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Declare UINT and SINT vertex attributes with integer SPIR-V component types so shader interfaces match the Vulkan pipeline formats. Keep normalized, scaled, and floating-point formats on float inputs. Signed-off-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com> Co-authored-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>