Files
sharpemu/src/SharpEmu.Libs/AvPlayer/AvPlayerExports.cs
T
Foued Attar e1cf5b13ef [AGC] Quake rendering progress: WAIT_REG_MEM, draw fixes, VideoOut, and HLE improvements (#68)
* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.
2026-07-12 00:22:48 +03:00

105 lines
3.2 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using SharpEmu.Libs.Kernel;
namespace SharpEmu.Libs.AvPlayer;
public static class AvPlayerExports
{
private const int InvalidParameters = unchecked((int)0x806A0001);
private static readonly object StateGate = new();
private static readonly HashSet<ulong> Players = new();
[SysAbiExport(
Nid = "aS66RI0gGgo",
ExportName = "sceAvPlayerInit",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerInit(CpuContext ctx)
{
if (ctx[CpuRegister.Rdi] == 0 ||
!KernelMemoryCompatExports.TryAllocateHleData(ctx, 0x40, 16, out var handle))
{
ctx[CpuRegister.Rax] = 0;
return 0;
}
lock (StateGate)
{
Players.Add(handle);
}
ctx[CpuRegister.Rax] = handle;
return unchecked((int)handle);
}
[SysAbiExport(
Nid = "JdksQu8pNdQ",
ExportName = "sceAvPlayerGetVideoDataEx",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerGetVideoDataEx(CpuContext ctx)
{
ctx[CpuRegister.Rax] = 0;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
// "UbQoYawOsfY" is sceAvPlayerIsActive, not sceAvPlayerGetVideoDataEx (the previous NID here
// was wrong - verified by hashing both names against scripts/ps5_names.txt). No player is
// ever actually active in this HLE implementation, so report false/inactive.
[SysAbiExport(
Nid = "UbQoYawOsfY",
ExportName = "sceAvPlayerIsActive",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerIsActive(CpuContext ctx)
{
ctx[CpuRegister.Rax] = 0;
return 0;
}
[SysAbiExport(
Nid = "Wnp1OVcrZgk",
ExportName = "sceAvPlayerGetAudioData",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerGetAudioData(CpuContext ctx)
{
ctx[CpuRegister.Rax] = 0;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(
Nid = "HD1YKVU26-M",
ExportName = "sceAvPlayerPostInit",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerPostInit(CpuContext ctx)
{
var handle = ctx[CpuRegister.Rdi];
var dataAddress = ctx[CpuRegister.Rsi];
lock (StateGate)
{
return ctx.SetReturn(
handle != 0 && dataAddress != 0 && Players.Contains(handle)
? 0
: InvalidParameters);
}
}
[SysAbiExport(
Nid = "NkJwDzKmIlw",
ExportName = "sceAvPlayerClose",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerClose(CpuContext ctx)
{
lock (StateGate)
{
return ctx.SetReturn(Players.Remove(ctx[CpuRegister.Rdi]) ? 0 : InvalidParameters);
}
}
}