Files
sharpemu/src/SharpEmu.GUI/SharpEmu.GUI.csproj
T
AlexC 2129a12684 [GUI] Last commit SHA (id) displayed on about section (#279)
* Latest commit info axamal structure

* Link latest commit to text

* Added localization for About>Last commit info

* Made the commit hash a button that redirects you to the commit in github

* Reorder about section

* Commit and update icon in about section to have consistency in section
2026-07-17 02:25:01 +03:00

59 lines
2.4 KiB
XML

<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<Project Sdk="Microsoft.NET.Sdk">
<!-- Class library: the GUI is hosted by SharpEmu.CLI, which opens it when
the executable is started without arguments. -->
<PropertyGroup>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<!-- Required by the source-generated LibraryImport stubs in the linked
controller readers below. -->
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<!-- Dependency-free; provides the BuildInfo provenance shown in the
title bar. -->
<ItemGroup>
<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Desktop" />
<PackageReference Include="Avalonia.Fonts.Inter" />
<PackageReference Include="Avalonia.Themes.Fluent" />
<PackageReference Include="Tmds.DBus.Protocol" />
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="..\..\assets\images\SharpEmu.ico" Link="Assets/SharpEmu.ico" />
<AvaloniaResource Include="..\..\assets\images\github.png" Link="Assets/github.png" />
<AvaloniaResource Include="..\..\assets\images\discord.png" Link="Assets/discord.png" />
<AvaloniaResource Include="..\..\assets\images\update-icon.png" Link="Assets/update-icon.png" />
<AvaloniaResource Include="..\..\assets\images\commit-icon.png" Link="Assets/commit-icon.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Languages\*.json">
<LogicalName>Languages.%(Filename)%(Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
<!-- The controller readers (DualSense raw HID + Xbox XInput) are shared
with the emulator's host input backend. They are dependency-free, so
they are compiled in directly rather than pulling a reference to all
of SharpEmu.HLE into the launcher. -->
<ItemGroup>
<Compile Include="..\SharpEmu.HLE\Host\HostGamepadState.cs" Link="Input/HostGamepadState.cs" />
<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsHidNative.cs" Link="Input/WindowsHidNative.cs" />
<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsDualSenseReader.cs" Link="Input/WindowsDualSenseReader.cs" />
<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsXInputReader.cs" Link="Input/WindowsXInputReader.cs" />
</ItemGroup>
</Project>