Files
sharpemu/src/SharpEmu.Debugger/DebuggerServerHost.cs
T

60 lines
2.1 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Net;
using SharpEmu.Core.Cpu.Debugging;
using SharpEmu.Debugger.Server;
using SharpEmu.Debugger.Session;
namespace SharpEmu.Debugger;
/// <summary>
/// One-call wiring of the live debugger: it owns a <see cref="DebuggerSession"/>
/// and a <see cref="DebuggerServer"/>, exposes the <see cref="Hook"/> to attach
/// to <c>SharpEmuRuntimeOptions.DebugHook</c>, and starts/stops the network
/// front-end. A host constructs one, hands <see cref="Hook"/> to the runtime,
/// calls <see cref="Start"/>, and calls <see cref="NotifyRunCompleted"/> once the
/// runtime returns.
/// </summary>
public sealed class DebuggerServerHost : IAsyncDisposable
{
private readonly DebuggerSession _session;
private readonly DebuggerServer _server;
public DebuggerServerHost(
DebuggerServerOptions? serverOptions = null,
DebuggerSessionOptions? sessionOptions = null)
{
_session = new DebuggerSession(sessionOptions);
_server = new DebuggerServer(_session, serverOptions);
}
/// <summary>The session driving the target.</summary>
public IDebuggerSession Session => _session;
/// <summary>
/// The dispatcher hook to hand to the runtime so guest frames route through
/// the debugger.
/// </summary>
public ICpuDebugHook Hook => _session.Hook;
/// <summary>The endpoint the server bound to, or null before <see cref="Start"/>.</summary>
public IPEndPoint? Endpoint => _server.Endpoint;
/// <summary>Begins accepting debugger clients.</summary>
public void Start() => _server.Start();
/// <summary>
/// Releases a parked emulation thread and marks the target terminated. Call
/// after the runtime's run returns so any attached client is notified and the
/// guest thread is never left blocked in the debugger.
/// </summary>
public void NotifyRunCompleted() => _session.NotifyTerminated();
public async ValueTask DisposeAsync()
{
_session.NotifyTerminated();
await _server.DisposeAsync().ConfigureAwait(false);
}
}