Files
sharpemu/src/SharpEmu.Libs/Bink/Bink2MovieBridge.cs
T
Miguel Cruz 864cbb0fa0 [AGC/Vulkan] Extend PS5 runtime and rendering compatibility (#216)
* [Core] Add POSIX native execution and PS5 SELF support

Extend the native backend, guest TLS, fixed-address memory, and loader paths needed by PS5 titles on Windows, Linux, and macOS. Keep workstation GC so high-core-count hosts do not reserve over fixed guest image bases.

* [HLE] Expand PS5 service and media compatibility

Add the kernel, threading, save-data, networking, audio, video-codec, font, dialog, and service exports required by newer PS5 software. Preserve every SysAbi NID currently registered by main while adding the compatibility surface used by ASTRO BOT.

* [AGC/Vulkan] Extend Gen5 shader and presentation support

Expand PM4 handling, Gen5 shader translation, MRT and packed export support, guest image tracking, depth initialization, texture aliasing, and Vulkan presentation. Add the performance overlay and address-filtered diagnostics used to validate ASTRO BOT with original shaders.

* [Core] Align static TLS reservation across hosts

* [Pad] Align primary user ID with UserService

* [Gpu] Preserve runtime scalar buffers across renderer seam

* [AGC] Restore omitted command helper exports

* [Vulkan] Reuse primary views for promoted MRT targets

* [Vulkan] Preserve scratch storage bindings in compute dispatches
2026-07-16 02:02:34 +03:00

404 lines
13 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using System.Buffers.Binary;
namespace SharpEmu.Libs.Bink;
/// <summary>
/// Optional host-side Bink 2 bridge for games that ship a static Bink player.
///
/// The game in that case never imports libSceVideodec, so an HLE video-decoder
/// export cannot see its movie frames. Kernel file opens identify the active
/// .bk2 file and the presenter requests BGRA frames from a tiny native adapter.
/// The adapter is deliberately a separate, user-supplied library: Bink 2 is a
/// proprietary SDK and SharpEmu must neither bundle it nor depend on its ABI.
/// </summary>
internal static class Bink2MovieBridge
{
private const uint MaxDimension = 16384;
private static readonly object Gate = new();
private static NativeAdapter? _adapter;
private static string? _activePath;
private static IntPtr _activeMovie;
private static Bink2MovieInfo _activeInfo;
private static byte[]? _frameBuffer;
private static bool _usingDummyMovie;
private static bool _loadAttempted;
private static bool _availabilityReported;
/// <summary>
/// Returns true when the guest should receive a normal "file not found"
/// result for a Bink movie. This is the safe default without a decoder:
/// games that treat movies as optional fall through to their next state
/// rather than submitting an empty Bink GPU texture forever.
/// </summary>
internal static bool ShouldSkipGuestMovie(string hostPath) =>
hostPath.EndsWith(".bk2", StringComparison.OrdinalIgnoreCase) &&
ResolveMode() == MovieMode.Skip;
internal static void ObserveGuestMovie(string hostPath)
{
if (!hostPath.EndsWith(".bk2", StringComparison.OrdinalIgnoreCase) ||
!File.Exists(hostPath))
{
return;
}
lock (Gate)
{
if (string.Equals(_activePath, hostPath, StringComparison.OrdinalIgnoreCase))
{
return;
}
if (ResolveMode() == MovieMode.Dummy)
{
AttachDummyMovieLocked(hostPath);
return;
}
var adapter = GetAdapterLocked();
if (adapter is null)
{
return;
}
CloseActiveLocked();
if (!adapter.TryOpen(hostPath, out var movie, out var info))
{
Console.Error.WriteLine(
"[LOADER][WARN] Bink2 bridge could not open movie '" +
Path.GetFileName(hostPath) + "'.");
return;
}
if (!IsValid(info))
{
adapter.Close(movie);
Console.Error.WriteLine(
"[LOADER][WARN] Bink2 bridge rejected invalid movie dimensions for '" +
Path.GetFileName(hostPath) + "'.");
return;
}
_activePath = hostPath;
_activeMovie = movie;
_activeInfo = info;
_frameBuffer = GC.AllocateUninitializedArray<byte>(GetFrameBufferLength(info));
Console.Error.WriteLine(
"[LOADER][INFO] Bink2 bridge attached: " + Path.GetFileName(hostPath) + " " +
info.Width + "x" + info.Height + " @ " +
info.FramesPerSecondNumerator + "/" + info.FramesPerSecondDenominator + " fps.");
}
}
internal static bool TryDecodeNextFrame(
out byte[] pixels,
out uint width,
out uint height)
{
lock (Gate)
{
pixels = [];
width = 0;
height = 0;
if (_adapter is null || _activeMovie == IntPtr.Zero || _frameBuffer is null)
{
if (_usingDummyMovie && _frameBuffer is not null)
{
pixels = _frameBuffer;
width = _activeInfo.Width;
height = _activeInfo.Height;
return true;
}
return false;
}
unsafe
{
fixed (byte* destination = _frameBuffer)
{
if (!_adapter.DecodeNextBgra(
_activeMovie,
(IntPtr)destination,
_activeInfo.Width * 4,
(uint)_frameBuffer.Length))
{
return false;
}
}
}
pixels = _frameBuffer;
width = _activeInfo.Width;
height = _activeInfo.Height;
return true;
}
}
private static bool IsValid(Bink2MovieInfo info) =>
info.Width > 0 && info.Height > 0 &&
info.Width <= MaxDimension && info.Height <= MaxDimension &&
(ulong)info.Width * info.Height * 4 <= int.MaxValue;
private static int GetFrameBufferLength(Bink2MovieInfo info) =>
checked((int)((ulong)info.Width * info.Height * 4));
private static MovieMode ResolveMode()
{
var configured = Environment.GetEnvironmentVariable("SHARPEMU_BINK_MODE");
if (string.Equals(configured, "dummy", StringComparison.OrdinalIgnoreCase))
{
return MovieMode.Dummy;
}
if (string.Equals(configured, "native", StringComparison.OrdinalIgnoreCase))
{
return MovieMode.Native;
}
if (string.Equals(configured, "skip", StringComparison.OrdinalIgnoreCase))
{
return MovieMode.Skip;
}
// With no SDK adapter present, returning "not found" makes optional
// cinematics advance. Supplying either an explicit path or the normal
// side-by-side adapter enables native playback automatically.
if (!string.IsNullOrWhiteSpace(Environment.GetEnvironmentVariable("SHARPEMU_BINK2_BRIDGE")) ||
EnumerateAdapterCandidates().Any(File.Exists))
{
return MovieMode.Native;
}
return MovieMode.Skip;
}
private static void AttachDummyMovieLocked(string hostPath)
{
if (!TryReadBinkInfo(hostPath, out var info) || !IsValid(info))
{
Console.Error.WriteLine(
"[LOADER][WARN] Bink dummy could not read movie header '" +
Path.GetFileName(hostPath) + "'.");
return;
}
CloseActiveLocked();
_activePath = hostPath;
_activeInfo = info;
_frameBuffer = GC.AllocateUninitializedArray<byte>(GetFrameBufferLength(info));
FillDummyFrame(_frameBuffer, info.Width, info.Height);
_usingDummyMovie = true;
Console.Error.WriteLine(
"[LOADER][INFO] Bink dummy attached: " + Path.GetFileName(hostPath) + " " +
info.Width + "x" + info.Height + ".");
}
private static bool TryReadBinkInfo(string path, out Bink2MovieInfo info)
{
info = default;
Span<byte> header = stackalloc byte[32];
try
{
using var stream = File.OpenRead(path);
if (stream.Read(header) != header.Length ||
!header[..4].SequenceEqual("KB2j"u8))
{
return false;
}
info = new Bink2MovieInfo(
BinaryPrimitives.ReadUInt32LittleEndian(header.Slice(0x14, 4)),
BinaryPrimitives.ReadUInt32LittleEndian(header.Slice(0x18, 4)),
BinaryPrimitives.ReadUInt32LittleEndian(header.Slice(0x1C, 4)),
1);
return true;
}
catch (IOException)
{
return false;
}
}
private static void FillDummyFrame(byte[] pixels, uint width, uint height)
{
for (var y = 0u; y < height; y++)
{
for (var x = 0u; x < width; x++)
{
var offset = checked((int)(((ulong)y * width + x) * 4));
var band = ((x / 96) + (y / 96)) & 1;
pixels[offset] = band == 0 ? (byte)0x28 : (byte)0x18;
pixels[offset + 1] = band == 0 ? (byte)0x18 : (byte)0x28;
pixels[offset + 2] = 0x10;
pixels[offset + 3] = 0xFF;
}
}
}
private static NativeAdapter? GetAdapterLocked()
{
if (_loadAttempted)
{
return _adapter;
}
_loadAttempted = true;
foreach (var candidate in EnumerateAdapterCandidates())
{
if (!NativeLibrary.TryLoad(candidate, out var library))
{
continue;
}
if (NativeAdapter.TryCreate(library, out var adapter))
{
_adapter = adapter;
Console.Error.WriteLine("[LOADER][INFO] Bink2 bridge loaded: " + candidate);
return adapter;
}
NativeLibrary.Free(library);
}
if (!_availabilityReported)
{
_availabilityReported = true;
Console.Error.WriteLine(
"[LOADER][INFO] Bink2 bridge unavailable; install the licensed adapter and set SHARPEMU_BINK2_BRIDGE.");
}
return null;
}
private static IEnumerable<string> EnumerateAdapterCandidates()
{
var configured = Environment.GetEnvironmentVariable("SHARPEMU_BINK2_BRIDGE");
if (!string.IsNullOrWhiteSpace(configured))
{
yield return configured;
}
var baseDirectory = AppContext.BaseDirectory;
if (OperatingSystem.IsMacOS())
{
yield return Path.Combine(baseDirectory, "libsharpemu_bink2_bridge.dylib");
}
else if (OperatingSystem.IsWindows())
{
yield return Path.Combine(baseDirectory, "sharpemu_bink2_bridge.dll");
}
else
{
yield return Path.Combine(baseDirectory, "libsharpemu_bink2_bridge.so");
}
}
private static void CloseActiveLocked()
{
if (_activeMovie != IntPtr.Zero)
{
_adapter?.Close(_activeMovie);
}
_activePath = null;
_activeMovie = IntPtr.Zero;
_activeInfo = default;
_frameBuffer = null;
_usingDummyMovie = false;
}
[StructLayout(LayoutKind.Sequential)]
private readonly struct Bink2MovieInfo
{
public readonly uint Width;
public readonly uint Height;
public readonly uint FramesPerSecondNumerator;
public readonly uint FramesPerSecondDenominator;
internal Bink2MovieInfo(
uint width,
uint height,
uint framesPerSecondNumerator,
uint framesPerSecondDenominator)
{
Width = width;
Height = height;
FramesPerSecondNumerator = framesPerSecondNumerator;
FramesPerSecondDenominator = framesPerSecondDenominator;
}
}
private enum MovieMode
{
Skip,
Dummy,
Native,
}
private sealed class NativeAdapter
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate int OpenUtf8Delegate(IntPtr pathUtf8, out IntPtr movie, out Bink2MovieInfo info);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate int DecodeNextBgraDelegate(IntPtr movie, IntPtr destination, uint stride, uint destinationBytes);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void CloseDelegate(IntPtr movie);
private readonly OpenUtf8Delegate _openUtf8;
private readonly DecodeNextBgraDelegate _decodeNextBgra;
private readonly CloseDelegate _close;
private NativeAdapter(
OpenUtf8Delegate openUtf8,
DecodeNextBgraDelegate decodeNextBgra,
CloseDelegate close)
{
_openUtf8 = openUtf8;
_decodeNextBgra = decodeNextBgra;
_close = close;
}
internal static bool TryCreate(IntPtr library, out NativeAdapter? adapter)
{
adapter = null;
if (!NativeLibrary.TryGetExport(library, "sharpemu_bink2_open_utf8", out var open) ||
!NativeLibrary.TryGetExport(library, "sharpemu_bink2_decode_next_bgra", out var decode) ||
!NativeLibrary.TryGetExport(library, "sharpemu_bink2_close", out var close))
{
return false;
}
adapter = new NativeAdapter(
Marshal.GetDelegateForFunctionPointer<OpenUtf8Delegate>(open),
Marshal.GetDelegateForFunctionPointer<DecodeNextBgraDelegate>(decode),
Marshal.GetDelegateForFunctionPointer<CloseDelegate>(close));
return true;
}
internal bool TryOpen(string path, out IntPtr movie, out Bink2MovieInfo info)
{
var utf8 = Marshal.StringToCoTaskMemUTF8(path);
try
{
return _openUtf8(utf8, out movie, out info) != 0 && movie != IntPtr.Zero;
}
finally
{
Marshal.FreeCoTaskMem(utf8);
}
}
internal bool DecodeNextBgra(IntPtr movie, IntPtr destination, uint stride, uint destinationBytes) =>
_decodeNextBgra(movie, destination, stride, destinationBytes) != 0;
internal void Close(IntPtr movie) => _close(movie);
}
}