|
{
|
|
Config = config;
|
|
Blocks = new Block[config.ChannelConfig.BlockCount];
|
|
|
|
for (int i = 0; i < config.ChannelConfig.BlockCount; i++)
|
|
{
|
|
Blocks[i] = new Block(this, i);
|
|
}
|
|
}
|
|
}
|
|
}
|