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[GUI] Add native Vulkan host surface support and more (#337)
* [GUI] Add native Vulkan host surface support and more * reuse * [GUI] set width session menu
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@@ -17,6 +17,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<!-- Dependency-free; provides the BuildInfo provenance shown in the
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title bar. -->
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<ItemGroup>
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<!-- The GUI owns the native presentation control while each game runs in
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an isolated emulator process. -->
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<ProjectReference Include="..\SharpEmu.Core\SharpEmu.Core.csproj" />
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<ProjectReference Include="..\SharpEmu.Libs\SharpEmu.Libs.csproj" />
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<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
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</ItemGroup>
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@@ -41,18 +45,4 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<LogicalName>Languages.%(Filename)%(Extension)</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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<!-- The controller readers (DualSense raw HID + Xbox XInput) are shared
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with the emulator's host input backend. They are dependency-free, so
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they are compiled in directly rather than pulling a reference to all
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of SharpEmu.HLE into the launcher. -->
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<ItemGroup>
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<Compile Include="..\SharpEmu.HLE\Host\HostGamepadState.cs" Link="Input/HostGamepadState.cs" />
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<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsHidNative.cs" Link="Input/WindowsHidNative.cs" />
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<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsDualSenseReader.cs" Link="Input/WindowsDualSenseReader.cs" />
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<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsXInputReader.cs" Link="Input/WindowsXInputReader.cs" />
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</ItemGroup>
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</Project>
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