SESSION
Target overview
Instruction pointer
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- Stop reason
- —
- Frame
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- Image / module
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- Result
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- Opcode bytes
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Choose a game executable and the frontend will start SharpEmu with its debugger enabled.
Pause the target to inspect registers.
| On | ID | Kind | Address | Length | |
|---|---|---|---|---|---|
| No breakpoints configured. | |||||
Execute breakpoints are active at frame boundaries. Data watchpoints are protocol-ready and await CPU backend hooks.
No memory loaded.