* [AGC] Fix arena/fence tracking stalls and recover lost GPU progress
Fix several AGC synchronization issues that could leave GPU work
unsubmitted or fences permanently unsatisfied:
- Recover fence writes missed during arena transitions by tracking
closed arena tails and resweeping unresolved fence locations.
- Fix chunk submission accounting so only actually parsed ranges are
considered submitted, avoiding missed orphan recovery.
- Extend arena sweeps to follow chained command ranges without
duplicate submissions.
- Preserve GPU state tracking across native worker memory wrappers by
using canonical guest memory identity.
- Fix builder-ring orphan submissions and stale ring-tail waits.
- Improve frame cycling by handling arena reuse, cursor regression,
and transiently unavailable builder headers.
- Record conditional DCB execution (IT_COND_EXEC) instead of
silently dropping the packet.
These changes improve AGC progress tracking and prevent GPU fence
starvation/deadlocks on titles relying on builder arenas and indirect
command chains.
* chore: trigger CI
* Increased StartupStaticTlsReservation (doubled) and fixed mistake in NID BHouLQzh0X0. Now GTA V RAGE engine seems to start loading.
* fixed NID BHouLQzh0X0, this had an issue causing GTA V not to load. Also doubled StartupStaticTlsReservation.
* Removed .vscode folder and reverted global.json