[AGC] Quake rendering progress: WAIT_REG_MEM, draw fixes, VideoOut, and HLE improvements (#68)

* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.
This commit is contained in:
Foued Attar
2026-07-11 23:22:48 +02:00
committed by GitHub
parent de4fc1e1a8
commit e1cf5b13ef
21 changed files with 2204 additions and 191 deletions
@@ -8,7 +8,6 @@ namespace SharpEmu.Libs.CommonDialog;
public static class CommonDialogExports
{
private const int AlreadySystemInitialized = unchecked((int)0x80B80002);
private static int _initialized;
[SysAbiExport(
@@ -18,11 +17,12 @@ public static class CommonDialogExports
LibraryName = "libSceCommonDialog")]
public static int CommonDialogInitialize(CpuContext ctx)
{
var result = Interlocked.Exchange(ref _initialized, 1) == 0
? 0
: AlreadySystemInitialized;
ctx[CpuRegister.Rax] = unchecked((ulong)result);
return result;
// Games can initialize the common-dialog service defensively from more than one
// subsystem. Keeping this HLE initialization idempotent avoids turning an error
// reporting path into a second, unrelated failure.
Interlocked.Exchange(ref _initialized, 1);
ctx[CpuRegister.Rax] = 0;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(