Files
sharpemu/src/SharpEmu.Libs/Bink/BinkFramePlayback.cs
T
Berk f704586a8d [VideoOut] Add Bink2 support via FFMPEG bridge (#527)
* [VideoOut] Add Bink2 support via FFMPEG bridge

* [CMake] update commit

* [CMake] update commit
2026-07-22 21:41:41 +03:00

247 lines
7.0 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Diagnostics;
namespace SharpEmu.Libs.Bink;
internal interface IBinkFrameDecoder : IDisposable
{
uint Width { get; }
uint Height { get; }
uint FramesPerSecondNumerator { get; }
uint FramesPerSecondDenominator { get; }
bool TryDecodeNextFrame(Span<byte> destination);
}
/// <summary>
/// Keeps blocking codec work away from the Vulkan presentation thread and
/// releases decoded frames according to the movie time base.
/// </summary>
internal sealed class BinkFramePlayback : IDisposable
{
private const int BufferCount = 5;
private readonly object _gate = new();
private readonly IBinkFrameDecoder _decoder;
private readonly Queue<byte[]> _freeBuffers = new();
private readonly Queue<DecodedFrame> _decodedFrames = new();
private readonly Thread _decoderThread;
private byte[]? _currentFrame;
private byte[]? _retiredFrame;
private long _currentFrameIndex = -1;
private long _nextDecodedFrameIndex;
private long _playbackStartTimestamp;
private bool _playbackClockStarted;
private bool _decoderCompleted;
private bool _stopRequested;
private bool _finished;
private int _disposed;
internal BinkFramePlayback(IBinkFrameDecoder decoder)
{
_decoder = decoder;
Width = decoder.Width;
Height = decoder.Height;
FramesPerSecondNumerator = decoder.FramesPerSecondNumerator;
FramesPerSecondDenominator = decoder.FramesPerSecondDenominator;
var frameBytes = checked((int)((ulong)Width * Height * 4));
for (var index = 0; index < BufferCount; index++)
{
_freeBuffers.Enqueue(GC.AllocateUninitializedArray<byte>(frameBytes));
}
_decoderThread = new Thread(DecodeLoop)
{
IsBackground = true,
Name = "SharpEmu Bink video decoder",
};
_decoderThread.Start();
}
internal uint Width { get; }
internal uint Height { get; }
internal uint FramesPerSecondNumerator { get; }
internal uint FramesPerSecondDenominator { get; }
internal bool IsFinished
{
get
{
lock (_gate)
{
return _finished;
}
}
}
internal bool TryGetFrame(
bool advanceClock,
out byte[] pixels,
out bool advanced)
{
lock (_gate)
{
pixels = [];
advanced = false;
if (_finished)
{
return false;
}
if (_currentFrame is null)
{
if (_decodedFrames.Count == 0)
{
if (_decoderCompleted)
{
_finished = true;
}
return false;
}
var first = _decodedFrames.Dequeue();
_currentFrame = first.Pixels;
_currentFrameIndex = first.Index;
advanced = true;
Monitor.PulseAll(_gate);
}
if (advanceClock && !_playbackClockStarted)
{
_playbackStartTimestamp = Stopwatch.GetTimestamp();
_playbackClockStarted = true;
}
var elapsedSeconds = _playbackClockStarted
? Stopwatch.GetElapsedTime(_playbackStartTimestamp).TotalSeconds
: 0;
var targetFrameIndex = (long)Math.Floor(
elapsedSeconds * FramesPerSecondNumerator / FramesPerSecondDenominator);
DecodedFrame? replacement = null;
while (_decodedFrames.Count > 0 &&
_decodedFrames.Peek().Index <= targetFrameIndex)
{
if (replacement is { } skipped)
{
_freeBuffers.Enqueue(skipped.Pixels);
}
replacement = _decodedFrames.Dequeue();
}
if (replacement is { } next)
{
if (_retiredFrame is not null)
{
_freeBuffers.Enqueue(_retiredFrame);
}
_retiredFrame = _currentFrame;
_currentFrame = next.Pixels;
_currentFrameIndex = next.Index;
advanced = true;
Monitor.PulseAll(_gate);
}
var frameDurationSeconds =
(double)FramesPerSecondDenominator / FramesPerSecondNumerator;
if (_playbackClockStarted &&
_decoderCompleted &&
_decodedFrames.Count == 0 &&
elapsedSeconds >= (_currentFrameIndex + 1) * frameDurationSeconds)
{
_finished = true;
return false;
}
pixels = _currentFrame;
return true;
}
}
private void DecodeLoop()
{
try
{
while (true)
{
byte[] destination;
lock (_gate)
{
while (!_stopRequested && _freeBuffers.Count == 0)
{
Monitor.Wait(_gate);
}
if (_stopRequested)
{
return;
}
destination = _freeBuffers.Dequeue();
}
if (!_decoder.TryDecodeNextFrame(destination))
{
lock (_gate)
{
_freeBuffers.Enqueue(destination);
_decoderCompleted = true;
Monitor.PulseAll(_gate);
}
return;
}
lock (_gate)
{
_decodedFrames.Enqueue(new DecodedFrame(
_nextDecodedFrameIndex++, destination));
Monitor.PulseAll(_gate);
}
}
}
catch (Exception exception) when (exception is IOException or
InvalidOperationException)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Bink decoder stopped: {exception.Message}");
lock (_gate)
{
_decoderCompleted = true;
Monitor.PulseAll(_gate);
}
}
}
public void Dispose()
{
if (Interlocked.Exchange(ref _disposed, 1) != 0)
{
return;
}
lock (_gate)
{
_stopRequested = true;
Monitor.PulseAll(_gate);
}
if (Thread.CurrentThread != _decoderThread &&
!_decoderThread.Join(TimeSpan.FromMilliseconds(100)))
{
_decoder.Dispose();
_decoderThread.Join(TimeSpan.FromSeconds(2));
}
else
{
_decoder.Dispose();
}
}
private readonly record struct DecodedFrame(long Index, byte[] Pixels);
}