Files
sharpemu/src/SharpEmu.Libs/Agc/Gen5ShaderMetadataReader.cs
T
Berk a4748ce266 [shader-decoder-part1] Implemented a shader decoder (Part 1) (#12)
* [shader-decoder-part1] Implemented a shader decoder for Gen5 shaders, including IR generation, metadata reading, scalar evaluation, and SPIR-V translation. Updated related exports and video output components to support the new shader decoding functionality.

* [shader decoder] correct RDNA2 operands, fixing synchronization problems

* [shader-decoder] RDNA2 decoder improvements

* [shader-decoder] fix RDNA2 shift masking and sprite draws

* [shader-decoder] improve RDNA2 shader decoder to support more instructions and fix some issues with the previous implementation.
2026-07-04 13:51:08 +03:00

155 lines
4.7 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using System.Buffers.Binary;
namespace SharpEmu.Libs.Agc;
internal static class Gen5ShaderMetadataReader
{
private const ulong ShaderUserDataOffset = 0x08;
private const int ResourceClassCount = 4;
private const int MaxMetadataEntries = 4096;
public static bool TryRead(
CpuContext ctx,
ulong shaderHeaderAddress,
out Gen5ShaderMetadata metadata)
{
metadata = default!;
if (!TryReadUInt64(ctx, shaderHeaderAddress + ShaderUserDataOffset, out var userDataAddress) ||
userDataAddress == 0 ||
!TryReadUInt64(ctx, userDataAddress, out var directResourceOffsetsAddress))
{
return false;
}
var resourceOffsets = new ulong[ResourceClassCount];
for (var resourceClass = 0; resourceClass < ResourceClassCount; resourceClass++)
{
if (!TryReadUInt64(
ctx,
userDataAddress + 0x08 + (ulong)(resourceClass * sizeof(ulong)),
out resourceOffsets[resourceClass]))
{
return false;
}
}
if (!TryReadUInt16(ctx, userDataAddress + 0x28, out var extendedUserDataSize) ||
!TryReadUInt16(ctx, userDataAddress + 0x2A, out var shaderResourceTableSize) ||
!TryReadUInt16(ctx, userDataAddress + 0x2C, out var directResourceCount) ||
directResourceCount > MaxMetadataEntries)
{
return false;
}
var resourceCounts = new ushort[ResourceClassCount];
for (var resourceClass = 0; resourceClass < ResourceClassCount; resourceClass++)
{
if (!TryReadUInt16(
ctx,
userDataAddress + 0x2E + (ulong)(resourceClass * sizeof(ushort)),
out resourceCounts[resourceClass]) ||
resourceCounts[resourceClass] > MaxMetadataEntries)
{
return false;
}
}
var directResources = new Dictionary<uint, uint>();
if (directResourceCount != 0)
{
if (directResourceOffsetsAddress == 0)
{
return false;
}
for (uint type = 0; type < directResourceCount; type++)
{
if (!TryReadUInt16(ctx, directResourceOffsetsAddress + type * sizeof(ushort), out var offset))
{
return false;
}
if (offset != ushort.MaxValue)
{
directResources[type] = offset;
}
}
}
var resources = new List<Gen5ShaderResourceMapping>();
for (var resourceClass = 0; resourceClass < ResourceClassCount; resourceClass++)
{
var count = resourceCounts[resourceClass];
if (count == 0)
{
continue;
}
if (resourceOffsets[resourceClass] == 0)
{
return false;
}
for (uint slot = 0; slot < count; slot++)
{
if (!TryReadUInt16(
ctx,
resourceOffsets[resourceClass] + slot * sizeof(ushort),
out var sharp))
{
return false;
}
var offset = (uint)(sharp & 0x7FFF);
if (offset == 0x7FFF)
{
continue;
}
resources.Add(new Gen5ShaderResourceMapping(
(Gen5ShaderResourceKind)resourceClass,
slot,
offset,
(sharp & 0x8000) != 0));
}
}
metadata = new Gen5ShaderMetadata(
extendedUserDataSize,
shaderResourceTableSize,
directResources,
resources);
return true;
}
private static bool TryReadUInt16(CpuContext ctx, ulong address, out ushort value)
{
Span<byte> bytes = stackalloc byte[sizeof(ushort)];
if (!ctx.Memory.TryRead(address, bytes))
{
value = 0;
return false;
}
value = BinaryPrimitives.ReadUInt16LittleEndian(bytes);
return true;
}
private static bool TryReadUInt64(CpuContext ctx, ulong address, out ulong value)
{
Span<byte> bytes = stackalloc byte[sizeof(ulong)];
if (!ctx.Memory.TryRead(address, bytes))
{
value = 0;
return false;
}
value = BinaryPrimitives.ReadUInt64LittleEndian(bytes);
return true;
}
}