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6994538d8711c45ca30b72ffe9c36cbdbc007b91
4 Commits
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db4339f698 |
fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650)
* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes Resource streamers resolve relative paths against a shared prefix; without this HLE every call returned NOT_FOUND and assets never got real ids/sizes. * fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected Titles probe Remote Play during pad/network bring-up; unresolved imports returned NOT_FOUND. Report initialized + disconnected so callers take the normal offline path. * fix(agc): accept Gen5 hull shaders that omit PGM_LO/HI in CreateShader Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles and Main Thread AVs. Scan the SH table and skip PGM patch when absent. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(kernel): reject getdents on file fds and emit . / .. for empty dirs Returning rax=0 for non-directory or empty listings looked like EOF and let GTA treat the fd as a pointer (fiWriteAsyncDataWorker AV at 0xB1). * fix(hle): enable GuestImageWriteTracker CPU sync on Windows Windows previously hard-disabled the tracker, so CPU-written guest planes never marked dirty and host textures stayed empty. Arm pages with VirtualProtect, handle write AVs in VEH, and warm/test on VirtualAlloc memory so protect cannot poison the CRT heap. * fix(agc): skip CB metadata draws for EliminateFastClear/Fmask/DCC CB_COLOR_CONTROL modes 2/5/6 are colour-buffer metadata ops; applying the bound shader as a normal colour draw corrupts subsequent composites. Decode MODE from bits [6:4] and return before translate. * fix(agc): merge Prospero attrib-table formats onto IR vertex inputs IR-discovered BufferLoadFormat often keeps a stale float sharp format; patch DataFormat/offset from the AGC attrib table (semantic index), allow offen fetches, and map quirks 113/121 through NarrowVk for host vertex input. * fix(audio): harden AudioOut2 stack out-buffer writes against canary smash Titles that stack-allocate AudioOut2 outs next to the frame canary were corrupted by oversized or mistyped HLE writes; keep ContextPush pacing. * Revert "fix(memory): reserve only large regions (#608)" This reverts commit |
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a158960c20 |
feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) (#592)
* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared addressing into DetileParams; the CPU fallback and both GPU kernels consume the same params so they never disagree. Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute hand-emits the SPIR-V kernel; VulkanDetilePass.RecordDetile records the dispatch into the async batch command buffer (never a blocking submit on the render thread) with transients retired via fence; VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points against the CPU detile. Metal (Mac-untested): detile_compute.msl (detile_cs) + MetalDetilePass mirror the Vulkan pass. The active Metal path CPU-detiles via the new GnmTiling.DetileWithParams when a texture arrives packaged (empty RgbaPixels + TiledSource/Detile), keeping Metal correct under default-on with no regression; wiring MetalDetilePass live is the remaining on-device step. Flags: GPU detile is default-on (SHARPEMU_GPU_DETILE=0 disables); [GPU-DETILE] diagnostics gated behind SHARPEMU_LOG_GPU_DETILE=1. Tests: 17 detile unit tests pass, incl. DetileWithParams and GetDetileParams each matching TryDetile bit-for-bit across all supported modes/bpp, plus a SPIR-V structural-validity test. * feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared addressing into DetileParams that the CPU fallback and both GPU kernels consume, so they never disagree; everything else keeps the CPU path. Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute hand-emits the kernel; VulkanDetilePass.RecordDetile records into the async batch command buffer (never a blocking submit on the render thread) with transients retired via fence, falling back to CPU detile on failure. VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points. Metal (Mac-untested): detile_compute.msl + MetalDetilePass mirror the Vulkan pass; the active Metal path CPU-detiles via GnmTiling.DetileWithParams so it stays correct under default-on. Wiring MetalDetilePass live is a follow-up. Flags: default-on (SHARPEMU_GPU_DETILE=0 disables); diagnostics behind SHARPEMU_LOG_GPU_DETILE=1. Adds 17 passing detile unit tests. * Fix: added support layered texture support for the GPU-Detiling. * Fix: Added support for BlockTable (1 / 4 / 8 (Morton/Z-order)) * feat: added support for 8 and 16 bpp (bytes per element) * Fixed a build failure specific to this branch --------- |
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f704586a8d |
[VideoOut] Add Bink2 support via FFMPEG bridge (#527)
* [VideoOut] Add Bink2 support via FFMPEG bridge * [CMake] update commit * [CMake] update commit |
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1f3963c543 |
[Gpu] Factor the exact-XOR swizzle equation in the texture detiler (#483)
TryDetile's exact-XOR fast path (PS5 swizzle modes 5/9/24/27) ran the full AddrLib address equation per element: a 16-bit interleave with 32 PopCount calls for every pixel of textures that are millions of elements. Each output bit is parity(x & XMask) XOR parity(y & YMask), and parity distributes over XOR, so the offset factors into independent xTerm(x) ^ yTerm(y) fields. Precompute the per-column X term once and hoist the Y term per row, collapsing the inner loop to one array load and one XOR. Add GnmTilingDetileTests, which lays out a tiled buffer from an independent re-derivation of the mode-27 equation and asserts TryDetile reconstructs it byte-for-byte. Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com> |