* [shader] add scalar control flow graph * [shader] add gen5 branch resolver * [shader] add scalar reaching definitions * [shader] add cfg and dataflow tests * [shader] guard descriptors from unresolved registers
Vector-mesh UI text samples type-10 volume LUTs; treat MIMG DIM=2 as Dim3D and transport depth through AGC and Vulkan so Z slices no longer collapse into a single 2D plane.