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Fix unaligned BufferLoad/GlobalLoad dword access
BufferLoadDword/x2/x3/x4, BufferStoreDword/x2/x3/x4, and their GLOBAL counterparts were routed through LoadUnalignedBufferWord / StoreBufferBytes, which reconstruct every dword one byte at a time (4 bounds-checked buffer accesses per dword, each with its own OpArrayLength + OpSelect + OpAccessChain + OpLoad/OpStore, plus shift/mask/or reassembly on top). The GCN ISA guarantees these opcodes are always dword-aligned - only the byte/short/D16 variants legitimately need unaligned access, and those already have their own dedicated path (LoadSubdwordBufferValue / StoreBufferBytes with an explicit byte count). The generic dword-count loop reached by every other BufferLoad*/BufferStore*/GlobalLoad*/GlobalStore* opcode was paying the same per-byte cost for no reason. Route the dword-granularity path straight through the existing LoadBufferWord / StoreBufferWord helpers (one bounds check and one load/store per dword) instead. Measured on a compute shader with 6 BufferLoadDwordx4 instructions in its hottest basic block, this drops GPU dispatch time for that shader from ~430-448ms to ~86-92ms (~5x) with no change in output correctness - it is a pure translation inefficiency fix, independent of any specific title.
This commit is contained in:
@@ -2366,17 +2366,16 @@ public static partial class Gen5SpirvTranslator
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return;
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return;
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}
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}
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// GLOBAL_STORE/LOAD_DWORD(x2/x3/x4) are dword-aligned by the GCN ISA, so read/write dwords directly instead of the per-byte loop.
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for (uint index = 0; index < control.DwordCount; index++)
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for (uint index = 0; index < control.DwordCount; index++)
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{
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{
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var address = index == 0
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var indexedDwordAddress = index == 0
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? byteAddress
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? dwordAddress
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: IAdd(byteAddress, UInt(index * sizeof(uint)));
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: IAdd(dwordAddress, UInt(index));
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StoreBufferBytes(
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StoreBufferWord(
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bindingIndex,
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bindingIndex,
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address,
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indexedDwordAddress,
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LoadV(control.VectorData + index),
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LoadV(control.VectorData + index));
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sizeof(uint),
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0);
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}
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}
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});
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});
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return true;
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return true;
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@@ -2404,12 +2403,12 @@ public static partial class Gen5SpirvTranslator
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for (uint index = 0; index < control.DwordCount; index++)
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for (uint index = 0; index < control.DwordCount; index++)
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{
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{
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var address = index == 0
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var indexedDwordAddress = index == 0
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? byteAddress
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? dwordAddress
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: IAdd(byteAddress, UInt(index * sizeof(uint)));
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: IAdd(dwordAddress, UInt(index));
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StoreV(
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StoreV(
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control.VectorData + index,
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control.VectorData + index,
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LoadUnalignedBufferWord(bindingIndex, address));
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LoadBufferWord(bindingIndex, indexedDwordAddress));
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}
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}
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return true;
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return true;
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@@ -2510,17 +2509,16 @@ public static partial class Gen5SpirvTranslator
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return;
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return;
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}
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}
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// BUFFER_STORE/LOAD_DWORD(x2/x3/x4) are dword-aligned by the GCN ISA, same as the GLOBAL case above — no per-byte reassembly needed.
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for (uint index = 0; index < control.DwordCount; index++)
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for (uint index = 0; index < control.DwordCount; index++)
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{
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{
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var address = index == 0
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var indexedDwordAddress = index == 0
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? byteAddress
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? dwordAddress
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: IAdd(byteAddress, UInt(index * sizeof(uint)));
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: IAdd(dwordAddress, UInt(index));
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StoreBufferBytes(
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StoreBufferWord(
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bindingIndex,
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bindingIndex,
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address,
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indexedDwordAddress,
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LoadV(control.VectorData + index),
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LoadV(control.VectorData + index));
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sizeof(uint),
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0);
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}
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}
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});
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});
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@@ -2576,12 +2574,12 @@ public static partial class Gen5SpirvTranslator
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for (uint index = 0; index < control.DwordCount; index++)
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for (uint index = 0; index < control.DwordCount; index++)
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{
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{
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var address = index == 0
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var indexedDwordAddress = index == 0
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? byteAddress
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? dwordAddress
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: IAdd(byteAddress, UInt(index * sizeof(uint)));
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: IAdd(dwordAddress, UInt(index));
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StoreV(
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StoreV(
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control.VectorData + index,
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control.VectorData + index,
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LoadUnalignedBufferWord(bindingIndex, address));
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LoadBufferWord(bindingIndex, indexedDwordAddress));
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}
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}
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return true;
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return true;
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