Files
sharpemu/src/SharpEmu.Libs/Ngs2/Ngs2Exports.cs
T
Berk 2b6bd5a532 Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
2026-07-28 03:33:26 +03:00

942 lines
32 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using SharpEmu.Libs.Kernel;
using System.Buffers;
using System.Buffers.Binary;
using System.Threading;
namespace SharpEmu.Libs.Ngs2;
public static class Ngs2Exports
{
private const int OrbisNgs2ErrorInvalidOutAddress = unchecked((int)0x804A0053);
private const int OrbisNgs2ErrorInvalidSystemHandle = unchecked((int)0x804A0230);
private const int OrbisNgs2ErrorInvalidRackHandle = unchecked((int)0x804A0261);
private const int OrbisNgs2ErrorInvalidVoiceHandle = unchecked((int)0x804A0300);
private const ulong HandleStorageSize = 0x20;
private const int RenderBufferInfoSize = 0x18;
private const ulong MaximumRenderBufferSize = 16 * 1024 * 1024;
private static readonly object StateGate = new();
private static readonly Dictionary<ulong, SystemState> Systems = new();
private static readonly Dictionary<ulong, RackState> Racks = new();
private static readonly Dictionary<ulong, VoiceState> Voices = new();
private static long _nextUid;
private static long _renderCount;
// NGS2 renders one grain of interleaved float32 per sceNgs2SystemRender.
// The grain length defaults to 256 frames (matching the 8192-byte AudioOut
// buffers games copy it into) until the title overrides it.
private const int DefaultGrainSamples = 256;
private const int DefaultSampleRate = 48000;
private sealed class SystemState
{
public SystemState(uint uid) => Uid = uid;
public uint Uid { get; }
public int GrainSamples { get; set; } = DefaultGrainSamples;
public int SampleRate { get; set; } = DefaultSampleRate;
}
private sealed record RackState(ulong SystemHandle, uint RackId);
private sealed class VoiceState
{
public VoiceState(ulong rackHandle, uint voiceIndex)
{
RackHandle = rackHandle;
VoiceIndex = voiceIndex;
}
public ulong RackHandle { get; }
public uint VoiceIndex { get; }
// Software-mixer playback state. Pcm is the fully decoded mono waveform;
// Position is a fractional read cursor advanced at the source/output rate
// ratio each output frame.
public short[]? Pcm { get; set; }
public ulong SourceAddr { get; set; }
public int SourceRate { get; set; }
public double Position { get; set; }
public bool Playing { get; set; }
public int LoopStart { get; set; } = -1;
public int LoopEnd { get; set; }
public float Gain { get; set; } = 1f;
}
[SysAbiExport(
Nid = "mPYgU4oYpuY",
ExportName = "sceNgs2SystemCreateWithAllocator",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemCreateWithAllocator(CpuContext ctx)
{
var outHandleAddress = ctx[CpuRegister.Rdx];
if (outHandleAddress == 0)
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
if (!TryCreateHandle(ctx, type: 1, ownerHandle: 0, out var handle) ||
!ctx.TryWriteUInt64(outHandleAddress, handle))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
lock (StateGate)
{
Systems[handle] = new SystemState(unchecked((uint)Interlocked.Increment(ref _nextUid)));
}
return SetReturn(ctx, 0);
}
// Non-allocator create: identical to the WithAllocator form for our purposes.
// The only signature difference is the caller-supplied buffer info in rsi
// (vs an allocator callback); the system option (rdi) and out-handle (rdx)
// sit at the same argument positions, so we reuse the same implementation.
// Dead Cells uses these variants — leaving sceNgs2SystemCreate unresolved
// gave the game a garbage system handle, so every later rack/voice call
// failed and it polled sceNgs2VoiceGetState forever, freezing at FLIP 0.
[SysAbiExport(
Nid = "koBbCMvOKWw",
ExportName = "sceNgs2SystemCreate",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemCreate(CpuContext ctx) => Ngs2SystemCreateWithAllocator(ctx);
[SysAbiExport(
Nid = "u-WrYDaJA3k",
ExportName = "sceNgs2SystemDestroy",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemDestroy(CpuContext ctx)
{
var handle = ctx[CpuRegister.Rdi];
lock (StateGate)
{
if (!Systems.Remove(handle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidSystemHandle);
}
var rackHandles = Racks
.Where(pair => pair.Value.SystemHandle == handle)
.Select(pair => pair.Key)
.ToArray();
foreach (var rackHandle in rackHandles)
{
RemoveRackLocked(rackHandle);
}
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "U546k6orxQo",
ExportName = "sceNgs2RackCreateWithAllocator",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2RackCreateWithAllocator(CpuContext ctx)
{
var systemHandle = ctx[CpuRegister.Rdi];
var rackId = unchecked((uint)ctx[CpuRegister.Rsi]);
var outHandleAddress = ctx[CpuRegister.R8];
lock (StateGate)
{
if (!Systems.ContainsKey(systemHandle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidSystemHandle);
}
}
if (outHandleAddress == 0)
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
if (!TryCreateHandle(ctx, type: 2, systemHandle, out var handle) ||
!ctx.TryWriteUInt64(outHandleAddress, handle))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
lock (StateGate)
{
Racks[handle] = new RackState(systemHandle, rackId);
}
return SetReturn(ctx, 0);
}
// Non-allocator rack create: system handle (rdi), rack id (rsi) and the
// out-handle (r8) share the WithAllocator argument layout, so reuse it.
[SysAbiExport(
Nid = "cLV4aiT9JpA",
ExportName = "sceNgs2RackCreate",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2RackCreate(CpuContext ctx) => Ngs2RackCreateWithAllocator(ctx);
[SysAbiExport(
Nid = "lCqD7oycmIM",
ExportName = "sceNgs2RackDestroy",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2RackDestroy(CpuContext ctx)
{
var handle = ctx[CpuRegister.Rdi];
lock (StateGate)
{
if (!Racks.ContainsKey(handle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidRackHandle);
}
RemoveRackLocked(handle);
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "MwmHz8pAdAo",
ExportName = "sceNgs2RackGetVoiceHandle",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2RackGetVoiceHandle(CpuContext ctx)
{
var rackHandle = ctx[CpuRegister.Rdi];
var voiceIndex = unchecked((uint)ctx[CpuRegister.Rsi]);
var outHandleAddress = ctx[CpuRegister.Rdx];
lock (StateGate)
{
if (!Racks.ContainsKey(rackHandle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidRackHandle);
}
var existing = Voices.FirstOrDefault(
pair => pair.Value.RackHandle == rackHandle && pair.Value.VoiceIndex == voiceIndex);
if (existing.Key != 0)
{
return ctx.TryWriteUInt64(outHandleAddress, existing.Key)
? SetReturn(ctx, 0)
: SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
}
if (outHandleAddress == 0)
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
if (!TryCreateHandle(ctx, type: 4, rackHandle, out var handle) ||
!ctx.TryWriteUInt64(outHandleAddress, handle))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
lock (StateGate)
{
Voices[handle] = new VoiceState(rackHandle, voiceIndex);
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "uu94irFOGpA",
ExportName = "sceNgs2VoiceControl",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2VoiceControl(CpuContext ctx)
{
var voiceHandle = ctx[CpuRegister.Rdi];
var paramList = ctx[CpuRegister.Rsi];
lock (StateGate)
{
if (!Voices.ContainsKey(voiceHandle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidVoiceHandle);
}
}
if (ShouldTrace())
{
TraceVoiceParamList(ctx, voiceHandle, paramList);
}
HandleVoiceParams(ctx, voiceHandle, paramList);
return SetReturn(ctx, 0);
}
// Parse the SceNgs2VoiceParamHead command list (header = u32 size, u32 id;
// params are laid out contiguously) and apply the ones the mixer needs:
// the waveform-blocks param arms a voice with decoded PCM, and the port
// matrix param carries its output gain.
private static void HandleVoiceParams(CpuContext ctx, ulong voiceHandle, ulong paramList)
{
if (paramList == 0)
{
return;
}
var offset = paramList;
for (var guard = 0; guard < 32; guard++)
{
if (!ctx.TryReadUInt32(offset, out var size) ||
!ctx.TryReadUInt32(offset + 4, out var id))
{
return;
}
switch (id)
{
case 0x10000001:
ApplyWaveformParam(ctx, voiceHandle, offset);
break;
case 0x20010001:
ApplyPortMatrixParam(ctx, voiceHandle, offset);
break;
}
// Advance to the next contiguous block; the game normally sends one
// param per call (size==whole block), so stop when size is degenerate.
if (size < 8 || size > 0x1000)
{
return;
}
offset += (size + 7) & ~7u;
}
}
// Waveform-blocks param: the guest pointer at +8 references a "VAGp"
// (PS-ADPCM) container. Decode it once and arm the voice for playback.
private static void ApplyWaveformParam(CpuContext ctx, ulong voiceHandle, ulong paramOffset)
{
if (!ctx.TryReadUInt64(paramOffset + 8, out var dataAddr) || dataAddr <= 0x10000)
{
return;
}
lock (StateGate)
{
if (Voices.TryGetValue(voiceHandle, out var existing) &&
existing.SourceAddr == dataAddr && existing.Pcm is not null)
{
// Same waveform already armed — don't restart it every frame.
return;
}
}
Span<byte> header = stackalloc byte[Ngs2VagDecoder.VagHeaderSize];
if (!ctx.Memory.TryRead(dataAddr, header) || !Ngs2VagDecoder.IsVag(header))
{
return;
}
var declaredSize = (int)BinaryPrimitives.ReadUInt32BigEndian(header[0x0C..]);
var totalBytes = Ngs2VagDecoder.VagHeaderSize + Math.Clamp(declaredSize, 0, 8 * 1024 * 1024);
var raw = System.Buffers.ArrayPool<byte>.Shared.Rent(totalBytes);
try
{
if (!ctx.Memory.TryRead(dataAddr, raw.AsSpan(0, totalBytes)) ||
!Ngs2VagDecoder.TryDecode(raw.AsSpan(0, totalBytes), out var waveform))
{
return;
}
lock (StateGate)
{
if (!Voices.TryGetValue(voiceHandle, out var voice))
{
return;
}
voice.Pcm = waveform.Samples;
voice.SourceAddr = dataAddr;
voice.SourceRate = waveform.SampleRate;
voice.LoopStart = waveform.LoopStart;
voice.LoopEnd = waveform.LoopEnd > 0 ? waveform.LoopEnd : waveform.Samples.Length;
voice.Position = 0;
voice.Playing = true;
}
if (ShouldTrace())
{
var peak = 0;
for (var i = 0; i < waveform.Samples.Length; i++)
{
peak = Math.Max(peak, Math.Abs((int)waveform.Samples[i]));
}
Console.Error.WriteLine(
$"[LOADER][TRACE] ngs2.arm voice=0x{voiceHandle:X16} addr=0x{dataAddr:X} rate={waveform.SampleRate} samples={waveform.Samples.Length} loop={waveform.LoopStart} peak={peak}");
}
}
finally
{
System.Buffers.ArrayPool<byte>.Shared.Return(raw);
}
}
// Port matrix param: the first float level is a reasonable proxy for the
// voice's output gain until per-channel panning is implemented.
private static void ApplyPortMatrixParam(CpuContext ctx, ulong voiceHandle, ulong paramOffset)
{
if (!ctx.TryReadUInt32(paramOffset + 12, out var levelBits))
{
return;
}
var level = BitConverter.UInt32BitsToSingle(levelBits);
if (!float.IsFinite(level) || level < 0f || level > 8f)
{
return;
}
lock (StateGate)
{
if (Voices.TryGetValue(voiceHandle, out var voice))
{
voice.Gain = level;
}
}
}
// Empirically dump the SceNgs2VoiceParamHead-chained command list so we can
// confirm the real struct layout (size/next/id) against public NGS2 sources
// before building the software mixer. Assumed header: u16 size, s16 next
// (byte offset to the next block, 0 = end), u32 id.
private static void TraceVoiceParamList(CpuContext ctx, ulong voiceHandle, ulong paramList)
{
if (paramList == 0)
{
return;
}
Span<byte> peek = stackalloc byte[32];
var offset = paramList;
for (int guard = 0; guard < 32; guard++)
{
if (!ctx.TryReadUInt16(offset, out var size) ||
!ctx.TryReadUInt16(offset + 2, out var next) ||
!ctx.TryReadUInt32(offset + 4, out var id))
{
Console.Error.WriteLine($"[LOADER][TRACE] ngs2.voiceparam voice=0x{voiceHandle:X16} @0x{offset:X}: unreadable header");
return;
}
peek.Clear();
var readable = Math.Min((int)Math.Max((ushort)8, size), peek.Length);
ctx.Memory.TryRead(offset, peek[..readable]);
Console.Error.WriteLine(
$"[LOADER][TRACE] ngs2.voiceparam voice=0x{voiceHandle:X16} id=0x{id:X} size={size} next={unchecked((short)next)} bytes={Convert.ToHexString(peek[..readable])}");
// For the waveform-blocks param, follow the embedded pointers and
// dump the pointed-to bytes so we can tell PCM16 from ATRAC9.
if (id == 0x10000001 && Interlocked.Increment(ref _waveformDumps) <= 8)
{
for (int po = 8; po + 8 <= readable; po += 8)
{
if (ctx.TryReadUInt64(offset + (ulong)po, out var ptr) && ptr > 0x10000 &&
ctx.Memory.TryRead(ptr, peek))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] ngs2.waveform @+{po} ptr=0x{ptr:X} head={Convert.ToHexString(peek)}");
}
}
}
var advance = unchecked((short)next);
if (advance <= 0)
{
return;
}
offset += (ulong)advance;
}
}
private static long _waveformDumps;
private static long _renderInfoDumps;
[SysAbiExport(
Nid = "AbYvTOZ8Pts",
ExportName = "sceNgs2VoiceRunCommands",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2VoiceRunCommands(CpuContext ctx) => Ngs2VoiceControl(ctx);
[SysAbiExport(
Nid = "i0VnXM-C9fc",
ExportName = "sceNgs2SystemRender",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemRender(CpuContext ctx)
{
var systemHandle = ctx[CpuRegister.Rdi];
var bufferInfoAddress = ctx[CpuRegister.Rsi];
var bufferInfoCount = unchecked((uint)ctx[CpuRegister.Rdx]);
lock (StateGate)
{
if (!Systems.ContainsKey(systemHandle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidSystemHandle);
}
}
if (bufferInfoCount != 0 && bufferInfoAddress == 0)
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
Span<byte> renderBufferInfo = stackalloc byte[RenderBufferInfoSize];
for (uint i = 0; i < bufferInfoCount; i++)
{
var entryAddress = bufferInfoAddress + (i * RenderBufferInfoSize);
if (!ctx.TryReadUInt64(entryAddress, out var bufferAddress) ||
!ctx.TryReadUInt64(entryAddress + 8, out var bufferSize))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
if (bufferAddress != 0 && bufferSize != 0)
{
if (bufferSize > MaximumRenderBufferSize || !TryClearGuestBuffer(ctx, bufferAddress, bufferSize))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
// SceNgs2RenderBufferInfo: {ptr@0, size@8, waveformType@16,
// channelsCount@20}. Mix the armed voices into the leading grain
// as interleaved float32 — this is what the game copies to
// sceAudioOutOutput, so it is where NGS2 audio must appear.
var channels = 2;
if (ctx.TryReadUInt32(entryAddress + 20, out var declaredChannels) &&
declaredChannels is > 0 and <= 8)
{
channels = (int)declaredChannels;
}
MixVoicesIntoGrain(ctx, systemHandle, bufferAddress, bufferSize, channels);
if (ShouldTrace() && Interlocked.Increment(ref _renderInfoDumps) <= 4)
{
ctx.Memory.TryRead(entryAddress, renderBufferInfo);
Console.Error.WriteLine(
$"[LOADER][TRACE] ngs2.renderbufinfo addr=0x{bufferAddress:X} size={bufferSize} ch={channels} raw={Convert.ToHexString(renderBufferInfo)}");
}
}
}
var count = Interlocked.Increment(ref _renderCount);
if (ShouldTrace() && (count <= 4 || count % 200 == 0))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] ngs2.render#{count} system=0x{systemHandle:X16} buffers={bufferInfoCount}");
}
return SetReturn(ctx, 0);
}
// Sum every armed voice belonging to this system into the leading grain of
// the render buffer as interleaved float32. The buffer was just zeroed, so
// this is a plain additive mix; silence stays silence when nothing plays.
private static void MixVoicesIntoGrain(
CpuContext ctx, ulong systemHandle, ulong bufferAddress, ulong bufferSize, int channels)
{
int grain;
int sampleRate;
lock (StateGate)
{
if (!Systems.TryGetValue(systemHandle, out var system))
{
return;
}
grain = system.GrainSamples;
sampleRate = system.SampleRate;
}
var capacityFrames = (int)Math.Min((ulong)grain, bufferSize / (ulong)(channels * sizeof(float)));
if (capacityFrames <= 0)
{
return;
}
var floatCount = capacityFrames * channels;
var accum = ArrayPool<float>.Shared.Rent(floatCount);
var mixedAnything = false;
try
{
Array.Clear(accum, 0, floatCount);
lock (StateGate)
{
foreach (var pair in Voices)
{
var voice = pair.Value;
if (!voice.Playing || voice.Pcm is null || voice.Pcm.Length == 0)
{
continue;
}
if (!Racks.TryGetValue(voice.RackHandle, out var rack) ||
rack.SystemHandle != systemHandle)
{
continue;
}
MixOneVoice(accum, capacityFrames, channels, sampleRate, voice);
mixedAnything = true;
}
}
if (mixedAnything)
{
WriteGrain(ctx, bufferAddress, accum, floatCount);
}
}
finally
{
ArrayPool<float>.Shared.Return(accum);
}
}
// Resample one voice to the system rate and add
// it to the front stereo pair. Advances the voice cursor and handles loop /
// one-shot end. Must be called under StateGate.
private static void MixOneVoice(
float[] accum,
int frames,
int channels,
int outputSampleRate,
VoiceState voice)
{
var pcm = voice.Pcm!;
var loopEnd = voice.LoopEnd > 0 && voice.LoopEnd <= pcm.Length ? voice.LoopEnd : pcm.Length;
var loopStart = voice.LoopStart;
var step = voice.SourceRate / (double)outputSampleRate;
var gain = voice.Gain / 32768f;
var pos = voice.Position;
for (var f = 0; f < frames; f++)
{
var idx = (int)pos;
if (idx >= loopEnd)
{
if (loopStart >= 0 && loopStart < loopEnd)
{
pos = loopStart;
idx = loopStart;
}
else
{
voice.Playing = false;
break;
}
}
if (idx < 0 || idx >= pcm.Length)
{
voice.Playing = false;
break;
}
var next = idx + 1;
if (next >= loopEnd)
{
next = loopStart >= 0 && loopStart < loopEnd ? loopStart : idx;
}
var fraction = pos - idx;
var sample = (float)((pcm[idx] + ((pcm[next] - pcm[idx]) * fraction)) * gain);
var baseIndex = f * channels;
accum[baseIndex] += sample;
if (channels > 1)
{
accum[baseIndex + 1] += sample;
}
pos += step;
}
voice.Position = pos;
}
private static void WriteGrain(CpuContext ctx, ulong address, float[] accum, int count)
{
var bytes = ArrayPool<byte>.Shared.Rent(count * sizeof(float));
try
{
var span = bytes.AsSpan(0, count * sizeof(float));
for (var i = 0; i < count; i++)
{
var value = Math.Clamp(accum[i], -1f, 1f);
BinaryPrimitives.WriteSingleLittleEndian(span.Slice(i * sizeof(float), sizeof(float)), value);
}
ctx.Memory.TryWrite(address, span);
}
finally
{
ArrayPool<byte>.Shared.Return(bytes);
}
}
[SysAbiExport(
Nid = "pgFAiLR5qT4",
ExportName = "sceNgs2SystemQueryBufferSize",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemQueryBufferSize(CpuContext ctx) => WriteBufferSize(ctx, ctx[CpuRegister.Rsi]);
[SysAbiExport(
Nid = "0eFLVCfWVds",
ExportName = "sceNgs2RackQueryBufferSize",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2RackQueryBufferSize(CpuContext ctx) => WriteBufferSize(ctx, ctx[CpuRegister.Rdx]);
// Report a fixed working-memory footprint for the requested object. The
// out struct (SceNgs2BufferAllocator-style) begins with the size field.
private static int WriteBufferSize(CpuContext ctx, ulong outAddress)
{
if (outAddress == 0)
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
Span<byte> info = stackalloc byte[RenderBufferInfoSize];
info.Clear();
BinaryPrimitives.WriteUInt64LittleEndian(info[0..8], 0x10000);
BinaryPrimitives.WriteUInt64LittleEndian(info[8..16], 0x100);
return ctx.Memory.TryWrite(outAddress, info)
? SetReturn(ctx, 0)
: SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
[SysAbiExport(
Nid = "l4Q2dWEH6UM",
ExportName = "sceNgs2SystemSetGrainSamples",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemSetGrainSamples(CpuContext ctx)
{
var systemHandle = ctx[CpuRegister.Rdi];
var grain = unchecked((int)ctx[CpuRegister.Rsi]);
lock (StateGate)
{
if (!Systems.TryGetValue(systemHandle, out var system))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidSystemHandle);
}
if (grain > 0 && grain <= 8192)
{
system.GrainSamples = grain;
}
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "-tbc2SxQD60",
ExportName = "sceNgs2SystemSetSampleRate",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemSetSampleRate(CpuContext ctx)
{
var systemHandle = ctx[CpuRegister.Rdi];
var sampleRate = unchecked((int)ctx[CpuRegister.Rsi]);
lock (StateGate)
{
if (!Systems.TryGetValue(systemHandle, out var system))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidSystemHandle);
}
if (sampleRate is < 8000 or > 192000)
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
system.SampleRate = sampleRate;
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "gThZqM5PYlQ",
ExportName = "sceNgs2SystemLock",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemLock(CpuContext ctx) => ValidateSystem(ctx);
[SysAbiExport(
Nid = "JXRC5n0RQls",
ExportName = "sceNgs2SystemUnlock",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemUnlock(CpuContext ctx) => ValidateSystem(ctx);
[SysAbiExport(
Nid = "-TOuuAQ-buE",
ExportName = "sceNgs2VoiceGetState",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2VoiceGetState(CpuContext ctx)
{
var voiceHandle = ctx[CpuRegister.Rdi];
var stateAddress = ctx[CpuRegister.Rsi];
var stateSize = (int)Math.Min(ctx[CpuRegister.Rdx], 0x400);
lock (StateGate)
{
if (!Voices.ContainsKey(voiceHandle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidVoiceHandle);
}
}
// Report an idle (not-in-use) voice: all-zero state block.
if (stateAddress != 0 && stateSize > 0)
{
if (!TryClearGuestBuffer(ctx, stateAddress, (ulong)stateSize))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "rEh728kXk3w",
ExportName = "sceNgs2VoiceGetStateFlags",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2VoiceGetStateFlags(CpuContext ctx)
{
var voiceHandle = ctx[CpuRegister.Rdi];
var flagsAddress = ctx[CpuRegister.Rsi];
lock (StateGate)
{
if (!Voices.ContainsKey(voiceHandle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidVoiceHandle);
}
}
// No flags set: voice is idle.
if (flagsAddress != 0 && !ctx.TryWriteUInt64(flagsAddress, 0))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
return SetReturn(ctx, 0);
}
private static int ValidateSystem(CpuContext ctx)
{
lock (StateGate)
{
return SetReturn(
ctx,
Systems.ContainsKey(ctx[CpuRegister.Rdi]) ? 0 : OrbisNgs2ErrorInvalidSystemHandle);
}
}
private static bool TryCreateHandle(CpuContext ctx, uint type, ulong ownerHandle, out ulong handle)
{
handle = 0;
if (!KernelMemoryCompatExports.TryAllocateHleData(ctx, HandleStorageSize, 16, out handle))
{
return false;
}
Span<byte> data = stackalloc byte[(int)HandleStorageSize];
data.Clear();
BinaryPrimitives.WriteUInt64LittleEndian(data[0..8], handle);
BinaryPrimitives.WriteUInt64LittleEndian(data[8..16], ownerHandle);
BinaryPrimitives.WriteUInt32LittleEndian(data[16..20], 1);
BinaryPrimitives.WriteUInt32LittleEndian(data[24..28], type);
return ctx.Memory.TryWrite(handle, data);
}
private static bool TryClearGuestBuffer(CpuContext ctx, ulong address, ulong length)
{
Span<byte> zeroes = stackalloc byte[4096];
zeroes.Clear();
for (ulong offset = 0; offset < length;)
{
var chunkSize = (int)Math.Min((ulong)zeroes.Length, length - offset);
if (!ctx.Memory.TryWrite(address + offset, zeroes[..chunkSize]))
{
return false;
}
offset += unchecked((uint)chunkSize);
}
return true;
}
private static void RemoveRackLocked(ulong rackHandle)
{
Racks.Remove(rackHandle);
foreach (var voiceHandle in Voices
.Where(pair => pair.Value.RackHandle == rackHandle)
.Select(pair => pair.Key)
.ToArray())
{
Voices.Remove(voiceHandle);
}
}
private static bool ShouldTrace() =>
string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_LOG_NGS2"),
"1",
StringComparison.Ordinal);
private static int SetReturn(CpuContext ctx, int result)
{
ctx[CpuRegister.Rax] = unchecked((ulong)result);
return result;
}
[SysAbiExport(
Nid = "xa8oL9dmXkM",
ExportName = "sceNgs2PanInit",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2PanInit(CpuContext ctx) => ctx.SetReturn(0);
[SysAbiExport(
Nid = "1WsleK-MTkE",
ExportName = "sceNgs2GeomCalcListener",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2GeomCalcListener(CpuContext ctx) => ctx.SetReturn(0);
[SysAbiExport(
Nid = "0lbbayqDNoE",
ExportName = "sceNgs2GeomResetSourceParam",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2GeomResetSourceParam(CpuContext ctx) => ctx.SetReturn(0);
[SysAbiExport(
Nid = "7Lcfo8SmpsU",
ExportName = "sceNgs2GeomResetListenerParam",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2GeomResetListenerParam(CpuContext ctx) => ctx.SetReturn(0);
}