mirror of
https://github.com/par274/sharpemu.git
synced 2026-08-01 23:49:44 +08:00
db4339f698
* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes Resource streamers resolve relative paths against a shared prefix; without this HLE every call returned NOT_FOUND and assets never got real ids/sizes. * fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected Titles probe Remote Play during pad/network bring-up; unresolved imports returned NOT_FOUND. Report initialized + disconnected so callers take the normal offline path. * fix(agc): accept Gen5 hull shaders that omit PGM_LO/HI in CreateShader Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles and Main Thread AVs. Scan the SH table and skip PGM patch when absent. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(kernel): reject getdents on file fds and emit . / .. for empty dirs Returning rax=0 for non-directory or empty listings looked like EOF and let GTA treat the fd as a pointer (fiWriteAsyncDataWorker AV at 0xB1). * fix(hle): enable GuestImageWriteTracker CPU sync on Windows Windows previously hard-disabled the tracker, so CPU-written guest planes never marked dirty and host textures stayed empty. Arm pages with VirtualProtect, handle write AVs in VEH, and warm/test on VirtualAlloc memory so protect cannot poison the CRT heap. * fix(agc): skip CB metadata draws for EliminateFastClear/Fmask/DCC CB_COLOR_CONTROL modes 2/5/6 are colour-buffer metadata ops; applying the bound shader as a normal colour draw corrupts subsequent composites. Decode MODE from bits [6:4] and return before translate. * fix(agc): merge Prospero attrib-table formats onto IR vertex inputs IR-discovered BufferLoadFormat often keeps a stale float sharp format; patch DataFormat/offset from the AGC attrib table (semantic index), allow offen fetches, and map quirks 113/121 through NarrowVk for host vertex input. * fix(audio): harden AudioOut2 stack out-buffer writes against canary smash Titles that stack-allocate AudioOut2 outs next to the frame canary were corrupted by oversized or mistyped HLE writes; keep ContextPush pacing. * Revert "fix(memory): reserve only large regions (#608)" This reverts commit8f9456229a. * fix(gpu): decode Gen5 R16 and RG32 render-target formats * fix(audio): AudioOut2 host beds, deeper waveOut queue, AJM MP3 GTA V Enhanced routes intro/menu audio through AudioOut2 and FMOD's AJM MP3 path. Wire PortCreate/PortSetAttributes/ContextPush to dual host stereo streams, deepen WinMM queue to 128KiB, and decode AJM codec 0 with a stateful NLayer helper so menu music is not silent. * fix(agc): map PS interpolants via SPI_PS_INPUT_CNTL semantics Identity ATTR→param wiring ignored hardware remapping, so UI draws got wrong (or empty) interpolants. Pack CNTL from matched PS/GS semantics, thread it into Vulkan/Metal as Location/Flat, and fingerprint it in the graphics shader cache key. * fix(agc): rect-list/NGG strips, Index8 expand, and GE_INDX_OFFSET NGG single-rect UI needs triangle-strip expansion; Prospero Index8 must expand to host u16; glyphs need base vertex from GE_INDX_OFFSET. Skip param-less rect-lists instead of inventing colour draws. * fix(np): report GTA Story Mode addcont entitlements as owned NpEntitlementAccess was returning an empty add-on list, so GTA V Enhanced offered Buy Story Mode. Publish the installed license labels and stub premium-event registration so offline sessions take the owned path. * fix(cpu): prefer native workers for all guest entry stubs Route thread entry, continuation, and main entry through RunGuestEntryStub so guest stubs are not invoked above CLR-managed frames (UnmanagedCallersOnly FailFast). Keep requireNativeWorker for tbb_thead; other paths prefer workers with calli fallback. * fix(agc): implement Rewind/Jump writers and IT_REWIND waits GTA Subrender AVs came from AcbJumpGetSize / DcbRewind returning NOT_FOUND as packet sizes. Add IT_REWIND and INDIRECT_BUFFER writers, patch SetRewindState into the GPU wait registry, and nest-parse 4-dword jumps. * fix(gpu): use AddrLib ExactXor for Gen5 Standard256B (mode 1) Mode 5 already had Standard4K ExactXor; mode 1 still used the generic StandardSwizzle block table, which mis-detiles Gen5 UI atlases. * Revert "fix(cpu): prefer native workers for all guest entry stubs" This reverts commit31c4db0d38. * fix(memory): commit-first large maps; reserve only on failure Replace the #608 always-reserve-only exact-map path with allocate-first and lazy reserve fallback when a huge non-exec commit cannot be satisfied. Prime and widen GetPointer commit so the fallback path is safer for native walkers. Drops the need for a hard #608 revert. * [Agc] Implement fused shader half exports * fix(agc): accept optional hull state in CreatePrimState Port the CreatePrimState hull-optional path from #583 so fused HS pipelines (GTA) are not rejected with INVALID_ARGUMENT. Geometry-derived CX/UC writes are unchanged; hull is traced only. * fix(videoout): restore thread-safe VulkanHostBufferPool (#564) The6db095ewipe dropped CasualcoderDev's lock-ordering-safe pool. Concurrent Return/TryTake without the gate races after the first present and can hang the submit path. * Revert "fix(agc): implement Rewind/Jump writers and IT_REWIND waits" This reverts commitbec77bf083. * test(memory): align lazy-commit expectations with commit-first policy Fake hosts must reject Allocate so reserve-only paths still run, and GetPointer asserts the 32 MiB prime range including AlignUp spill. * diag(gpu): log guest-queue backlog breakdown under backpressure Rate-limit top work types and ordered debugName prefixes when the Vulkan guest work queue stalls, so North Yankton logs show acquire/label vs draw traffic instead of only VulkanOrderedGuestAction. * perf(agc): coalesce acquire flushes and batch non-DMA label wakes Flush pending ACQUIRE_MEM invalidation at draw/dispatch/dma/flip boundaries instead of before every packet, and complete release/write-data producers in the same ordered action so load paths enqueue far fewer VulkanOrderedGuestAction items. * perf(gpu): wait for ordered-action fences and keep draining sync On Windows/Linux, block briefly for queue-visibility fences instead of deferring the whole logical queue for the tick. Prefer ordered sync/flip heads under backlog pressure, and keep macOS non-blocking defer behavior. * perf(gpu): raise sync-item ceiling above payload guest-work cap Apply SHARPEMU_PENDING_GUEST_WORK_ITEMS mainly to compute/draw/image payload work, and allow a higher SHARPEMU_PENDING_GUEST_SYNC_ITEMS ceiling for zero-payload ordered actions and flip markers. Keep the byte budget as the RAM safety valve. * fix(gta): stub Voice ports and implement sceKernelCheckReachability Resolve North Yankton-path Voice Create/Delete/Connect/Disconnect/End NIDs and EnumerationThread reachability checks so leftover unresolved imports are not on the critical path. * diag(gta): arm flip/present/wait probes after North Audio Rate-limited load_progress TRACE for flip submit, ordered flip enqueue, present taken/not-taken, and GPU wait backlog so North Yankton freezes can be classified without full AGC tracing. * fix(ampr): restore sequential offset=-1 reads for streamer packs Re-wire PakDirectoryTracker into sceAmprAprCommandBufferReadFile (dropped in #216) so RAGE sequential pack reads no longer fail while the North Yankton UI keeps flipping. Also rate-limit CheckReachability miss paths for EnumerationThread diagnosis. * fix(hle/videoout): Windows GuestImage opt-in and keep GTA intro without sync Default the tracker off on Windows to avoid VirtualProtect thrash, gate AGC texel-copy skips on Enabled so guest Bink planes keep shipping pixels, and drain CPU-written images on the present thread when sync is opted in. * fix(videoout): probe guest content when tracker off so UI can skip copies Restores upload-known/texture-cache skips for Dead Cells menus, and uses a sparse guest-memory fingerprint when GuestImageWriteTracker is disabled so CPU-updated Bink planes still force texel copies for GTA intro. * fix(audio): keep 128KiB host queue AudioOut2-only Restore the default 32 KiB (~171 ms) PCM bed for classic AudioOut so titles like Dreaming Sarah stay in sync; only AudioOut2 opens the deeper queue needed for bursty FMOD Push on GTA. --------- Co-authored-by: samto6 <123419830+samto6@users.noreply.github.com>
544 lines
17 KiB
C#
544 lines
17 KiB
C#
// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Diagnostics;
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namespace SharpEmu.Libs.Agc;
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/// <summary>
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/// Holds DCBs whose parsing was suspended on an unsatisfied WAIT_REG_MEM
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/// condition. AgcExports re-checks every waiter against guest memory on each
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/// submit and resumes the ones whose condition became true (labels are advanced
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/// by ReleaseMem / WriteData / DmaData packets, or by direct CPU writes).
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///
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/// This preserves cross-submit ordering: the work that follows a wait inside a
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/// DCB is only queued once the awaited completion label is genuinely written,
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/// instead of being force-satisfied at parse time and running ahead of the
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/// compute/graphics work it depends on (which produced a black composite).
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/// </summary>
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internal static class GpuWaitRegistry
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{
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public struct WaitingDcb
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{
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public ulong CommandBufferAddress;
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public ulong ResumeAddress;
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public uint TotalDwords;
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public uint ResumeOffset;
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public ulong WaitAddress;
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public ulong ReferenceValue;
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public ulong Mask;
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public uint CompareFunction;
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public uint ControlValue;
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public bool Is64Bit;
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public bool IsStandard;
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public object? Memory;
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public string? QueueName;
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public ulong SubmissionId;
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// Stopwatch timestamp captured at registration. Stale waiters remain
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// registered; this only controls one-shot diagnostics.
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public long RegisteredTicks;
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public bool StaleReported;
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public object? State;
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// Latched by LatchSatisfiedByValue when a producer wrote a value that
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// satisfies this waiter. The label is frequently reused (reset to 0 for
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// the next frame) immediately after the producing write, so re-reading
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// guest memory at wake time can miss the transient satisfied window.
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// Latching records satisfaction at the moment of the write instead.
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public bool Latched;
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// Non-zero for indirect-dispatch dimension retries: a bounded deadline
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// (Stopwatch ticks) after which the waiter is resumed even if unsatisfied,
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// so a legitimately empty indirect dispatch can never stall forever.
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public long RetryDeadlineTicks;
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}
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private static readonly object _gate = new();
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private static readonly Dictionary<ulong, List<WaitingDcb>> _waiters = new();
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// The last value each label producer wrote. Used only by the deadlock
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// breaker: our serial submission parser cannot model two GPU queues running
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// concurrently, so a label written -> reset -> re-waited across queues can
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// cycle forever even though a real producer did signal it. Keyed by (memory,
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// address) so distinct guest processes never alias.
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private static readonly Dictionary<(object, ulong), ulong> _lastProduced = new();
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public static int Count
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{
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get
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{
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lock (_gate)
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{
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var total = 0;
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foreach (var (_, list) in _waiters)
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{
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total += list.Count;
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}
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return total;
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}
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}
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}
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public static int CountForMemory(object memory)
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{
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lock (_gate)
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{
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var total = 0;
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foreach (var (_, list) in _waiters)
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{
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foreach (var waiter in list)
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{
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total += ReferenceEquals(waiter.Memory, memory) ? 1 : 0;
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}
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}
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return total;
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}
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}
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public readonly record struct OutstandingSnapshot(
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int Outstanding,
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int Latched,
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long OldestAgeMs,
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ulong SampleWaitAddress,
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string? SampleQueueName);
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/// <summary>
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/// Diagnostics snapshot of suspended WAIT_REG_MEM / dims waiters.
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/// </summary>
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public static OutstandingSnapshot SnapshotOutstanding(object? memory = null)
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{
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lock (_gate)
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{
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var outstanding = 0;
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var latched = 0;
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var oldestTicks = long.MaxValue;
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ulong sampleAddress = 0;
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string? sampleQueue = null;
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var now = Stopwatch.GetTimestamp();
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foreach (var (_, list) in _waiters)
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{
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foreach (var waiter in list)
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{
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if (memory is not null &&
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!ReferenceEquals(waiter.Memory, memory))
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{
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continue;
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}
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outstanding++;
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if (waiter.Latched)
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{
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latched++;
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}
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if (waiter.RegisteredTicks != 0 &&
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waiter.RegisteredTicks < oldestTicks)
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{
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oldestTicks = waiter.RegisteredTicks;
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sampleAddress = waiter.WaitAddress;
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sampleQueue = waiter.QueueName;
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}
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}
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}
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var oldestAgeMs = oldestTicks == long.MaxValue || oldestTicks == 0
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? 0L
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: (now - oldestTicks) * 1000L / Stopwatch.Frequency;
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return new OutstandingSnapshot(
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outstanding,
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latched,
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oldestAgeMs,
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sampleAddress,
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sampleQueue);
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}
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}
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public static void Register(ulong address, WaitingDcb waiter)
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{
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waiter.WaitAddress = address;
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lock (_gate)
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{
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if (!_waiters.TryGetValue(address, out var list))
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{
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list = new List<WaitingDcb>();
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_waiters.Add(address, list);
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}
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list.Add(waiter);
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}
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}
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/// <summary>
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/// Re-evaluates every registered waiter. <paramref name="readValue"/>
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/// receives (address, is64Bit) and returns null when the memory is
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/// unreadable; such waiters are kept registered. Returns the waiters whose
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/// condition is now satisfied (removed from the registry), or null.
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/// </summary>
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public static List<WaitingDcb>? CollectSatisfied(
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object memory,
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Func<ulong, bool, ulong?> readValue)
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{
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List<WaitingDcb>? woken = null;
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lock (_gate)
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{
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List<ulong>? emptied = null;
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foreach (var (address, list) in _waiters)
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{
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for (var i = list.Count - 1; i >= 0; i--)
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{
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if (!ReferenceEquals(list[i].Memory, memory))
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{
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continue;
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}
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var satisfied = list[i].Latched;
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if (!satisfied)
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{
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var value = readValue(address, list[i].Is64Bit);
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satisfied = value is not null && Compare(list[i], value.Value);
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}
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if (!satisfied)
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{
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continue;
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}
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woken ??= new List<WaitingDcb>();
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woken.Add(list[i]);
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list.RemoveAt(i);
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}
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if (list.Count == 0)
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{
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emptied ??= new List<ulong>();
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emptied.Add(address);
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}
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}
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if (emptied is not null)
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{
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foreach (var address in emptied)
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{
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_waiters.Remove(address);
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}
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}
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}
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return woken;
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}
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/// <summary>
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/// Returns waiters that have remained unsatisfied longer than
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/// <paramref name="maxAgeTicks"/> exactly once, without removing them or
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/// changing their labels. Missing GPU work must fail closed: advancing a
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/// command buffer without its real producer corrupts cross-queue ordering.
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/// </summary>
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public static List<WaitingDcb>? CollectUnreportedStale(
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object memory,
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long nowTicks,
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long maxAgeTicks)
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{
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List<WaitingDcb>? stale = null;
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lock (_gate)
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{
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foreach (var (_, list) in _waiters)
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{
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for (var i = list.Count - 1; i >= 0; i--)
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{
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var waiter = list[i];
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if (!ReferenceEquals(waiter.Memory, memory) ||
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waiter.StaleReported ||
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nowTicks - waiter.RegisteredTicks < maxAgeTicks)
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{
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continue;
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}
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stale ??= new List<WaitingDcb>();
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waiter.StaleReported = true;
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list[i] = waiter;
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stale.Add(waiter);
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}
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}
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}
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return stale;
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}
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/// <summary>
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/// Returns watched labels overlapped by a newly discovered producer. Used
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/// only for diagnostics; producer completion still wakes through the
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/// normal CollectSatisfied path after the ordered memory write executes.
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/// </summary>
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public static List<(ulong Address, int Count)> SnapshotInRange(
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object memory,
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ulong start,
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ulong length)
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{
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var matches = new List<(ulong Address, int Count)>();
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if (length == 0)
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{
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return matches;
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}
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var end = start > ulong.MaxValue - length ? ulong.MaxValue : start + length;
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lock (_gate)
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{
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foreach (var (address, list) in _waiters)
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{
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var matchingCount = 0;
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var any64Bit = false;
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foreach (var waiter in list)
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{
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if (!ReferenceEquals(waiter.Memory, memory))
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{
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continue;
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}
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matchingCount++;
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any64Bit |= waiter.Is64Bit;
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}
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if (matchingCount == 0)
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{
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continue;
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}
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var width = any64Bit
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? sizeof(ulong)
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: sizeof(uint);
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var waitEnd = address > ulong.MaxValue - (ulong)width
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? ulong.MaxValue
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: address + (ulong)width;
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if (start < waitEnd && address < end)
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{
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matches.Add((address, matchingCount));
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}
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}
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}
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return matches;
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}
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/// <summary>
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/// Records satisfaction for every waiter at <paramref name="address"/> whose
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/// condition is met by <paramref name="value"/> — the value a producer just
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/// wrote to that label. Called from the ordered producer side effect so a
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/// same-frame label reset cannot lose the wakeup. The waiters stay registered
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/// (latched) and are drained by the next CollectSatisfied. Returns true when
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/// at least one waiter latched, so the caller can trigger a wake pass.
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/// </summary>
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public static bool LatchSatisfiedByValue(object memory, ulong address, ulong value)
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{
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var latchedAny = false;
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lock (_gate)
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{
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if (!_waiters.TryGetValue(address, out var list))
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{
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return false;
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}
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for (var i = 0; i < list.Count; i++)
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{
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var waiter = list[i];
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if (waiter.Latched ||
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!ReferenceEquals(waiter.Memory, memory) ||
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!Compare(waiter, value))
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{
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continue;
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}
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waiter.Latched = true;
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list[i] = waiter;
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latchedAny = true;
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}
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}
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return latchedAny;
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}
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/// <summary>
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/// Removes and returns waiters carrying a <see cref="WaitingDcb.RetryDeadlineTicks"/>
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/// that has elapsed. Used for indirect-dispatch dimension retries: the caller
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/// resumes them so a genuinely empty dispatch (dims that never become non-zero)
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/// is dropped after a bounded wait instead of stalling the queue forever.
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/// </summary>
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public static List<WaitingDcb>? CollectExpiredRetries(object memory, long nowTicks)
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{
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List<WaitingDcb>? expired = null;
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lock (_gate)
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{
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List<ulong>? emptied = null;
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foreach (var (address, list) in _waiters)
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{
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for (var i = list.Count - 1; i >= 0; i--)
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{
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var waiter = list[i];
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if (waiter.RetryDeadlineTicks == 0 ||
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!ReferenceEquals(waiter.Memory, memory) ||
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nowTicks < waiter.RetryDeadlineTicks)
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{
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continue;
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}
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expired ??= new List<WaitingDcb>();
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expired.Add(waiter);
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list.RemoveAt(i);
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}
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if (list.Count == 0)
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{
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emptied ??= new List<ulong>();
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emptied.Add(address);
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}
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}
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if (emptied is not null)
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{
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foreach (var address in emptied)
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{
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_waiters.Remove(address);
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}
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}
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}
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return expired;
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}
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public static List<WaitingDcb>? CollectAllForMemory(object memory)
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{
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List<WaitingDcb>? collected = null;
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lock (_gate)
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{
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List<ulong>? emptied = null;
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foreach (var (address, list) in _waiters)
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{
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for (var index = list.Count - 1; index >= 0; index--)
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{
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if (!ReferenceEquals(list[index].Memory, memory))
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{
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continue;
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}
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collected ??= new List<WaitingDcb>();
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collected.Add(list[index]);
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list.RemoveAt(index);
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}
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if (list.Count == 0)
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{
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emptied ??= new List<ulong>();
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emptied.Add(address);
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}
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}
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if (emptied is not null)
|
|
{
|
|
foreach (var address in emptied)
|
|
{
|
|
_waiters.Remove(address);
|
|
}
|
|
}
|
|
}
|
|
|
|
return collected;
|
|
}
|
|
|
|
/// <summary>Records the value a label producer wrote, for the deadlock
|
|
/// breaker. Also latches any already-waiting waiter it satisfies.</summary>
|
|
public static bool RecordProduced(object memory, ulong address, ulong value)
|
|
{
|
|
lock (_gate)
|
|
{
|
|
if (_lastProduced.Count >= 8192)
|
|
{
|
|
_lastProduced.Clear();
|
|
}
|
|
|
|
_lastProduced[(memory, address)] = value;
|
|
}
|
|
|
|
return LatchSatisfiedByValue(memory, address, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Breaks cross-queue GPU deadlocks the serial parser cannot avoid: returns
|
|
/// (and removes) waiters that have been stuck longer than
|
|
/// <paramref name="minAgeTicks"/> and whose condition is satisfied by the
|
|
/// last value a real producer wrote to their label — even though guest
|
|
/// memory has since been reset. Never fabricates a value: a waiter is only
|
|
/// released when an actual producer signalled it at least once.
|
|
/// </summary>
|
|
public static List<WaitingDcb>? CollectDeadlockBroken(
|
|
object memory,
|
|
long nowTicks,
|
|
long minAgeTicks)
|
|
{
|
|
List<WaitingDcb>? broken = null;
|
|
lock (_gate)
|
|
{
|
|
List<ulong>? emptied = null;
|
|
foreach (var (address, list) in _waiters)
|
|
{
|
|
for (var i = list.Count - 1; i >= 0; i--)
|
|
{
|
|
var waiter = list[i];
|
|
if (!ReferenceEquals(waiter.Memory, memory) ||
|
|
nowTicks - waiter.RegisteredTicks < minAgeTicks ||
|
|
!_lastProduced.TryGetValue((memory, address), out var produced) ||
|
|
!Compare(waiter, produced))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
broken ??= new List<WaitingDcb>();
|
|
broken.Add(waiter);
|
|
list.RemoveAt(i);
|
|
}
|
|
|
|
if (list.Count == 0)
|
|
{
|
|
emptied ??= new List<ulong>();
|
|
emptied.Add(address);
|
|
}
|
|
}
|
|
|
|
if (emptied is not null)
|
|
{
|
|
foreach (var address in emptied)
|
|
{
|
|
_waiters.Remove(address);
|
|
}
|
|
}
|
|
}
|
|
|
|
return broken;
|
|
}
|
|
|
|
public static bool Compare(in WaitingDcb waiter, ulong value)
|
|
{
|
|
var masked = value & waiter.Mask;
|
|
var reference = waiter.ReferenceValue & waiter.Mask;
|
|
return waiter.CompareFunction switch
|
|
{
|
|
0 => true,
|
|
1 => masked < reference,
|
|
2 => masked <= reference,
|
|
3 => masked == reference,
|
|
4 => masked != reference,
|
|
5 => masked >= reference,
|
|
6 => masked > reference,
|
|
// 7 is reserved; treating it as satisfied keeps a malformed packet
|
|
// from suspending forever.
|
|
_ => true,
|
|
};
|
|
}
|
|
|
|
public static void Clear()
|
|
{
|
|
lock (_gate)
|
|
{
|
|
_waiters.Clear();
|
|
_lastProduced.Clear();
|
|
}
|
|
}
|
|
}
|