// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
namespace SharpEmu.Core.Cpu.Native;
///
/// Recognizes Sony's AMD-only SSE4a EXTRQ+blend idiom and rewrites it into an
/// equivalent SSE4.1 sequence. SharpEmu executes guest x86-64 natively, but
/// Rosetta 2 and Intel hosts do not implement SSE4a, so the original opcode
/// raises #UD -> SIGILL. The compiler emits the idiom against whichever XMM
/// register it happens to allocate (Dead Cells uses xmm1, others xmm2), so the
/// source register is read from the ModRM r/m field rather than hard-coded.
///
/// The match/encode logic is deliberately free of native page-patching so it
/// can be unit-tested against handcrafted byte sequences.
///
public static class Sse4aExtrqBlendPatch
{
/// Length in bytes of both the matched idiom and its replacement.
public const int SequenceLength = 12;
///
/// Matches the 12-byte idiom, extracting the destination register D and the
/// source (scratch) register N:
///
/// EXTRQ xmmN, 0x28, 0x00 ; 66 0F 78 /0 28 00 mask xmmN to low 40 bits
/// VPBLENDD xmmD, xmmD, xmmN, 2 ; C4 E3 vvvv 02 /r 02 copy dword 1 into xmmD
///
/// N lives in the ModRM r/m field of both instructions; D (the blend
/// destination and src1) lives in the VPBLENDD ModRM reg field and VEX.vvvv.
/// Both are xmm0-xmm7 (the VEX byte1 0xE3 pins R/X/B, so no xmm8-15 extension).
/// The compiler allocates whichever registers it likes — Dead Cells builds use
/// D=xmm0 and D=xmm3, others differ — so both are read from the encoding.
///
public static bool TryMatch(ReadOnlySpan source, out int destRegister, out int srcRegister)
{
destRegister = -1;
srcRegister = -1;
if (source.Length < SequenceLength)
{
return false;
}
// EXTRQ xmmN, 0x28, 0x00 : 66 0F 78, ModRM (mod=11 reg=000 rm=N), 28, 00.
if (source[0] != 0x66 || source[1] != 0x0F || source[2] != 0x78 ||
(source[3] & 0xF8) != 0xC0 || source[4] != 0x28 || source[5] != 0x00)
{
return false;
}
var n = source[3] & 0x07;
// VPBLENDD xmmD, xmmD, xmmN, 2 : C4 E3 02 ModRM 02.
// VEX.byte2 fixed bits (W, L, pp) must read 0b*0000*01; vvvv encodes ~D.
if (source[6] != 0xC4 || source[7] != 0xE3 || (source[8] & 0x87) != 0x01 ||
source[9] != 0x02 || source[11] != 0x02)
{
return false;
}
var d = (~(source[8] >> 3)) & 0x0F;
if (d > 7)
{
return false;
}
// ModRM: mod=11, reg=D (dest = src1), rm=N (src2 = the masked register).
if (source[10] != (0xC0 | (d << 3) | n))
{
return false;
}
destRegister = d;
srcRegister = n;
return true;
}
///
/// Writes the SSE4.1 equivalent into :
///
/// PEXTRB eax, xmmN, 4 ; 66 0F 3A 14 /r 04 extract byte 4 (zero-extended)
/// PINSRD xmmD, eax, 1 ; 66 0F 3A 22 /r 01 insert into xmmD dword lane 1
///
/// After EXTRQ masks xmmN to its low 40 bits, dword 1 is just byte 4
/// zero-extended, so the two-instruction extract/insert reproduces the exact
/// observable result the AMD idiom left in xmmD. eax is a caller-dead scratch
/// at every site the compiler emits this idiom.
///
public static bool TryEncode(int destRegister, int srcRegister, Span destination)
{
if ((uint)destRegister > 7 || (uint)srcRegister > 7 || destination.Length < SequenceLength)
{
return false;
}
// PEXTRB eax, xmmN, 4 : ModRM (mod=11 reg=N rm=000 -> eax), imm8 = byte index 4.
destination[0] = 0x66;
destination[1] = 0x0F;
destination[2] = 0x3A;
destination[3] = 0x14;
destination[4] = (byte)(0xC0 | (srcRegister << 3));
destination[5] = 0x04;
// PINSRD xmmD, eax, 1 : ModRM (mod=11 reg=D -> xmmD, rm=000 -> eax), lane 1.
destination[6] = 0x66;
destination[7] = 0x0F;
destination[8] = 0x3A;
destination[9] = 0x22;
destination[10] = (byte)(0xC0 | (destRegister << 3));
destination[11] = 0x01;
return true;
}
}