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[GUI] Add native Vulkan host surface support and more (#337)
* [GUI] Add native Vulkan host surface support and more * reuse * [GUI] set width session menu
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@@ -67,7 +67,19 @@ internal sealed partial class WindowsHostInput : IHostInput
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}
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GetWindowThreadProcessId(foregroundWindow, out var processId);
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return processId == (uint)Environment.ProcessId;
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if (processId == (uint)Environment.ProcessId)
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{
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return true;
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}
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// The GUI runs the emulator in an isolated child process. Its native
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// Vulkan surface is a child of the GUI window, so the foreground
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// window belongs to the launcher process rather than this one.
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var embeddedHostWindow = HostSessionControl.EmbeddedHostWindow;
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var hostTopLevelWindow = embeddedHostWindow == 0
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? 0
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: GetAncestor(embeddedHostWindow, GetAncestorRoot);
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return hostTopLevelWindow != 0 && foregroundWindow == hostTopLevelWindow;
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}
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public bool IsKeyDown(int virtualKey) =>
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@@ -81,4 +93,9 @@ internal sealed partial class WindowsHostInput : IHostInput
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[LibraryImport("user32.dll")]
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private static partial uint GetWindowThreadProcessId(nint hWnd, out uint processId);
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[LibraryImport("user32.dll")]
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private static partial nint GetAncestor(nint hWnd, uint gaFlags);
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private const uint GetAncestorRoot = 2;
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}
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