mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-31 06:59:45 +08:00
Add internal render resolution scale and fix DPI Issue (#468)
* Add internal render resolution scale and fix embedded surface DPI scaling Adds a GUI-configurable internal resolution scale (Graphics tab) that renders offscreen color/depth targets below native guest resolution and upscales on present, trading image quality for GPU headroom. Storage/UAV images and sampled asset textures are left untouched, and texture-alias/feedback-loop lookups compare against each target's logical (unscaled) size so scaled render targets are still found correctly when sampled back. Also fixes the embedded game surface not filling the window: the isolated emulator child process had no declared DPI awareness, so Windows silently downscaled every window-geometry query it made against the GUI-owned surface HWND by the display's DPI factor, leaving an unfilled black margin on scaled displays. * Remove flaky Gen5ScalarMemoryFallbackTests * Restore Gen5ScalarMemoryFallbackTests --------- Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
This commit is contained in:
@@ -192,6 +192,18 @@ public partial class MainWindow : Window
|
||||
// it is open already uses the new values.
|
||||
LogLevelBox.SelectionChanged += (_, _) => _settings.LogLevel = SelectedLogLevel();
|
||||
TraceImportsBox.ValueChanged += (_, _) => _settings.ImportTraceLimit = (int)(TraceImportsBox.Value ?? 0);
|
||||
RenderResolutionBox.SelectionChanged += (_, _) =>
|
||||
{
|
||||
if (RenderResolutionBox.SelectedItem is ComboBoxItem { Tag: string tag } &&
|
||||
double.TryParse(
|
||||
tag,
|
||||
System.Globalization.NumberStyles.Float,
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
out var scale))
|
||||
{
|
||||
_settings.RenderResolutionScale = scale;
|
||||
}
|
||||
};
|
||||
StrictToggle.IsCheckedChanged += (_, _) => _settings.StrictDynlibResolution = StrictToggle.IsChecked == true;
|
||||
LogToFileToggle.IsCheckedChanged += (_, _) => _settings.LogToFile = LogToFileToggle.IsChecked == true;
|
||||
OverrideLogFileToggle.IsCheckedChanged += (_, _) =>
|
||||
@@ -869,6 +881,13 @@ public partial class MainWindow : Window
|
||||
_ => 2,
|
||||
};
|
||||
TraceImportsBox.Value = Math.Clamp(_settings.ImportTraceLimit, 0, 4096);
|
||||
RenderResolutionBox.SelectedIndex = _settings.RenderResolutionScale switch
|
||||
{
|
||||
>= 0.875 => 0,
|
||||
>= 0.625 => 1,
|
||||
>= 0.375 => 2,
|
||||
_ => 3,
|
||||
};
|
||||
StrictToggle.IsChecked = _settings.StrictDynlibResolution;
|
||||
LogToFileToggle.IsChecked = _settings.LogToFile;
|
||||
OverrideLogFileToggle.IsChecked = _settings.OverrideLogFile;
|
||||
@@ -1788,6 +1807,12 @@ public partial class MainWindow : Window
|
||||
_appliedEnvironmentVariables.Add(name);
|
||||
}
|
||||
|
||||
Environment.SetEnvironmentVariable(
|
||||
"SHARPEMU_RENDER_SCALE",
|
||||
_settings.RenderResolutionScale.ToString(
|
||||
"0.###",
|
||||
System.Globalization.CultureInfo.InvariantCulture));
|
||||
|
||||
if (SharpEmuLog.TryParseLevel(effective.LogLevel, out var logLevel))
|
||||
{
|
||||
SharpEmuLog.MinimumLevel = logLevel;
|
||||
@@ -2030,8 +2055,6 @@ public partial class MainWindow : Window
|
||||
RestoreGameViewToFull();
|
||||
GameView.Background = Brushes.Black;
|
||||
GameView.IsHitTestVisible = true;
|
||||
_gameSurfaceHost?.SetPresentationVisible(true);
|
||||
_gameSurfaceHost?.SetCursorAutoHide(true);
|
||||
LibraryPage.IsVisible = false;
|
||||
OptionsPage.IsVisible = false;
|
||||
LibraryToolbar.IsVisible = false;
|
||||
@@ -2040,6 +2063,19 @@ public partial class MainWindow : Window
|
||||
LaunchBar.IsVisible = false;
|
||||
HideSessionLoading();
|
||||
UpdateSessionBarVisibility();
|
||||
|
||||
// Defer so the layout pass from the margin change above settles first.
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
if (!_isRunning || _isStopping)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_gameSurfaceHost?.RefreshSurfaceSize();
|
||||
_gameSurfaceHost?.SetPresentationVisible(true);
|
||||
_gameSurfaceHost?.SetCursorAutoHide(true);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user