Commit Graph

6 Commits

Author SHA1 Message Date
Berk 2b6bd5a532 Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
2026-07-28 03:33:26 +03:00
StealUrKill 9d187dec55 Prevent AvPlayer movie startup failures across supported hosts (#456)
* Prevent AvPlayer movie startup failures across supported hosts

* Prevent GR2 startup stalls during APR file checks and adaptive mutex self-locks.
2026-07-20 15:27:37 +03:00
Spooks 90c72ebecf Fixes a Mutex Issue Preventing Some UE Titles From Booting (#451)
* Optimize guest import, memory, and pthread hot paths

* Fix UE adaptive mutex self-lock handling
2026-07-19 13:20:05 -06:00
wearr a60bfc9c83 [Kernel] Implement pthread semaphore exports (#424) 2026-07-19 04:18:16 +03:00
Spooks 13269797bf Add live debugger frontend and mutex stall recovery (#383) 2026-07-17 22:41:07 -06:00
Jack Del Aguila 1be009ce40 [HLE] Fix POSIX condition variable semantics (#113) (#223)
* [HLE] Trigger AGC graphics events by filter instead of exact ident (#173)

The PM4 EVENT_WRITE packet carries a 6-bit hardware EVENT_TYPE, but the
guest registers AGC events via sceAgcDriverAddEqEvent with a full guest
eventId. These two values are not the same numbering scheme, so the exact
ident lookup in TriggerRegisteredEvents never matched and the AGC
interrupt thread hung forever.

Add TriggerRegisteredEventsByFilter, which wakes every graphics event
registration on every queue. This is a compatibility workaround for
issue #173 while the real PS5 mapping remains unknown.

Includes unit tests covering the mismatched ident/eventType case.

* [HLE] Fix POSIX condition variable semantics (#113)

Remove PendingSignals from PthreadCondState. POSIX condition signals are edges,
not semaphore credits - a signal with no waiter must have no effect. The previous
implementation persisted signals, causing lock inversions and predicate bypasses.

Changes:
- Remove PendingSignals property and TryConsumePendingSignal method
- Remove pending signal consumption logic from PthreadCondWaitCore
- Remove PendingSignals increment from PthreadCondSignalCore
- Add regression tests verifying POSIX-correct behavior

Fixes #113
2026-07-16 00:24:05 +03:00