// Copyright (C) 2026 SharpEmu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later using System.Buffers.Binary; using SharpEmu.HLE; namespace SharpEmu.ShaderCompiler.Metal.Tests; // Read-only guest memory holding hand-assembled instruction words for the decoder. // Copied (not shared) from the ShaderDump tool on purpose: shader-codegen test projects // stay self-contained so each backend's suite can serve as a standalone model. internal sealed class FakeGuestMemory : ICpuMemory { private readonly List<(ulong Base, byte[] Data)> _regions = []; public void AddRegion(ulong baseAddress, uint[] words) { var bytes = new byte[words.Length * sizeof(uint)]; for (var index = 0; index < words.Length; index++) { BinaryPrimitives.WriteUInt32LittleEndian( bytes.AsSpan(index * sizeof(uint)), words[index]); } _regions.Add((baseAddress, bytes)); } public bool TryRead(ulong virtualAddress, Span destination) { foreach (var (baseAddress, data) in _regions) { if (virtualAddress >= baseAddress && virtualAddress + (ulong)destination.Length <= baseAddress + (ulong)data.Length) { data.AsSpan( (int)(virtualAddress - baseAddress), destination.Length).CopyTo(destination); return true; } } return false; } public bool TryWrite(ulong virtualAddress, ReadOnlySpan source) => false; }