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https://github.com/par274/sharpemu.git
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[GUI] Add live localization bindings and fill missing locales (#685)
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@@ -41,11 +41,18 @@
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"Options.Section.Emulation": "EMULATION",
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"Options.Section.Logging": "LOGGING",
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"Options.Section.Launcher": "LAUNCHER",
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"Options.Section.Rendering": "RENDERING",
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"Options.Section.Display": "DISPLAY",
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"Options.Graphics": "Graphics",
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"Options.RenderResolution.Label": "Internal resolution",
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"Options.RenderResolution.Desc": "Render offscreen targets below native resolution and upscale on present. Lower values trade image quality for GPU headroom; takes effect on next launch.",
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"Options.RenderResolution.Native": "100% (native)",
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"Options.WindowMode.Label": "Window mode",
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"Options.WindowMode.Desc": "Regular window, desktop borderless, or exclusive fullscreen.",
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"Options.WindowMode.Windowed": "Windowed",
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"Options.WindowMode.Borderless": "Borderless",
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"Options.WindowMode.Exclusive": "Exclusive",
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"Options.Resolution.Label": "Resolution",
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"Options.Resolution.Desc": "Initial window size or exclusive fullscreen resolution.",
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"Options.Display.Label": "Display",
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@@ -55,10 +62,15 @@
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"Options.RefreshRate.Automatic": "Automatic",
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"Options.Scaling.Label": "Scaling",
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"Options.Scaling.Desc": "Scale the native guest image without changing its internal resolution.",
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"Options.Scaling.Fit": "Fit",
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"Options.Scaling.Cover": "Cover",
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"Options.Scaling.Stretch": "Stretch",
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"Options.Scaling.Integer": "Integer",
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"Options.VSync.Label": "VSync",
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"Options.VSync.Desc": "Use FIFO presentation for tear-free output.",
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"Options.Hdr.Label": "HDR output",
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"Options.Hdr.Desc": "Use HDR when the selected display and graphics backend support it. Auto falls back to SDR.",
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"Options.Hdr.Auto": "Auto",
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"Options.CpuEngine.Label": "CPU engine",
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"Options.CpuEngine.Desc": "Execution engine used to run game code.",
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