Commit Graph

3 Commits

Author SHA1 Message Date
Berk 2060dacaf1 [emulator] Fix mitigated child process handling & log improvements (#96)
* [emulator] Fix mitigated child process handling

* reuse

* [log] log to file for CLI and fix some issues
2026-07-13 14:34:26 +03:00
Brando d4bb282c49 GUI: Discord Rich Presence (#73)
Publish launcher status to Discord over its local IPC named pipe with
no external dependency: framed-JSON handshake and SET_ACTIVITY, a
background worker with reconnection and latest-state dedup, and silent
no-op behavior when Discord is not running.

- "Browsing the library" (game count, session elapsed) while idle;
  "Playing <game>" with title id and elapsed time during emulation.
  Activities always carry timestamps: Discord accepts but does not
  render activities without them
- Presence flips back to browsing immediately on Stop instead of
  waiting for process exit: a game wedged in a GPU driver call can
  outlive termination for a while. Stop also terminates the job
  object so the whole child tree dies even in that state
- Toggle in the Options panel (persisted); client id configurable in
  gui-settings.json; SHARPEMU_LOG_DISCORD=1 traces queue/send/failure
2026-07-12 00:54:42 +03:00
Brando 42f0fa0e83 [gui] Add Avalonia desktop frontend (#35)
* [gui] Add Avalonia desktop frontend

Adds SharpEmu.GUI, a dark-themed desktop frontend that drives the
SharpEmu CLI as a child process:

- Game library with folder scanning for eboot.bin, search, and
  persisted settings (%APPDATA%/SharpEmu/gui-settings.json)
- Launch options mapped to CLI flags (log level, strict dynlib
  resolution, import trace limit)
- Live console with severity color-coding, bounded buffer, and
  crash-safe deferred auto-scroll
- EmulatorProcess launches the CLI via CreateProcessW with the same
  CET/CFG mitigation opt-outs the CLI applies to its own relaunched
  child (suppressed via SHARPEMU_DISABLE_MITIGATION_RELAUNCH so
  output is not lost to a detached console), inheritable pipes for
  stdout/stderr capture, a kill-on-close job object, and a fallback
  to an unmitigated launch on Windows builds that reject the policy
  bits

Also pins Tmds.DBus.Protocol 0.21.3 (transitive of Avalonia.Desktop)
to fix GHSA-xrw6-gwf8-vvr9.


* [gui] Integrate GUI into the SharpEmu executable

Per review feedback, the GUI is no longer a separate application.
SharpEmu.exe now opens the desktop frontend when started without
arguments and behaves exactly as the existing CLI when given any
argument:

- SharpEmu.GUI becomes a class library exposing GuiLauncher.Run(),
  hosted by SharpEmu.CLI
- The console window is hidden in GUI mode only when the process is
  its sole owner (double-click launch), never a terminal the user
  launched from
- In GUI mode the frontend spawns this same executable (with
  arguments) as the emulator child process, so the existing launch,
  piping, and mitigation machinery is unchanged


* [gui] Address review feedback: no console, single-file, param.json, portable settings

- Switch SharpEmu.exe to the GUI subsystem so no console window appears
  at startup. CLI mode attaches to the parent terminal console (or
  allocates one when started with arguments but no terminal) and
  rebinds missing std handles to CONOUT$; piped/redirected output is
  used as-is, so scripted and GUI-spawned runs are unaffected.
- Publish as a true single file: native libraries are embedded and
  self-extracted, with glfw kept as the only loose DLL next to the
  executable.
- The game library reads sce_sys/param.json and shows the game title
  with the title id beneath it, falling back to the folder name.
- GUI settings and the crash log now live next to the executable,
  matching the emulator convention, instead of %APPDATA%.


* [build] Add win-x64 sections to package lock files

Generated by dotnet publish -r win-x64 with locked restore enabled.


* [build] Regenerate lock files from project configuration

dotnet restore --force-evaluate; removes the win-x64 runtime sections
that a local RID-specific publish had written into projects that do
not declare a runtime identifier, which broke locked-mode restore in
CI. Verified with dotnet restore -p:RestoreLockedMode=true.


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2026-07-10 19:21:24 +03:00