mirror of
https://github.com/par274/sharpemu.git
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[GUI] Add native Vulkan host surface support and more (#337)
* [GUI] Add native Vulkan host surface support and more * reuse * [GUI] set width session menu
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@@ -10,7 +10,7 @@ namespace SharpEmu.HLE.Host.Windows;
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/// Supports USB (input report 0x01) and Bluetooth (extended report 0x31,
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/// activated by requesting feature report 0x05), with hot-plug retry.
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/// </summary>
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internal static class WindowsDualSenseReader
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public static class WindowsDualSenseReader
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{
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private const ushort SonyVendorId = 0x054C;
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private const ushort DualSenseProductId = 0x0CE6;
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@@ -35,7 +35,7 @@ internal static class WindowsDualSenseReader
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private static byte _playerLeds = 0x04; // center LED = player 1
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/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
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internal static void EnsureStarted()
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public static void EnsureStarted()
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{
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// The GUI source-links this reader and calls it directly, without the
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// host-platform resolution that otherwise guarantees Windows.
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@@ -61,7 +61,7 @@ internal static class WindowsDualSenseReader
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}
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}
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internal static bool TryGetState(out HostGamepadState state)
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public static bool TryGetState(out HostGamepadState state)
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{
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lock (Gate)
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{
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@@ -67,7 +67,19 @@ internal sealed partial class WindowsHostInput : IHostInput
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}
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GetWindowThreadProcessId(foregroundWindow, out var processId);
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return processId == (uint)Environment.ProcessId;
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if (processId == (uint)Environment.ProcessId)
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{
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return true;
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}
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// The GUI runs the emulator in an isolated child process. Its native
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// Vulkan surface is a child of the GUI window, so the foreground
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// window belongs to the launcher process rather than this one.
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var embeddedHostWindow = HostSessionControl.EmbeddedHostWindow;
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var hostTopLevelWindow = embeddedHostWindow == 0
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? 0
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: GetAncestor(embeddedHostWindow, GetAncestorRoot);
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return hostTopLevelWindow != 0 && foregroundWindow == hostTopLevelWindow;
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}
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public bool IsKeyDown(int virtualKey) =>
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@@ -81,4 +93,9 @@ internal sealed partial class WindowsHostInput : IHostInput
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[LibraryImport("user32.dll")]
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private static partial uint GetWindowThreadProcessId(nint hWnd, out uint processId);
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[LibraryImport("user32.dll")]
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private static partial nint GetAncestor(nint hWnd, uint gaFlags);
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private const uint GetAncestorRoot = 2;
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}
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@@ -11,7 +11,7 @@ namespace SharpEmu.HLE.Host.Windows;
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/// <see cref="HostGamepadState"/> conventions. Supports rumble and hot-plug
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/// retry; the first connected slot (of four) is used.
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/// </summary>
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internal static partial class WindowsXInputReader
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public static partial class WindowsXInputReader
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{
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private const uint ErrorSuccess = 0;
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private const int SlotCount = 4;
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@@ -43,7 +43,7 @@ internal static partial class WindowsXInputReader
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private static byte _triggerRight;
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/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
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internal static void EnsureStarted()
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public static void EnsureStarted()
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{
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// The GUI source-links this reader and calls it directly, without the
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// host-platform resolution that otherwise guarantees Windows.
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@@ -69,7 +69,7 @@ internal static partial class WindowsXInputReader
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}
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}
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internal static bool TryGetState(out HostGamepadState state)
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public static bool TryGetState(out HostGamepadState state)
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{
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lock (Gate)
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{
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