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https://github.com/par274/sharpemu.git
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[Bink2] rework bridge to use FFmpeg's native Bink2 decoder instead of a C bridge
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@@ -64,6 +64,7 @@ internal static partial class Program
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}
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args = NormalizeInternalArguments(args, out var isMitigatedChild);
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PreloadGlfw();
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if (args.Length == 0)
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{
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@@ -213,6 +214,27 @@ internal static partial class Program
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"as libvulkan.1.dylib.");
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}
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/// <summary>
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/// SharpEmu.CLI.csproj publishes glfw into a "plugins" subfolder rather
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/// than flat next to the executable, which falls outside the default OS
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/// DLL/dlopen search path. Preloading it here by full path first means
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/// any later bare-name lookup (however Silk.NET/GLFW itself resolves the
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/// library) finds it already loaded in the process and reuses it -- the
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/// same technique <see cref="PreloadMacVulkanLoader"/> already relies on
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/// for the Vulkan loader.
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/// </summary>
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private static void PreloadGlfw()
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{
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var fileName = OperatingSystem.IsWindows() ? "glfw3.dll"
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: OperatingSystem.IsMacOS() ? "libglfw.3.dylib"
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: "libglfw.so.3";
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var candidate = Path.Combine(AppContext.BaseDirectory, "plugins", fileName);
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if (File.Exists(candidate))
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{
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NativeLibrary.TryLoad(candidate, out _);
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}
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}
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private static int RunEmulator(string[] args, bool isMitigatedChild)
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{
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Console.Error.WriteLine($"[DEBUG] SharpEmu starting with {args.Length} args");
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