Commit Graph

14 Commits

Author SHA1 Message Date
PandaCatz edb4eb86a2 [kernel] Wake blocked waiters on semaphore signal, cancel, and delete (#67)
sceKernelWaitSema parks a guest thread on the scheduler when the count is not
yet available, but sceKernelSignalSema only incremented the count and returned:
there was no WakeBlockedThreads call anywhere in the file, so a thread blocked
in WaitSema was never woken and the game hung there. sceKernelCancelSema and
sceKernelDeleteSema left parked waiters stranded the same way.

Give each semaphore a per-handle wake key and each waiter a small record with
the count it needs and a result slot. Signal, cancel, and delete wake the
waiters through the scheduler after releasing the semaphore lock, matching the
lock order the event flag and event queue paths already use. The wake handler
runs under the scheduler gate and consumes the count under the semaphore lock,
so a waiter needing more than is available stays parked while a smaller waiter
can still proceed; the resume handler hands the recorded result back as the
guest's return value.

Cancel bumps an epoch and delete sets a flag so woken waiters return what the
kernel returns in those cases: ECANCELED (0x80020055) for a canceled wait and
the EACCES-class 0x8002000D for a deleted semaphore. Delete succeeds even with
waiters present. Only the woken waiter's own handler adjusts the waiting-thread
count, so a waiter that parks during a cancel is not double-counted, and the
create path now wakes a waiter that raced onto the handle if the handle
write-back fails instead of stranding it.

This does not change the immediate paths: an available count is still consumed
inline, and a wait with a timeout pointer still returns immediately (honoring
the timeout through the scheduler is a separate change).

Verified with a block/wake harness that drives real guest threads through the
real import trampolines: signal-after-block, signal racing the park,
multi-waiter signal, need-count gating with a smaller waiter slipping past, and
cancel and delete with parked waiters including the reported waiter count, plus
event flag and event queue regression checks. Builds clean on Windows and
Linux.
2026-07-11 22:17:24 +03:00
Dawid 29021b5a71 [fixes] move repeating methods into CpuContext (#41) 2026-07-10 23:46:50 +03:00
kostyaff c0fd6a80e8 Astro Bot shader type 4, pthread_cond_timedwait, and HLE/memory/cpu bug fixes (#40)
* [agc] Add shader type 4 (GS) and register defaults v13 support

Astro Bot (#11) crashes on boot due to two missing GPU features:

1. Shader type 4 (Geometry Shader) — SPI_SHADER_PGM_LO/HI register
   offsets 0x8A/0x8B were missing. Added constants and switch cases
   for shader type 4 in GetExpectedSpiShaderPgmLo/Hi. Also added
   type 4 to IsEsGeometryShaderType (2 or 4 or 6).

2. Register defaults version 13 — was not recognized as supported.
   Added RegisterDefaultsVersion13 constant and included it in
   IsSupportedRegisterDefaultsVersion.

* [kernel] Add POSIX pthread_cond_timedwait export

SILENT HILL (#4) and Poppy Playtime (#3) crash on boot due to
missing POSIX pthread_cond_timedwait (NID 27bAgiJmOh0).

The Sony wrapper scePthreadCondTimedwait (NID BmMjYxmew1w) was
already implemented, but the raw POSIX symbol was not exported.
Added [SysAbiExport] for pthread_cond_timedwait delegating to
existing PthreadCondWaitCore with timed: true.

* [memory] Fix FlushInstructionCache null process handle

PhysicalVirtualMemory.cs called FlushInstructionCache with null as the
process handle in two places (SetProtection and TryWriteExclusive).
On Windows, a null handle does not reliably resolve to the current
process — the correct call is GetCurrentProcess() (pseudo-handle -1).

Also corrected the P/Invoke signature:
- Changed return type from void to bool with [return: MarshalAs(Bool)]
- Added SetLastError = true
- Added GetCurrentProcess() P/Invoke import

This matches the pattern already used in DirectExecutionBackend.cs
which correctly passes GetCurrentProcess() to all FlushInstructionCache
calls.

* [hle] Distinguish NOT_FOUND from NOT_IMPLEMENTED and log duplicate NIDs

Three diagnostic improvements to the HLE dispatch path:

1. ModuleManager.RegisterFromAssembly — duplicate NID registration was
   silently skipped (dispatchTable first-wins, exportTable last-wins,
   causing metadata divergence). Now logs a warning with the NID and
   export name so conflicts are visible.

2. ModuleManager.TryDispatch — generation mismatch returned
   ORBIS_GEN2_ERROR_NOT_FOUND, conflating 'function does not exist'
   with 'function exists but not for this generation'. Now returns
   ORBIS_GEN2_ERROR_NOT_IMPLEMENTED for generation mismatch, matching
   the existing convention in CpuDispatcher. Also adds debug logging
   for both NOT_FOUND and NOT_IMPLEMENTED paths.

3. DirectExecutionBackend.Imports.cs — the import dispatch else-branch
   (the actual hot path that bypasses ModuleManager.TyDispatch via
   cached export) had the same conflation. Split into:
   - else if (export exists but generation mismatch) → NOT_IMPLEMENTED
   - else (no export at all) → NOT_FOUND
   This makes runtime diagnostics correctly distinguish missing exports
   from generation-unsupported exports.

* [cpu] Check VirtualProtect return values in all stub creation paths

9 VirtualProtect calls in DirectExecutionBackend.cs had unchecked
return values. If VirtualProtect silently fails, memory protection
remains incorrect — stubs allocated with PAGE_EXECUTE_READWRITE (0x40)
never get downgraded to PAGE_EXECUTE_READ (0x20), or guest thread
entry stubs never get upgraded to writable. This causes access
violations on next execution or silent data corruption.

Fixed all 9 sites with proper error handling:
- 6 stub creation methods (return 0 on failure + log error)
- 2 guest thread entry methods (set reason + return Exception)
- 1 guest entry method (set LastError + return MEMORY_FAULT)

Stub creation sites fixed:
- CreateImportDispatchStub (line ~1683)
- EnsureTlsHandler (void, log + return)
- CreateUnresolvedReturnStub (return 0)
- CreateGuestReturnStub (return 0)
- CreateExceptionHandlerTrampoline (return 0)
- CreateTlsStoreHelperStub (return 0)

Guest thread entry sites fixed:
- StartGuestThreadNativeCall (return Exception)
- StartGuestContinuationNativeCall (return Exception)
- RunGuestEntryPoint (return MEMORY_FAULT)

* [kernel] Remove unused duplicate _nextFileDescriptor field

KernelExports.cs declared _nextFileDescriptor but never used it.
The actual field used for file descriptor allocation lives in
KernelMemoryCompatExports.cs (lines 1314, 1337). This was a dead
duplicate causing CS0414 warning.

Build is now 0 errors, 0 warnings.

---------

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-10 21:48:50 +03:00
Dawid 7337683c16 [fixes] stackalloc warnings, consolidate duplicated methods, minor adjustments in project settings (#39)
* [fixes] stackalloc warnings, consolidate duplicated methods

* [fix] remove unnecessary edit in .slnx file
2026-07-10 20:57:46 +03:00
Berk 16c1b74636 [core] Update native execution and kernel exports, phtread improvement (#13) 2026-07-03 13:19:24 +03:00
ParantezTech 7f85971e39 [kernel] carry pthread scheduling 2026-06-29 13:27:59 +03:00
ParantezTech 0e922a73ee [core] Improve native execution and guest threading 2026-06-28 23:45:26 +03:00
ParantezTech d134f9b9f6 [fiber] synchronization problems have been fixed for such a titles: Demon's Souls
[ampr] new exports
[memory] trampoline fixes
2026-06-23 15:48:45 +03:00
ParantezTech 2a52ccfe6a [cpu] Add guest thread continuation 2026-06-21 23:18:29 +03:00
ParantezTech 08b315b5fc [kernel] Add guest memory support 2026-06-21 23:18:18 +03:00
ParantezTech bbf5ff7be8 more HLE's and fix cpu execution some titles 2026-05-10 19:51:57 +03:00
ParantezTech 1f71c970d9 A dozen changes; new HLEs, AV fixes, ELF loader fixes, new return codes, etc. 2026-03-14 20:38:25 +03:00
ParantezTech 028494a83b another hle implements, especially for mutex calls 2026-03-12 18:01:42 +03:00
ParantezTech 4d73f469bc initial commit 2026-03-11 15:48:28 +03:00