fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650)

* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes

Resource streamers resolve relative paths against a shared prefix; without
this HLE every call returned NOT_FOUND and assets never got real ids/sizes.

* fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected

Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.

* fix(agc): accept Gen5 hull shaders that omit PGM_LO/HI in CreateShader

Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles
and Main Thread AVs. Scan the SH table and skip PGM patch when absent.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(kernel): reject getdents on file fds and emit . / .. for empty dirs

Returning rax=0 for non-directory or empty listings looked like EOF and
let GTA treat the fd as a pointer (fiWriteAsyncDataWorker AV at 0xB1).

* fix(hle): enable GuestImageWriteTracker CPU sync on Windows

Windows previously hard-disabled the tracker, so CPU-written guest
planes never marked dirty and host textures stayed empty. Arm pages
with VirtualProtect, handle write AVs in VEH, and warm/test on
VirtualAlloc memory so protect cannot poison the CRT heap.

* fix(agc): skip CB metadata draws for EliminateFastClear/Fmask/DCC

CB_COLOR_CONTROL modes 2/5/6 are colour-buffer metadata ops; applying
the bound shader as a normal colour draw corrupts subsequent composites.
Decode MODE from bits [6:4] and return before translate.

* fix(agc): merge Prospero attrib-table formats onto IR vertex inputs

IR-discovered BufferLoadFormat often keeps a stale float sharp format;
patch DataFormat/offset from the AGC attrib table (semantic index),
allow offen fetches, and map quirks 113/121 through NarrowVk for host
vertex input.

* fix(audio): harden AudioOut2 stack out-buffer writes against canary smash

Titles that stack-allocate AudioOut2 outs next to the frame canary were
corrupted by oversized or mistyped HLE writes; keep ContextPush pacing.

* Revert "fix(memory): reserve only large regions (#608)"

This reverts commit 8f9456229a.

* fix(gpu): decode Gen5 R16 and RG32 render-target formats

* fix(audio): AudioOut2 host beds, deeper waveOut queue, AJM MP3

GTA V Enhanced routes intro/menu audio through AudioOut2 and FMOD's AJM
MP3 path. Wire PortCreate/PortSetAttributes/ContextPush to dual host
stereo streams, deepen WinMM queue to 128KiB, and decode AJM codec 0
with a stateful NLayer helper so menu music is not silent.

* fix(agc): map PS interpolants via SPI_PS_INPUT_CNTL semantics

Identity ATTR→param wiring ignored hardware remapping, so UI draws
got wrong (or empty) interpolants. Pack CNTL from matched PS/GS
semantics, thread it into Vulkan/Metal as Location/Flat, and fingerprint
it in the graphics shader cache key.

* fix(agc): rect-list/NGG strips, Index8 expand, and GE_INDX_OFFSET

NGG single-rect UI needs triangle-strip expansion; Prospero Index8 must
expand to host u16; glyphs need base vertex from GE_INDX_OFFSET. Skip
param-less rect-lists instead of inventing colour draws.

* fix(np): report GTA Story Mode addcont entitlements as owned

NpEntitlementAccess was returning an empty add-on list, so GTA V Enhanced offered Buy Story Mode. Publish the installed license labels and stub premium-event registration so offline sessions take the owned path.

* fix(cpu): prefer native workers for all guest entry stubs

Route thread entry, continuation, and main entry through RunGuestEntryStub so guest stubs are not invoked above CLR-managed frames (UnmanagedCallersOnly FailFast). Keep requireNativeWorker for tbb_thead; other paths prefer workers with calli fallback.

* fix(agc): implement Rewind/Jump writers and IT_REWIND waits

GTA Subrender AVs came from AcbJumpGetSize / DcbRewind returning NOT_FOUND as packet sizes. Add IT_REWIND and INDIRECT_BUFFER writers, patch SetRewindState into the GPU wait registry, and nest-parse 4-dword jumps.

* fix(gpu): use AddrLib ExactXor for Gen5 Standard256B (mode 1)

Mode 5 already had Standard4K ExactXor; mode 1 still used the generic StandardSwizzle block table, which mis-detiles Gen5 UI atlases.

* Revert "fix(cpu): prefer native workers for all guest entry stubs"

This reverts commit 31c4db0d38.

* fix(memory): commit-first large maps; reserve only on failure

Replace the #608 always-reserve-only exact-map path with allocate-first and lazy reserve fallback when a huge non-exec commit cannot be satisfied. Prime and widen GetPointer commit so the fallback path is safer for native walkers. Drops the need for a hard #608 revert.

* [Agc] Implement fused shader half exports

* fix(agc): accept optional hull state in CreatePrimState

Port the CreatePrimState hull-optional path from #583 so fused HS pipelines (GTA) are not rejected with INVALID_ARGUMENT. Geometry-derived CX/UC writes are unchanged; hull is traced only.

* fix(videoout): restore thread-safe VulkanHostBufferPool (#564)

The 6db095e wipe dropped CasualcoderDev's lock-ordering-safe pool. Concurrent Return/TryTake without the gate races after the first present and can hang the submit path.

* Revert "fix(agc): implement Rewind/Jump writers and IT_REWIND waits"

This reverts commit bec77bf083.

* test(memory): align lazy-commit expectations with commit-first policy

Fake hosts must reject Allocate so reserve-only paths still run, and GetPointer asserts the 32 MiB prime range including AlignUp spill.

* diag(gpu): log guest-queue backlog breakdown under backpressure

Rate-limit top work types and ordered debugName prefixes when the Vulkan guest work queue stalls, so North Yankton logs show acquire/label vs draw traffic instead of only VulkanOrderedGuestAction.

* perf(agc): coalesce acquire flushes and batch non-DMA label wakes

Flush pending ACQUIRE_MEM invalidation at draw/dispatch/dma/flip boundaries instead of before every packet, and complete release/write-data producers in the same ordered action so load paths enqueue far fewer VulkanOrderedGuestAction items.

* perf(gpu): wait for ordered-action fences and keep draining sync

On Windows/Linux, block briefly for queue-visibility fences instead of deferring the whole logical queue for the tick. Prefer ordered sync/flip heads under backlog pressure, and keep macOS non-blocking defer behavior.

* perf(gpu): raise sync-item ceiling above payload guest-work cap

Apply SHARPEMU_PENDING_GUEST_WORK_ITEMS mainly to compute/draw/image payload work, and allow a higher SHARPEMU_PENDING_GUEST_SYNC_ITEMS ceiling for zero-payload ordered actions and flip markers. Keep the byte budget as the RAM safety valve.

* fix(gta): stub Voice ports and implement sceKernelCheckReachability

Resolve North Yankton-path Voice Create/Delete/Connect/Disconnect/End NIDs and EnumerationThread reachability checks so leftover unresolved imports are not on the critical path.

* diag(gta): arm flip/present/wait probes after North Audio

Rate-limited load_progress TRACE for flip submit, ordered flip enqueue, present taken/not-taken, and GPU wait backlog so North Yankton freezes can be classified without full AGC tracing.

* fix(ampr): restore sequential offset=-1 reads for streamer packs

Re-wire PakDirectoryTracker into sceAmprAprCommandBufferReadFile (dropped in #216) so RAGE sequential pack reads no longer fail while the North Yankton UI keeps flipping. Also rate-limit CheckReachability miss paths for EnumerationThread diagnosis.

* fix(hle/videoout): Windows GuestImage opt-in and keep GTA intro without sync

Default the tracker off on Windows to avoid VirtualProtect thrash, gate AGC
texel-copy skips on Enabled so guest Bink planes keep shipping pixels, and
drain CPU-written images on the present thread when sync is opted in.

* fix(videoout): probe guest content when tracker off so UI can skip copies

Restores upload-known/texture-cache skips for Dead Cells menus, and uses a
sparse guest-memory fingerprint when GuestImageWriteTracker is disabled so
CPU-updated Bink planes still force texel copies for GTA intro.

* fix(audio): keep 128KiB host queue AudioOut2-only

Restore the default 32 KiB (~171 ms) PCM bed for classic AudioOut so
titles like Dreaming Sarah stay in sync; only AudioOut2 opens the deeper
queue needed for bursty FMOD Push on GTA.

---------

Co-authored-by: samto6 <123419830+samto6@users.noreply.github.com>
This commit is contained in:
MarcelMediaDev
2026-07-26 23:58:55 +01:00
committed by GitHub
parent 0535783f46
commit db4339f698
58 changed files with 7301 additions and 642 deletions
@@ -3,6 +3,7 @@
using SharpEmu.HLE;
using SharpEmu.HLE.Host;
using SharpEmu.Libs.Diagnostics;
using SharpEmu.Libs.Gpu;
using SharpEmu.Libs.Audio;
using SharpEmu.Libs.Kernel;
@@ -1233,6 +1234,15 @@ public static class VideoOutExports
$"videoout.submit_flip handle={handle} index={bufferIndex} mode={flipMode} " +
$"arg={flipArg} addr=0x{guestImageAddress:X16} submitted={guestImageSubmitted} " +
$"events={flipEventCount} ordered_completion={!submitGpuImage}");
LoadProgressDiagnostics.TraceFlipSubmit(
handle,
bufferIndex,
flipMode,
submitGpuImage,
guestImageSubmitted,
guestImageAddress,
flipEventCount);
LoadProgressDiagnostics.TraceGpuWaitSnapshot(ctx.Memory);
ReportFrameRate(presented: false);
var diagnosticFlipNumber = Interlocked.Increment(ref _diagnosticFlipCount);
if (_holdFirstFlipMilliseconds > 0 && diagnosticFlipNumber == _holdFlipNumber)
@@ -18,6 +18,7 @@ internal readonly record struct VulkanHostBufferAllocation(
internal sealed class VulkanHostBufferPool : IDisposable
{
private readonly object _gate = new();
private readonly Dictionary<VulkanHostBufferPoolKey, Stack<VulkanHostBufferAllocation>>
_available = [];
private readonly Dictionary<ulong, VulkanHostBufferAllocation> _allocations = [];
@@ -40,16 +41,19 @@ internal sealed class VulkanHostBufferPool : IDisposable
VulkanHostBufferPoolKey key,
out VulkanHostBufferAllocation allocation)
{
if (!_available.TryGetValue(key, out var available) ||
!available.TryPop(out allocation))
lock (_gate)
{
allocation = default;
return false;
}
if (!_available.TryGetValue(key, out var available) ||
!available.TryPop(out allocation))
{
allocation = default;
return false;
}
_cachedHandles.Remove(allocation.Buffer.Handle);
CachedBytes -= allocation.Key.Capacity;
return true;
_cachedHandles.Remove(allocation.Buffer.Handle);
CachedBytes -= allocation.Key.Capacity;
return true;
}
}
public void Register(VulkanHostBufferAllocation allocation)
@@ -59,51 +63,79 @@ internal sealed class VulkanHostBufferPool : IDisposable
throw new ArgumentException("A pooled buffer must have a valid handle.", nameof(allocation));
}
_allocations.Add(allocation.Buffer.Handle, allocation);
lock (_gate)
{
_allocations.Add(allocation.Buffer.Handle, allocation);
}
}
public bool Return(VkBuffer buffer, DeviceMemory memory)
{
if (!_allocations.TryGetValue(buffer.Handle, out var allocation) ||
allocation.Memory.Handle != memory.Handle)
VulkanHostBufferAllocation? toDestroy = null;
lock (_gate)
{
return false;
if (!_allocations.TryGetValue(buffer.Handle, out var allocation) ||
allocation.Memory.Handle != memory.Handle)
{
return false;
}
if (!_cachedHandles.Add(buffer.Handle))
{
return true;
}
if (allocation.Key.Capacity > MaximumCachedBytes - CachedBytes)
{
_cachedHandles.Remove(buffer.Handle);
_allocations.Remove(buffer.Handle);
toDestroy = allocation;
}
else
{
if (!_available.TryGetValue(allocation.Key, out var available))
{
available = [];
_available.Add(allocation.Key, available);
}
available.Push(allocation);
CachedBytes += allocation.Key.Capacity;
}
}
if (!_cachedHandles.Add(buffer.Handle))
{
return true;
// Destroy outside the lock — _destroy calls into Vulkan which may
// grab device-level locks, and holding _gate while doing so risks
// a lock-ordering deadlock with a thread that holds the device lock
// and is waiting on _gate.
if (toDestroy is { } td)
{
_destroy(td);
}
if (allocation.Key.Capacity > MaximumCachedBytes - CachedBytes)
{
_cachedHandles.Remove(buffer.Handle);
_allocations.Remove(buffer.Handle);
_destroy(allocation);
return true;
}
if (!_available.TryGetValue(allocation.Key, out var available))
{
available = [];
_available.Add(allocation.Key, available);
}
available.Push(allocation);
CachedBytes += allocation.Key.Capacity;
return true;
}
public void Dispose()
{
foreach (var allocation in _allocations.Values)
// Snapshot under the lock, destroy outside — _destroy calls into
// Vulkan which may grab device-level locks; holding _gate while
// doing so risks a lock-ordering deadlock with any thread that
// acquires the device lock first and then waits on _gate.
List<VulkanHostBufferAllocation> toDestroy;
lock (_gate)
{
toDestroy = new List<VulkanHostBufferAllocation>(_allocations.Values);
_allocations.Clear();
_available.Clear();
_cachedHandles.Clear();
CachedBytes = 0;
}
foreach (var allocation in toDestroy)
{
_destroy(allocation);
}
_allocations.Clear();
_available.Clear();
_cachedHandles.Clear();
CachedBytes = 0;
}
}
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