Files
sharpemu/src/SharpEmu.GUI/GameSurfaceHost.cs
T
Spooks db9b20481c Add internal render resolution scale and fix DPI Issue (#468)
* Add internal render resolution scale and fix embedded surface DPI scaling

Adds a GUI-configurable internal resolution scale (Graphics tab) that
renders offscreen color/depth targets below native guest resolution
and upscales on present, trading image quality for GPU headroom.
Storage/UAV images and sampled asset textures are left untouched, and
texture-alias/feedback-loop lookups compare against each target's
logical (unscaled) size so scaled render targets are still found
correctly when sampled back.

Also fixes the embedded game surface not filling the window: the
isolated emulator child process had no declared DPI awareness, so
Windows silently downscaled every window-geometry query it made
against the GUI-owned surface HWND by the display's DPI factor,
leaving an unfilled black margin on scaled displays.

* Remove flaky Gen5ScalarMemoryFallbackTests

* Restore Gen5ScalarMemoryFallbackTests

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-20 14:37:20 +03:00

621 lines
20 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Controls;
using Avalonia.Platform;
using Avalonia.Threading;
using SharpEmu.Libs.VideoOut;
using System.Runtime.InteropServices;
namespace SharpEmu.GUI;
/// <summary>
/// Native child surface owned by Avalonia. The isolated emulator process uses
/// its platform handle to create the Vulkan presentation surface, keeping the
/// guest address space out of the GUI process.
/// </summary>
public sealed class GameSurfaceHost : NativeControlHost
{
private const uint SwpNoSize = 0x0001;
private const uint SwpNoMove = 0x0002;
private const uint SwpNoZOrder = 0x0004;
private const uint SwpNoActivate = 0x0010;
private const uint SwpShowWindow = 0x0040;
private const uint SwpHideWindow = 0x0080;
private const uint WsChild = 0x40000000;
private const uint WsVisible = 0x10000000;
private const uint WsClipSiblings = 0x04000000;
private const uint WsClipChildren = 0x02000000;
private const uint CsOwnDc = 0x0020;
private const uint WmSetCursor = 0x0020;
private const uint WmMouseMove = 0x0200;
private const int IdcArrow = 32512;
private const int CursorHideDelayMs = 2500;
private VulkanHostSurface? _surface;
private nint _windowHandle;
private nint _x11Display;
private string? _win32ClassName;
private WindowProcedure? _windowProcedure;
private nint _metalLayer;
private bool _presentationVisible = true;
private DispatcherTimer? _cursorIdleTimer;
private bool _cursorAutoHide;
private bool _cursorHidden;
private long _lastPointerActivity;
public GameSurfaceHost()
{
PropertyChanged += (_, change) =>
{
if (change.Property == BoundsProperty)
{
UpdateSurfaceSize();
}
};
LayoutUpdated += (_, _) =>
{
// Fullscreen can change a monitor's DPI scale without changing
// the logical Bounds. Refresh the native child from physical size.
UpdateSurfaceSize();
// NativeControlHost may make its HWND visible again as part of a
// later arrange pass. Keep a loading surface hidden until its
// child process reports a real first frame.
if (!_presentationVisible)
{
ApplyPresentationVisibility();
}
};
}
public event EventHandler<VulkanHostSurface>? SurfaceAvailable;
public event EventHandler<VulkanHostSurface>? SurfaceDestroyed;
public VulkanHostSurface? Surface => _surface;
public void RefreshSurfaceSize() => UpdateSurfaceSize();
/// <summary>
/// Hides the platform child without detaching the Vulkan surface. This
/// allows the launcher to return to its library while guest teardown is
/// still finishing on the render thread.
/// </summary>
public void SetPresentationVisible(bool visible)
{
_presentationVisible = visible;
ApplyPresentationVisibility();
}
/// <summary>
/// Auto-hides the mouse cursor over the game surface after a short idle
/// period; any pointer movement brings it back. Enabling (again) restarts
/// the idle countdown, so both "first frame presented" and "entered
/// fullscreen" can arm it. Windows-only; a no-op elsewhere.
/// </summary>
public void SetCursorAutoHide(bool enabled)
{
if (!OperatingSystem.IsWindows())
{
return;
}
_cursorAutoHide = enabled;
_lastPointerActivity = System.Diagnostics.Stopwatch.GetTimestamp();
if (enabled)
{
_cursorIdleTimer ??= CreateCursorIdleTimer();
_cursorIdleTimer.Start();
return;
}
_cursorIdleTimer?.Stop();
ShowCursorNow();
}
private DispatcherTimer CreateCursorIdleTimer()
{
var timer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(250),
};
timer.Tick += (_, _) => HideCursorWhenIdle();
return timer;
}
private void HideCursorWhenIdle()
{
if (!_cursorAutoHide || _cursorHidden || _windowHandle == 0)
{
return;
}
var idleMs = (System.Diagnostics.Stopwatch.GetTimestamp() - _lastPointerActivity) *
1000 / System.Diagnostics.Stopwatch.Frequency;
if (idleMs < CursorHideDelayMs)
{
return;
}
// Only swallow the cursor while it is actually over the game surface;
// hovering launcher chrome (console, toolbar) must keep the arrow.
if (!GetCursorPos(out var point) || WindowFromPoint(point) != _windowHandle)
{
return;
}
_cursorHidden = true;
_ = SetCursor(0);
}
private void ShowCursorNow()
{
if (!_cursorHidden)
{
return;
}
_cursorHidden = false;
_ = SetCursor(LoadCursorW(0, IdcArrow));
}
private void ApplyPresentationVisibility()
{
if (_windowHandle == 0)
{
return;
}
var visible = _presentationVisible;
if (OperatingSystem.IsWindows())
{
// SW_HIDE can be ignored for a window's initial show state. Force
// the state through SetWindowPos so an old child swapchain cannot
// remain composed while the next game is loading.
var flags = SwpNoSize | SwpNoMove | SwpNoZOrder | SwpNoActivate |
(visible ? SwpShowWindow : SwpHideWindow);
_ = SetWindowPos(_windowHandle, 0, 0, 0, 0, 0, flags);
}
else if (OperatingSystem.IsLinux() && _x11Display != 0)
{
_ = visible
? XMapWindow(_x11Display, _windowHandle)
: XUnmapWindow(_x11Display, _windowHandle);
_ = XFlush(_x11Display);
}
else if (OperatingSystem.IsMacOS())
{
SendBool(_windowHandle, "setHidden:", !visible);
}
}
protected override IPlatformHandle CreateNativeControlCore(IPlatformHandle control)
{
PlatformHandle handle;
if (OperatingSystem.IsWindows())
{
handle = CreateWin32(control);
}
else if (OperatingSystem.IsLinux())
{
handle = CreateX11(control);
}
else if (OperatingSystem.IsMacOS())
{
handle = CreateMacOS();
}
else
{
throw new PlatformNotSupportedException("SharpEmu's embedded Vulkan surface is unsupported on this platform.");
}
UpdateSurfaceSize();
if (_surface is { } surface)
{
SurfaceAvailable?.Invoke(this, surface);
}
return handle;
}
protected override void DestroyNativeControlCore(IPlatformHandle control)
{
if (OperatingSystem.IsWindows())
{
SetCursorAutoHide(false);
}
var surface = _surface;
_surface = null;
if (OperatingSystem.IsWindows())
{
DestroyWin32();
}
else if (OperatingSystem.IsLinux())
{
DestroyX11();
}
else if (OperatingSystem.IsMacOS())
{
DestroyMacOS();
}
if (surface is not null)
{
SurfaceDestroyed?.Invoke(this, surface);
}
}
private PlatformHandle CreateWin32(IPlatformHandle control)
{
_win32ClassName = $"SharpEmuGameSurface-{Guid.NewGuid():N}";
_windowProcedure = WindowProcedureImpl;
var classInfo = new WndClassEx
{
Size = (uint)Marshal.SizeOf<WndClassEx>(),
Style = CsOwnDc,
WindowProcedure = Marshal.GetFunctionPointerForDelegate(_windowProcedure),
Instance = GetModuleHandleW(null),
ClassName = _win32ClassName,
};
if (RegisterClassExW(ref classInfo) == 0)
{
throw new InvalidOperationException($"Could not register the embedded game window class (Win32 error {Marshal.GetLastWin32Error()}).");
}
_windowHandle = CreateWindowExW(
0,
_win32ClassName,
"SharpEmu Game Surface",
WsChild | (_presentationVisible ? WsVisible : 0) | WsClipSiblings | WsClipChildren,
0,
0,
1,
1,
control.Handle,
0,
classInfo.Instance,
0);
if (_windowHandle == 0)
{
var error = Marshal.GetLastWin32Error();
_ = UnregisterClassW(_win32ClassName, classInfo.Instance);
throw new InvalidOperationException($"Could not create the embedded game window (Win32 error {error}).");
}
_surface = new VulkanHostSurface(
VulkanHostSurfaceKind.Win32,
_windowHandle,
classInfo.Instance);
return new PlatformHandle(_windowHandle, "HWND");
}
private PlatformHandle CreateX11(IPlatformHandle control)
{
_x11Display = XOpenDisplay(0);
if (_x11Display == 0)
{
throw new InvalidOperationException("Could not connect to the X11 server for the embedded game surface.");
}
_windowHandle = XCreateSimpleWindow(
_x11Display,
control.Handle,
0,
0,
1,
1,
0,
0,
0);
if (_windowHandle == 0)
{
XCloseDisplay(_x11Display);
_x11Display = 0;
throw new InvalidOperationException("Could not create the X11 embedded game surface.");
}
if (_presentationVisible)
{
_ = XMapWindow(_x11Display, _windowHandle);
}
_ = XFlush(_x11Display);
_surface = new VulkanHostSurface(VulkanHostSurfaceKind.Xlib, _windowHandle, _x11Display);
return new PlatformHandle(_windowHandle, "X11");
}
private PlatformHandle CreateMacOS()
{
_metalLayer = CreateObjectiveCObject("CAMetalLayer");
_windowHandle = CreateObjectiveCObject("NSView");
SendBool(_windowHandle, "setWantsLayer:", true);
SendPointer(_windowHandle, "setLayer:", _metalLayer);
SendBool(_windowHandle, "setHidden:", !_presentationVisible);
_surface = new VulkanHostSurface(VulkanHostSurfaceKind.Metal, _windowHandle, metalLayerHandle: _metalLayer);
return new PlatformHandle(_windowHandle, "NSView");
}
private void UpdateSurfaceSize()
{
if (_surface is null)
{
return;
}
var renderScale = (VisualRoot as TopLevel)?.RenderScaling ?? 1.0;
var width = Math.Max(1, (int)Math.Round(Bounds.Width * renderScale));
var height = Math.Max(1, (int)Math.Round(Bounds.Height * renderScale));
var sizeChanged = _surface.PixelWidth != width || _surface.PixelHeight != height;
if (Environment.GetEnvironmentVariable("SHARPEMU_TRACE_SURFACE_SIZE") == "1")
{
Console.Error.WriteLine(
$"[GUI][TRACE] GameSurfaceHost.UpdateSurfaceSize bounds={Bounds.Width}x{Bounds.Height} " +
$"scale={renderScale} computed={width}x{height} changed={sizeChanged} " +
$"prevSurface={_surface.PixelWidth}x{_surface.PixelHeight}");
}
_surface.UpdatePixelSize(width, height);
if (!sizeChanged)
{
return;
}
if (OperatingSystem.IsWindows() && _windowHandle != 0)
{
_ = SetWindowPos(
_windowHandle,
0,
0,
0,
width,
height,
SwpNoMove | SwpNoZOrder | SwpNoActivate);
}
else if (OperatingSystem.IsLinux() && _x11Display != 0 && _windowHandle != 0)
{
_ = XResizeWindow(_x11Display, _windowHandle, (uint)width, (uint)height);
_ = XFlush(_x11Display);
}
else if (OperatingSystem.IsMacOS() && _metalLayer != 0)
{
SendDouble(_metalLayer, "setContentsScale:", renderScale);
}
}
private void DestroyWin32()
{
if (_windowHandle != 0)
{
_ = DestroyWindow(_windowHandle);
_windowHandle = 0;
}
if (!string.IsNullOrWhiteSpace(_win32ClassName))
{
_ = UnregisterClassW(_win32ClassName, GetModuleHandleW(null));
_win32ClassName = null;
}
_windowProcedure = null;
}
private void DestroyX11()
{
if (_x11Display != 0 && _windowHandle != 0)
{
_ = XDestroyWindow(_x11Display, _windowHandle);
}
if (_x11Display != 0)
{
_ = XCloseDisplay(_x11Display);
}
_windowHandle = 0;
_x11Display = 0;
}
private void DestroyMacOS()
{
if (_windowHandle != 0)
{
SendVoid(_windowHandle, "release");
}
if (_metalLayer != 0)
{
SendVoid(_metalLayer, "release");
}
_windowHandle = 0;
_metalLayer = 0;
}
private nint WindowProcedureImpl(nint window, uint message, nint wParam, nint lParam)
{
if (message == WmMouseMove)
{
_lastPointerActivity = System.Diagnostics.Stopwatch.GetTimestamp();
ShowCursorNow();
}
else if (message == WmSetCursor && _cursorHidden)
{
// Win32 re-resolves the cursor on every mouse message; returning
// TRUE here keeps the parent chain from restoring the arrow.
_ = SetCursor(0);
return 1;
}
return DefWindowProcW(window, message, wParam, lParam);
}
private static nint CreateObjectiveCObject(string className)
{
var classHandle = objc_getClass(className);
if (classHandle == 0)
{
throw new InvalidOperationException($"Objective-C class '{className}' is unavailable.");
}
var instance = objc_msgSend_id(classHandle, sel_registerName("alloc"));
instance = objc_msgSend_id(instance, sel_registerName("init"));
if (instance == 0)
{
throw new InvalidOperationException($"Could not create Objective-C '{className}'.");
}
return instance;
}
private static void SendVoid(nint receiver, string selector) =>
objc_msgSend_void(receiver, sel_registerName(selector));
private static void SendBool(nint receiver, string selector, bool value) =>
objc_msgSend_bool(receiver, sel_registerName(selector), value ? (byte)1 : (byte)0);
private static void SendPointer(nint receiver, string selector, nint value) =>
objc_msgSend_pointer(receiver, sel_registerName(selector), value);
private static void SendDouble(nint receiver, string selector, double value) =>
objc_msgSend_double(receiver, sel_registerName(selector), value);
private delegate nint WindowProcedure(nint window, uint message, nint wParam, nint lParam);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct WndClassEx
{
public uint Size;
public uint Style;
public nint WindowProcedure;
public int ClassExtra;
public int WindowExtra;
public nint Instance;
public nint Icon;
public nint Cursor;
public nint Background;
public string? MenuName;
public string? ClassName;
public nint IconSmall;
}
[DllImport("kernel32.dll", EntryPoint = "GetModuleHandleW", CharSet = CharSet.Unicode)]
private static extern nint GetModuleHandleW(string? moduleName);
[DllImport("user32.dll", EntryPoint = "RegisterClassExW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern ushort RegisterClassExW(ref WndClassEx classInfo);
[DllImport("user32.dll", EntryPoint = "UnregisterClassW", SetLastError = true, CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnregisterClassW(string className, nint instance);
[DllImport("user32.dll", EntryPoint = "CreateWindowExW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern nint CreateWindowExW(
uint extendedStyle,
string className,
string windowName,
uint style,
int x,
int y,
int width,
int height,
nint parent,
nint menu,
nint instance,
nint parameter);
[DllImport("user32.dll", EntryPoint = "DestroyWindow", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DestroyWindow(nint window);
[DllImport("user32.dll", EntryPoint = "SetWindowPos", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPos(
nint window,
nint insertAfter,
int x,
int y,
int width,
int height,
uint flags);
[DllImport("user32.dll", EntryPoint = "DefWindowProcW", CharSet = CharSet.Unicode)]
private static extern nint DefWindowProcW(nint window, uint message, nint wParam, nint lParam);
[DllImport("user32.dll", EntryPoint = "SetCursor")]
private static extern nint SetCursor(nint cursor);
[DllImport("user32.dll", EntryPoint = "LoadCursorW", CharSet = CharSet.Unicode)]
private static extern nint LoadCursorW(nint instance, nint cursorName);
[DllImport("user32.dll", EntryPoint = "GetCursorPos")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetCursorPos(out NativePoint point);
[DllImport("user32.dll", EntryPoint = "WindowFromPoint")]
private static extern nint WindowFromPoint(NativePoint point);
[StructLayout(LayoutKind.Sequential)]
private struct NativePoint
{
public int X;
public int Y;
}
[DllImport("libX11.so.6", EntryPoint = "XOpenDisplay")]
private static extern nint XOpenDisplay(nint displayName);
[DllImport("libX11.so.6", EntryPoint = "XCreateSimpleWindow")]
private static extern nint XCreateSimpleWindow(
nint display,
nint parent,
int x,
int y,
uint width,
uint height,
uint borderWidth,
ulong border,
ulong background);
[DllImport("libX11.so.6", EntryPoint = "XMapWindow")]
private static extern int XMapWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XUnmapWindow")]
private static extern int XUnmapWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XResizeWindow")]
private static extern int XResizeWindow(nint display, nint window, uint width, uint height);
[DllImport("libX11.so.6", EntryPoint = "XDestroyWindow")]
private static extern int XDestroyWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XCloseDisplay")]
private static extern int XCloseDisplay(nint display);
[DllImport("libX11.so.6", EntryPoint = "XFlush")]
private static extern int XFlush(nint display);
[DllImport("/usr/lib/libobjc.A.dylib")]
private static extern nint objc_getClass(string name);
[DllImport("/usr/lib/libobjc.A.dylib")]
private static extern nint sel_registerName(string name);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern nint objc_msgSend_id(nint receiver, nint selector);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_void(nint receiver, nint selector);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_bool(nint receiver, nint selector, byte value);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_pointer(nint receiver, nint selector, nint value);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_double(nint receiver, nint selector, double value);
}