Commit Graph

14 Commits

Author SHA1 Message Date
MarcelMediaDev db4339f698 fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650)
* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes

Resource streamers resolve relative paths against a shared prefix; without
this HLE every call returned NOT_FOUND and assets never got real ids/sizes.

* fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected

Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.

* fix(agc): accept Gen5 hull shaders that omit PGM_LO/HI in CreateShader

Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles
and Main Thread AVs. Scan the SH table and skip PGM patch when absent.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(kernel): reject getdents on file fds and emit . / .. for empty dirs

Returning rax=0 for non-directory or empty listings looked like EOF and
let GTA treat the fd as a pointer (fiWriteAsyncDataWorker AV at 0xB1).

* fix(hle): enable GuestImageWriteTracker CPU sync on Windows

Windows previously hard-disabled the tracker, so CPU-written guest
planes never marked dirty and host textures stayed empty. Arm pages
with VirtualProtect, handle write AVs in VEH, and warm/test on
VirtualAlloc memory so protect cannot poison the CRT heap.

* fix(agc): skip CB metadata draws for EliminateFastClear/Fmask/DCC

CB_COLOR_CONTROL modes 2/5/6 are colour-buffer metadata ops; applying
the bound shader as a normal colour draw corrupts subsequent composites.
Decode MODE from bits [6:4] and return before translate.

* fix(agc): merge Prospero attrib-table formats onto IR vertex inputs

IR-discovered BufferLoadFormat often keeps a stale float sharp format;
patch DataFormat/offset from the AGC attrib table (semantic index),
allow offen fetches, and map quirks 113/121 through NarrowVk for host
vertex input.

* fix(audio): harden AudioOut2 stack out-buffer writes against canary smash

Titles that stack-allocate AudioOut2 outs next to the frame canary were
corrupted by oversized or mistyped HLE writes; keep ContextPush pacing.

* Revert "fix(memory): reserve only large regions (#608)"

This reverts commit 8f9456229a.

* fix(gpu): decode Gen5 R16 and RG32 render-target formats

* fix(audio): AudioOut2 host beds, deeper waveOut queue, AJM MP3

GTA V Enhanced routes intro/menu audio through AudioOut2 and FMOD's AJM
MP3 path. Wire PortCreate/PortSetAttributes/ContextPush to dual host
stereo streams, deepen WinMM queue to 128KiB, and decode AJM codec 0
with a stateful NLayer helper so menu music is not silent.

* fix(agc): map PS interpolants via SPI_PS_INPUT_CNTL semantics

Identity ATTR→param wiring ignored hardware remapping, so UI draws
got wrong (or empty) interpolants. Pack CNTL from matched PS/GS
semantics, thread it into Vulkan/Metal as Location/Flat, and fingerprint
it in the graphics shader cache key.

* fix(agc): rect-list/NGG strips, Index8 expand, and GE_INDX_OFFSET

NGG single-rect UI needs triangle-strip expansion; Prospero Index8 must
expand to host u16; glyphs need base vertex from GE_INDX_OFFSET. Skip
param-less rect-lists instead of inventing colour draws.

* fix(np): report GTA Story Mode addcont entitlements as owned

NpEntitlementAccess was returning an empty add-on list, so GTA V Enhanced offered Buy Story Mode. Publish the installed license labels and stub premium-event registration so offline sessions take the owned path.

* fix(cpu): prefer native workers for all guest entry stubs

Route thread entry, continuation, and main entry through RunGuestEntryStub so guest stubs are not invoked above CLR-managed frames (UnmanagedCallersOnly FailFast). Keep requireNativeWorker for tbb_thead; other paths prefer workers with calli fallback.

* fix(agc): implement Rewind/Jump writers and IT_REWIND waits

GTA Subrender AVs came from AcbJumpGetSize / DcbRewind returning NOT_FOUND as packet sizes. Add IT_REWIND and INDIRECT_BUFFER writers, patch SetRewindState into the GPU wait registry, and nest-parse 4-dword jumps.

* fix(gpu): use AddrLib ExactXor for Gen5 Standard256B (mode 1)

Mode 5 already had Standard4K ExactXor; mode 1 still used the generic StandardSwizzle block table, which mis-detiles Gen5 UI atlases.

* Revert "fix(cpu): prefer native workers for all guest entry stubs"

This reverts commit 31c4db0d38.

* fix(memory): commit-first large maps; reserve only on failure

Replace the #608 always-reserve-only exact-map path with allocate-first and lazy reserve fallback when a huge non-exec commit cannot be satisfied. Prime and widen GetPointer commit so the fallback path is safer for native walkers. Drops the need for a hard #608 revert.

* [Agc] Implement fused shader half exports

* fix(agc): accept optional hull state in CreatePrimState

Port the CreatePrimState hull-optional path from #583 so fused HS pipelines (GTA) are not rejected with INVALID_ARGUMENT. Geometry-derived CX/UC writes are unchanged; hull is traced only.

* fix(videoout): restore thread-safe VulkanHostBufferPool (#564)

The 6db095e wipe dropped CasualcoderDev's lock-ordering-safe pool. Concurrent Return/TryTake without the gate races after the first present and can hang the submit path.

* Revert "fix(agc): implement Rewind/Jump writers and IT_REWIND waits"

This reverts commit bec77bf083.

* test(memory): align lazy-commit expectations with commit-first policy

Fake hosts must reject Allocate so reserve-only paths still run, and GetPointer asserts the 32 MiB prime range including AlignUp spill.

* diag(gpu): log guest-queue backlog breakdown under backpressure

Rate-limit top work types and ordered debugName prefixes when the Vulkan guest work queue stalls, so North Yankton logs show acquire/label vs draw traffic instead of only VulkanOrderedGuestAction.

* perf(agc): coalesce acquire flushes and batch non-DMA label wakes

Flush pending ACQUIRE_MEM invalidation at draw/dispatch/dma/flip boundaries instead of before every packet, and complete release/write-data producers in the same ordered action so load paths enqueue far fewer VulkanOrderedGuestAction items.

* perf(gpu): wait for ordered-action fences and keep draining sync

On Windows/Linux, block briefly for queue-visibility fences instead of deferring the whole logical queue for the tick. Prefer ordered sync/flip heads under backlog pressure, and keep macOS non-blocking defer behavior.

* perf(gpu): raise sync-item ceiling above payload guest-work cap

Apply SHARPEMU_PENDING_GUEST_WORK_ITEMS mainly to compute/draw/image payload work, and allow a higher SHARPEMU_PENDING_GUEST_SYNC_ITEMS ceiling for zero-payload ordered actions and flip markers. Keep the byte budget as the RAM safety valve.

* fix(gta): stub Voice ports and implement sceKernelCheckReachability

Resolve North Yankton-path Voice Create/Delete/Connect/Disconnect/End NIDs and EnumerationThread reachability checks so leftover unresolved imports are not on the critical path.

* diag(gta): arm flip/present/wait probes after North Audio

Rate-limited load_progress TRACE for flip submit, ordered flip enqueue, present taken/not-taken, and GPU wait backlog so North Yankton freezes can be classified without full AGC tracing.

* fix(ampr): restore sequential offset=-1 reads for streamer packs

Re-wire PakDirectoryTracker into sceAmprAprCommandBufferReadFile (dropped in #216) so RAGE sequential pack reads no longer fail while the North Yankton UI keeps flipping. Also rate-limit CheckReachability miss paths for EnumerationThread diagnosis.

* fix(hle/videoout): Windows GuestImage opt-in and keep GTA intro without sync

Default the tracker off on Windows to avoid VirtualProtect thrash, gate AGC
texel-copy skips on Enabled so guest Bink planes keep shipping pixels, and
drain CPU-written images on the present thread when sync is opted in.

* fix(videoout): probe guest content when tracker off so UI can skip copies

Restores upload-known/texture-cache skips for Dead Cells menus, and uses a
sparse guest-memory fingerprint when GuestImageWriteTracker is disabled so
CPU-updated Bink planes still force texel copies for GTA intro.

* fix(audio): keep 128KiB host queue AudioOut2-only

Restore the default 32 KiB (~171 ms) PCM bed for classic AudioOut so
titles like Dreaming Sarah stay in sync; only AudioOut2 opens the deeper
queue needed for bursty FMOD Push on GTA.

---------

Co-authored-by: samto6 <123419830+samto6@users.noreply.github.com>
2026-07-27 01:58:55 +03:00
samto6 eb47d753f6 [Ampr] Implement the FW 4.00 write-address command exports (#510) 2026-07-22 03:00:30 +03:00
Berk a030cb5a5d Gpu runtime stalls (#410)
* [runtime] restore default GC mode

* [cpu] add string leaf stubs

* [ampr] allow concurrent reads

* [bink] keep guest decode path

* [kernel] streamline host memory access

* [shader] add scalar memory fallback

* [gpu] bound guest data pool

* [gpu] reduce queue stalls

* [video] stabilize guest resources

* revert lock file
2026-07-19 00:31:50 +03:00
Miguel Cruz 864cbb0fa0 [AGC/Vulkan] Extend PS5 runtime and rendering compatibility (#216)
* [Core] Add POSIX native execution and PS5 SELF support

Extend the native backend, guest TLS, fixed-address memory, and loader paths needed by PS5 titles on Windows, Linux, and macOS. Keep workstation GC so high-core-count hosts do not reserve over fixed guest image bases.

* [HLE] Expand PS5 service and media compatibility

Add the kernel, threading, save-data, networking, audio, video-codec, font, dialog, and service exports required by newer PS5 software. Preserve every SysAbi NID currently registered by main while adding the compatibility surface used by ASTRO BOT.

* [AGC/Vulkan] Extend Gen5 shader and presentation support

Expand PM4 handling, Gen5 shader translation, MRT and packed export support, guest image tracking, depth initialization, texture aliasing, and Vulkan presentation. Add the performance overlay and address-filtered diagnostics used to validate ASTRO BOT with original shaders.

* [Core] Align static TLS reservation across hosts

* [Pad] Align primary user ID with UserService

* [Gpu] Preserve runtime scalar buffers across renderer seam

* [AGC] Restore omitted command helper exports

* [Vulkan] Reuse primary views for promoted MRT targets

* [Vulkan] Preserve scratch storage bindings in compute dispatches
2026-07-16 02:02:34 +03:00
StealUrKill 373100a6b0 Add 21 missing SysAbi exports and GUI Environment tab for SHARPEMU_* toggles (#189)
Fills NID gaps hit by PS5 titles during boot, controller setup, and
rendering, and surfaces the common runtime switches in the GUI. All
exports are additive (no behavior change to existing exports) and free of
NID and export-name collisions with upstream.

New export libraries:
- libSceBluetoothHid: Init/RegisterDevice/RegisterCallback success stubs so
  titles proceed past Bluetooth controller setup (opt-out via
  SHARPEMU_BTHID_UNAVAILABLE=1).
- libSceNpCppWebApi: Common::initialize no-op success; UE5 online titles
  abort PS5-component startup on a negative SCE error.

Additions to existing libraries:
- libScePad: scePadOpenExt (shared PadOpenCore, accepts special ports 1/2 and
  the ScePadOpenExtParam pointer), scePadClose, scePadGetExtControllerInformation.
- libSceVideoOut: sceVideoOutConfigureOutput, sceVideoOutInitializeOutputOptions.
- libSceAgc: DCB builders sceAgcDcbSetIndexCount, sceAgcDcbJump, DcbSetPredication,
  SetPacketPredication (emit valid skippable packets; full draw processing TODO).
- libSceAmpr: measure and write KernelEventQueueOnCompletion pair.
- libKernel: scePthreadGet/Setschedparam, sceKernelChmod (validate and accept;
  POSIX permission bits have no host equivalent on Windows).
- libSceNetCtl: sceNetCtlRegisterCallbackV6 (delegates to the v4 callback).
- libSceMouse: sceMouseInit.
- libSceUserService: sceUserServiceGetAgeLevel (adult, skips parental gates).

GUI: new Options Environment tab exposing common SHARPEMU_* switches as
toggles (BTHID_UNAVAILABLE, DISABLE_IMPORT_LOOP_GUARD, VK_VALIDATION,
DUMP_SPIRV, LOG_DIRECT_MEMORY, LOG_NP). Persisted in gui-settings.json and
applied to the emulator process environment at launch; localized with
English fallback.
2026-07-15 03:36:15 +03:00
Foued Attar e1cf5b13ef [AGC] Quake rendering progress: WAIT_REG_MEM, draw fixes, VideoOut, and HLE improvements (#68)
* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.
2026-07-12 00:22:48 +03:00
Dawid 7337683c16 [fixes] stackalloc warnings, consolidate duplicated methods, minor adjustments in project settings (#39)
* [fixes] stackalloc warnings, consolidate duplicated methods

* [fix] remove unnecessary edit in .slnx file
2026-07-10 20:57:46 +03:00
Berk 9b9ca8f707 [loader] cut import overhead (#32) 2026-07-10 01:14:17 +03:00
ParantezTech c3019b78d6 [ampr] more improvements to the Ampr library, generally for performance 2026-07-01 13:50:52 +03:00
ParantezTech 21105e0346 [ampr] batch buffer IO 2026-06-29 13:28:37 +03:00
ParantezTech 46b3a207c1 [libs] Update AMPR and PlayGo exports 2026-06-28 23:46:55 +03:00
ParantezTech d134f9b9f6 [fiber] synchronization problems have been fixed for such a titles: Demon's Souls
[ampr] new exports
[memory] trampoline fixes
2026-06-23 15:48:45 +03:00
ParantezTech bbf5ff7be8 more HLE's and fix cpu execution some titles 2026-05-10 19:51:57 +03:00
ParantezTech 0c859f04ad Added more HLE's 2026-04-27 12:40:50 +03:00