Performance Improvements and Optimization Tweaks (#156)

* Improve Gen5 rendering performance and compatibility

* Pin .NET SDK for locked restore

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
This commit is contained in:
Spooks
2026-07-14 11:22:52 -06:00
committed by GitHub
parent 85cc2b9892
commit d8397b022e
10 changed files with 801 additions and 123 deletions
+146 -33
View File
@@ -157,7 +157,7 @@ public static class AgcExports
private static readonly HashSet<uint> _tracedSubmittedDrawOpcodes = new();
private static readonly Dictionary<(ulong Ps, ulong State, Gen5PixelOutputKind Output), byte[]> _pixelSpirvCache = new();
private static readonly Dictionary<
(ulong Es, ulong EsState, ulong Ps, ulong PsState, Gen5PixelOutputKind Output),
(ulong Es, ulong EsState, ulong Ps, ulong PsState, Gen5PixelOutputKind Output, uint Attributes),
(byte[] Vertex, byte[] Pixel)> _graphicsSpirvCache = new();
private static readonly Dictionary<
(ulong Cs, ulong State, uint LocalX, uint LocalY, uint LocalZ),
@@ -2019,8 +2019,16 @@ public static class AgcExports
var gpuState = _submittedGpuStates.GetValue(ctx.Memory, static _ => new SubmittedGpuState());
lock (gpuState.Gate)
{
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
Gen5ShaderScalarEvaluator.BeginGlobalMemoryReadScope();
try
{
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
finally
{
Gen5ShaderScalarEvaluator.EndGlobalMemoryReadScope();
}
}
ctx[CpuRegister.Rax] = 0;
@@ -2050,27 +2058,35 @@ public static class AgcExports
var gpuState = _submittedGpuStates.GetValue(ctx.Memory, static _ => new SubmittedGpuState());
lock (gpuState.Gate)
{
for (uint i = 0; i < bufferCount; i++)
Gen5ShaderScalarEvaluator.BeginGlobalMemoryReadScope();
try
{
if (!ctx.TryReadUInt64(addressArray + i * 8, out var commandAddress) ||
commandAddress == 0 ||
!ctx.TryReadUInt32(sizeArray + i * 4, out var dwordCount) ||
dwordCount == 0)
for (uint i = 0; i < bufferCount; i++)
{
continue;
if (!ctx.TryReadUInt64(addressArray + i * 8, out var commandAddress) ||
commandAddress == 0 ||
!ctx.TryReadUInt32(sizeArray + i * 4, out var dwordCount) ||
dwordCount == 0)
{
continue;
}
if (tracePackets)
{
TraceAgc(
$"agc.driver_submit_multi_dcbs index={i}/{bufferCount} " +
$"addr=0x{commandAddress:X16} dwords={dwordCount}");
}
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
}
if (tracePackets)
{
TraceAgc(
$"agc.driver_submit_multi_dcbs index={i}/{bufferCount} " +
$"addr=0x{commandAddress:X16} dwords={dwordCount}");
}
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
finally
{
Gen5ShaderScalarEvaluator.EndGlobalMemoryReadScope();
}
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
ctx[CpuRegister.Rax] = 0;
@@ -2118,8 +2134,16 @@ public static class AgcExports
gpuState.ComputeQueues.Add(ownerHandle, queueState);
}
ParseSubmittedDcb(ctx, gpuState, queueState, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
Gen5ShaderScalarEvaluator.BeginGlobalMemoryReadScope();
try
{
ParseSubmittedDcb(ctx, gpuState, queueState, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
finally
{
Gen5ShaderScalarEvaluator.EndGlobalMemoryReadScope();
}
}
ctx[CpuRegister.Rax] = 0;
@@ -3418,7 +3442,8 @@ public static class AgcExports
exportState,
out var exportEvaluation,
out error,
resolveVertexInputs: true) ||
resolveVertexInputs: true,
vertexRecordLimit: indexed ? null : vertexCount) ||
!Gen5ShaderTranslator.TryCreateState(
ctx,
pixelShaderAddress,
@@ -3442,14 +3467,19 @@ public static class AgcExports
HasPixelColorExport(pixelState, target.Slot))
.ToArray();
var outputKind = GetPixelOutputKind(renderTargets.FirstOrDefault().NumberType);
var exportStateFingerprint = ComputeShaderStateFingerprint(exportEvaluation);
var pixelStateFingerprint = ComputeShaderStateFingerprint(pixelEvaluation);
var attributeCount = GetInterpolatedAttributeCount(pixelState);
var exportStateFingerprint = ComputeShaderStructureFingerprint(exportEvaluation);
var pixelStateFingerprint = ComputeShaderStructureFingerprint(pixelEvaluation);
var shaderKey = (
exportShaderAddress,
exportStateFingerprint,
pixelShaderAddress,
pixelStateFingerprint,
outputKind);
outputKind,
attributeCount);
var totalGlobalBuffers =
pixelEvaluation.GlobalMemoryBindings.Count +
exportEvaluation.GlobalMemoryBindings.Count;
(byte[] Vertex, byte[] Pixel) compiled;
lock (_submitTraceGate)
{
@@ -3458,9 +3488,6 @@ public static class AgcExports
if (compiled.Vertex is null || compiled.Pixel is null)
{
var totalGlobalBuffers =
pixelEvaluation.GlobalMemoryBindings.Count +
exportEvaluation.GlobalMemoryBindings.Count;
if (!Gen5SpirvTranslator.TryCompilePixelShader(
pixelState,
pixelEvaluation,
@@ -3468,16 +3495,18 @@ public static class AgcExports
out var pixelShader,
out error,
globalBufferBase: 0,
totalGlobalBufferCount: totalGlobalBuffers,
imageBindingBase: 0) ||
totalGlobalBufferCount: totalGlobalBuffers + 2,
imageBindingBase: 0,
scalarRegisterBufferIndex: totalGlobalBuffers) ||
!Gen5SpirvTranslator.TryCompileVertexShader(
exportState,
exportEvaluation,
out var vertexShader,
out error,
globalBufferBase: pixelEvaluation.GlobalMemoryBindings.Count,
totalGlobalBufferCount: totalGlobalBuffers,
imageBindingBase: pixelEvaluation.ImageBindings.Count))
totalGlobalBufferCount: totalGlobalBuffers + 2,
imageBindingBase: pixelEvaluation.ImageBindings.Count,
scalarRegisterBufferIndex: totalGlobalBuffers + 1))
{
return false;
}
@@ -3529,6 +3558,8 @@ public static class AgcExports
var globalMemoryBindings = pixelEvaluation.GlobalMemoryBindings
.Concat(exportEvaluation.GlobalMemoryBindings)
.Append(CreateScalarRegisterBinding(pixelEvaluation))
.Append(CreateScalarRegisterBinding(exportEvaluation))
.ToArray();
IReadOnlyList<Gen5VertexInputBinding> vertexInputs =
exportEvaluation.VertexInputs ?? [];
@@ -3539,7 +3570,7 @@ public static class AgcExports
primitiveType,
compiled.Vertex,
compiled.Pixel,
GetInterpolatedAttributeCount(pixelState),
attributeCount,
vertexCount,
state.InstanceCount,
indexed ? CreateVulkanIndexBuffer(ctx, state, vertexCount) : null,
@@ -3651,6 +3682,88 @@ public static class AgcExports
return (uint)(maxAttribute + 1);
}
private const int ShaderScalarRegisterCount = 256;
private static Gen5GlobalMemoryBinding CreateScalarRegisterBinding(
Gen5ShaderEvaluation evaluation)
{
var data = new byte[ShaderScalarRegisterCount * sizeof(uint)];
var registers = evaluation.InitialScalarRegisters;
var count = Math.Min(registers.Count, ShaderScalarRegisterCount);
for (var index = 0; index < count; index++)
{
var value = registers[index];
var offset = index * sizeof(uint);
data[offset] = (byte)value;
data[offset + 1] = (byte)(value >> 8);
data[offset + 2] = (byte)(value >> 16);
data[offset + 3] = (byte)(value >> 24);
}
return new Gen5GlobalMemoryBinding(0, 0, [], data);
}
private static ulong ComputeShaderStructureFingerprint(Gen5ShaderEvaluation evaluation)
{
const ulong offsetBasis = 14695981039346656037UL;
const ulong prime = 1099511628211UL;
var hash = offsetBasis;
void Mix(ulong value) => hash = (hash ^ value) * prime;
Mix((ulong)evaluation.GlobalMemoryBindings.Count);
foreach (var binding in evaluation.GlobalMemoryBindings)
{
Mix(binding.ScalarAddress);
Mix((ulong)binding.InstructionPcs.Count);
foreach (var pc in binding.InstructionPcs)
{
Mix(pc);
}
}
Mix((ulong)evaluation.ImageBindings.Count);
foreach (var image in evaluation.ImageBindings)
{
Mix(image.Pc);
Mix((ulong)(uint)image.Opcode.GetHashCode());
foreach (var word in image.ResourceDescriptor)
{
Mix(word);
}
foreach (var word in image.SamplerDescriptor)
{
Mix(word);
}
Mix(image.MipLevel ?? uint.MaxValue);
}
if (evaluation.VertexInputs is { } vertexInputs)
{
Mix((ulong)vertexInputs.Count);
foreach (var input in vertexInputs)
{
Mix(input.Pc);
Mix(input.Location);
Mix(input.ComponentCount);
Mix(input.DataFormat);
Mix(input.NumberFormat);
Mix(input.Stride);
}
}
if (evaluation.ComputeSystemRegisters is { } computeSystemRegisters)
{
Mix(computeSystemRegisters.WorkGroupXRegister ?? uint.MaxValue);
Mix(computeSystemRegisters.WorkGroupYRegister ?? uint.MaxValue);
Mix(computeSystemRegisters.WorkGroupZRegister ?? uint.MaxValue);
Mix(computeSystemRegisters.ThreadGroupSizeRegister ?? uint.MaxValue);
}
return hash;
}
private static ulong ComputeShaderStateFingerprint(Gen5ShaderEvaluation evaluation)
{
const ulong offsetBasis = 14695981039346656037UL;