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[VideoOut] Add Bink2 support via FFMPEG bridge (#527)
* [VideoOut] Add Bink2 support via FFMPEG bridge * [CMake] update commit * [CMake] update commit
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.Libs.Bink;
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using Xunit;
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namespace SharpEmu.Libs.Tests.Bink;
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public sealed class BinkFramePlaybackTests
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{
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[Fact]
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public void FramesAdvanceAccordingToMovieClock()
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{
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using var playback = new BinkFramePlayback(new SequenceDecoder(1, 2, 3));
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Assert.Equal(1, WaitForAdvancedFrame(playback)[0]);
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Assert.True(playback.TryGetFrame(true, out var heldFrame, out var advanced));
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Assert.False(advanced);
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Assert.Equal(1, heldFrame[0]);
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Assert.Equal(2, WaitForAdvancedFrame(playback)[0]);
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Assert.Equal(3, WaitForAdvancedFrame(playback)[0]);
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}
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private static byte[] WaitForAdvancedFrame(BinkFramePlayback playback)
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{
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var deadline = DateTime.UtcNow + TimeSpan.FromSeconds(2);
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while (DateTime.UtcNow < deadline)
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{
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if (playback.TryGetFrame(true, out var frame, out var advanced) && advanced)
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{
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return frame;
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}
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Thread.Sleep(1);
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}
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throw new TimeoutException("The decoder did not produce a frame.");
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}
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[Fact]
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public void FirstFrameWaitsUntilPresentationStarts()
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{
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using var playback = new BinkFramePlayback(new SequenceDecoder(1, 2));
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var first = WaitForFrame(playback, advanceClock: false);
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Assert.Equal(1, first[0]);
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Thread.Sleep(100);
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Assert.True(playback.TryGetFrame(false, out var held, out var advanced));
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Assert.False(advanced);
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Assert.Equal(1, held[0]);
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Assert.True(playback.TryGetFrame(true, out held, out advanced));
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Assert.False(advanced);
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Assert.Equal(1, held[0]);
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Assert.Equal(2, WaitForAdvancedFrame(playback)[0]);
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}
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private static byte[] WaitForFrame(
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BinkFramePlayback playback,
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bool advanceClock)
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{
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var deadline = DateTime.UtcNow + TimeSpan.FromSeconds(2);
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while (DateTime.UtcNow < deadline)
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{
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if (playback.TryGetFrame(advanceClock, out var frame, out _))
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{
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return frame;
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}
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Thread.Sleep(1);
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}
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throw new TimeoutException("The decoder did not produce a frame.");
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}
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private sealed class SequenceDecoder(params byte[] values) : IBinkFrameDecoder
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{
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private int _index;
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public uint Width => 1;
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public uint Height => 1;
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public uint FramesPerSecondNumerator => 20;
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public uint FramesPerSecondDenominator => 1;
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public bool TryDecodeNextFrame(Span<byte> destination)
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{
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if (_index >= values.Length)
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{
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return false;
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}
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destination.Fill(values[_index++]);
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return true;
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}
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public void Dispose()
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{
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}
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}
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}
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