Fix Vulkan presenter synchronization and frame handling issues (#747)

* [VideoOut/Vulkan] Fix boot deadlock, writeback stall, and presentation bugs

- Presenter thread now starts on the compute dispatch path too, fixing
  a boot deadlock when a title's first GPU work is compute (Ghost of
  Yotei G-Buffer clear).
- Guest render-target format swaps between sibling pixel formats now
  reinterpret in place instead of recreating blank, preserving
  GPU-written content.
- Vectorized the guest-buffer writeback scan (equal-byte skip + coarse
  per-page pre-check), fixing multi-second stalls on fragmented buffers
  that starved JobWorker completion signals.
- _presentedSequence now advances on every Render() early-return path,
  fixing an unthrottled busy loop on stale/dropped presentations.

* Remove unnecessary Silk.NET.Windowing dependency
This commit is contained in:
Foued Attar
2026-08-02 23:36:33 +02:00
committed by GitHub
parent 8df4039ca4
commit f3d9439952
4 changed files with 781 additions and 37 deletions
@@ -0,0 +1,36 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Diagnostics;
using System.Threading;
namespace SharpEmu.Libs.VideoOut;
public static class FlipProgressTracker
{
private static long _lastFlipTimestamp;
private static long _lastFlipVersion;
private static int _hasFlipped;
public static void RecordFlip(long version)
{
Volatile.Write(ref _lastFlipVersion, version);
Volatile.Write(ref _lastFlipTimestamp, Stopwatch.GetTimestamp());
Volatile.Write(ref _hasFlipped, 1);
}
public static bool HasFlipped => Volatile.Read(ref _hasFlipped) != 0;
public static long LastFlipVersion => Volatile.Read(ref _lastFlipVersion);
public static double? SecondsSinceLastFlip()
{
if (Volatile.Read(ref _hasFlipped) == 0)
{
return null;
}
var elapsedTicks = Stopwatch.GetTimestamp() - Volatile.Read(ref _lastFlipTimestamp);
return elapsedTicks / (double)Stopwatch.Frequency;
}
}