* [GUI] Added Atrac9 audio decoder and improved GUI with audio preview and controller support
* fix: package.lock.json for SharpEmu.CLI to match the other projects
* fix: packages.lock.json file to include new dependencies for GUI improvements
* rollForward: "disable"
* Pad: native DualSense support via raw HID
Read a real DualSense (or DualSense Edge) controller directly over
Win32 HID and feed its state into scePadRead/scePadReadState, replacing
the keyboard-only input path. No new dependencies.
- Device discovery by Sony VID/PID through setupapi/hid.dll, with
hot-plug: disconnects fall back to keyboard and reconnect
automatically
- USB input report 0x01 and Bluetooth extended report 0x31 (activated
via the feature report 0x05 handshake) are both parsed
- Full mapping to SCE_PAD_BUTTON conventions: face buttons, d-pad hat,
L1/R1/L2/R2 digital bits, analog triggers, L3/R3, Options, touchpad
click, both sticks
- Controller and keyboard input merge: buttons OR together, controller
sticks win past a small deadzone, triggers take the max
* Pad: rumble and lightbar output for DualSense
Wire scePadSetVibration, scePadSetLightBar and scePadResetLightBar to
real DualSense output reports. The output payload follows the same
layout as the Linux hid-playstation driver: both rumble motors,
lightbar RGB and the player LED indicator.
- USB uses output report 0x02; Bluetooth uses the 0x31 wrapper with a
sequence tag and CRC32 (0xA2-seeded) trailer, transport detected
from the first input report
- Output goes through a dedicated device handle so writes never
contend with the blocking input read loop
- On connect the controller gets a default state (blue lightbar,
player 1 LED); rumble state resets on disconnect
Verified on hardware over USB: lightbar color cycling and both motors.
Bluetooth output is implemented per spec but not yet hardware-tested.