Files
sharpemu/src/SharpEmu.HLE/Host/IHostPcmAudioOutput.cs
T
Berk 2b6bd5a532 Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
2026-07-28 03:33:26 +03:00

20 lines
513 B
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.HLE.Host;
/// <summary>
/// Optional host-audio extension for backends that can accept the guest's
/// interleaved PCM layout directly and perform device conversion themselves.
/// </summary>
public interface IHostPcmAudioOutput : IHostAudioOutput
{
IHostAudioStream OpenPcmStream(uint sampleRate, int channels, HostPcmFormat format);
}
public enum HostPcmFormat
{
Signed16,
Float32,
}