// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
namespace SharpEmu.Libs.Audio;
///
/// Converts guest AudioOut submissions (mono/stereo/7.1, s16 or float32) into the
/// interleaved stereo 16-bit PCM that host audio streams accept. Platform-neutral —
/// device specifics live behind IHostAudioStream.
///
internal static class AudioPcmConversion
{
/// Bytes per output frame: two 16-bit channels.
public const int OutputFrameSize = 4;
public static void ConvertToStereoPcm16(
ReadOnlySpan source,
Span destination,
int frames,
int channels,
int bytesPerSample,
bool isFloat,
float volume)
{
var sourceFrameSize = checked(channels * bytesPerSample);
// Volume is constant for the whole submission, so clamp it once here
// rather than per sample inside the loop (this runs on every real-time
// audio buffer, hundreds of frames at a time).
var clampedVolume = Math.Clamp(volume, 0.0f, 1.0f);
for (var frame = 0; frame < frames; frame++)
{
var sourceFrame = source.Slice(frame * sourceFrameSize, sourceFrameSize);
var left = ReadSample(sourceFrame, 0, bytesPerSample, isFloat);
var right = channels == 1
? left
: ReadSample(sourceFrame, 1, bytesPerSample, isFloat);
left = ApplyVolume(left, clampedVolume);
right = ApplyVolume(right, clampedVolume);
BinaryPrimitives.WriteInt16LittleEndian(destination[(frame * OutputFrameSize)..], left);
BinaryPrimitives.WriteInt16LittleEndian(destination[((frame * OutputFrameSize) + 2)..], right);
}
}
///
/// Copies interleaved PCM without changing its channel layout. SDL can convert
/// this directly to the physical device, which preserves surround mixes that
/// would otherwise be truncated to the first two guest channels.
///
public static void CopyWithVolume(
ReadOnlySpan source,
Span destination,
bool isFloat,
float volume)
{
var clampedVolume = Math.Clamp(volume, 0.0f, 1.0f);
if (clampedVolume >= 1.0f)
{
source.CopyTo(destination);
return;
}
if (isFloat)
{
for (var offset = 0; offset < source.Length; offset += sizeof(float))
{
var sample = BinaryPrimitives.ReadSingleLittleEndian(source.Slice(offset, sizeof(float)));
BinaryPrimitives.WriteSingleLittleEndian(
destination.Slice(offset, sizeof(float)),
sample * clampedVolume);
}
return;
}
for (var offset = 0; offset < source.Length; offset += sizeof(short))
{
var sample = BinaryPrimitives.ReadInt16LittleEndian(source.Slice(offset, sizeof(short)));
BinaryPrimitives.WriteInt16LittleEndian(
destination.Slice(offset, sizeof(short)),
ApplyVolume(sample, clampedVolume));
}
}
private static short ReadSample(
ReadOnlySpan frame,
int channel,
int bytesPerSample,
bool isFloat)
{
var sample = frame.Slice(channel * bytesPerSample, bytesPerSample);
if (!isFloat)
{
return BinaryPrimitives.ReadInt16LittleEndian(sample);
}
var bits = BinaryPrimitives.ReadInt32LittleEndian(sample);
return ConvertFloatSample(BitConverter.Int32BitsToSingle(bits));
}
private static short ConvertFloatSample(float value)
{
if (float.IsNaN(value))
{
return 0;
}
value = Math.Clamp(value, -1.0f, 1.0f);
var scale = value < 0.0f ? 32768.0f : short.MaxValue;
return checked((short)MathF.Round(value * scale));
}
// is expected pre-clamped to [0, 1] by the caller.
private static short ApplyVolume(short sample, float volume)
{
var scaled = MathF.Round(sample * volume);
return (short)Math.Clamp(scaled, short.MinValue, short.MaxValue);
}
}