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feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) (#592)
* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared addressing into DetileParams; the CPU fallback and both GPU kernels consume the same params so they never disagree. Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute hand-emits the SPIR-V kernel; VulkanDetilePass.RecordDetile records the dispatch into the async batch command buffer (never a blocking submit on the render thread) with transients retired via fence; VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points against the CPU detile. Metal (Mac-untested): detile_compute.msl (detile_cs) + MetalDetilePass mirror the Vulkan pass. The active Metal path CPU-detiles via the new GnmTiling.DetileWithParams when a texture arrives packaged (empty RgbaPixels + TiledSource/Detile), keeping Metal correct under default-on with no regression; wiring MetalDetilePass live is the remaining on-device step. Flags: GPU detile is default-on (SHARPEMU_GPU_DETILE=0 disables); [GPU-DETILE] diagnostics gated behind SHARPEMU_LOG_GPU_DETILE=1. Tests: 17 detile unit tests pass, incl. DetileWithParams and GetDetileParams each matching TryDetile bit-for-bit across all supported modes/bpp, plus a SPIR-V structural-validity test. * feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared addressing into DetileParams that the CPU fallback and both GPU kernels consume, so they never disagree; everything else keeps the CPU path. Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute hand-emits the kernel; VulkanDetilePass.RecordDetile records into the async batch command buffer (never a blocking submit on the render thread) with transients retired via fence, falling back to CPU detile on failure. VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points. Metal (Mac-untested): detile_compute.msl + MetalDetilePass mirror the Vulkan pass; the active Metal path CPU-detiles via GnmTiling.DetileWithParams so it stays correct under default-on. Wiring MetalDetilePass live is a follow-up. Flags: default-on (SHARPEMU_GPU_DETILE=0 disables); diagnostics behind SHARPEMU_LOG_GPU_DETILE=1. Adds 17 passing detile unit tests. * Fix: added support layered texture support for the GPU-Detiling. * Fix: Added support for BlockTable (1 / 4 / 8 (Morton/Z-order)) * feat: added support for 8 and 16 bpp (bytes per element) * Fixed a build failure specific to this branch ---------
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@@ -76,6 +76,14 @@ public static class MslFixedShaders
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/// </summary>
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public static string CreateDepthOnlyFragment() => MslTemplates.Render("depth_only_fragment");
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/// <summary>
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/// Compute kernel that deswizzles one RDNA2 exact-XOR tiled surface (swizzle
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/// modes 5/9/24/27) at 4 bytes/element into a linear output buffer — the MSL
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/// twin of <c>SpirvFixedShaders.CreateDetileCompute</c>. Entry point
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/// "detile_cs"; buffers 0=tiled, 1=xTerm, 2=yTerm, 3=out, 4=DetileParams.
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/// </summary>
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public static string CreateDetileCompute() => MslTemplates.Render("detile_compute");
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private static string Format(float value) =>
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value.ToString("0.0######", CultureInfo.InvariantCulture) + "f";
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}
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@@ -0,0 +1,70 @@
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#include <metal_stdlib>
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using namespace metal;
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// GPU deswizzle for RDNA2 tiled surfaces at 4/8/16 bytes/element — the MSL twin of
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// SpirvFixedShaders.CreateDetileCompute and a direct mirror of
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// GnmTiling.GetDetileParams. Handles both supported equation families and both
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// plain 2D textures and array textures (one grid-Z layer per slice; the caller
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// packs the tiled slices contiguously). width/height are ELEMENT dims (for
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// block-compressed formats a 4x4 block is one element); each element spans
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// uintsPerElement = bpp/4 words, and the X grid is widened by that factor so each
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// thread copies one word (elemX = gidX / upe, word = gidX % upe):
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// inBlock = equation == 1 // BlockTable, modes 1/4/8
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// ? blockTable[(y % blockHeight) * blockWidth + (elemX % blockWidth)]
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// : xTerm[elemX & xMask] ^ yTerm[y & yMask]; // ExactXor 5/9/24/27
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// srcElem = z * srcSliceElements
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// + (y / blockHeight * blocksPerRow + elemX / blockWidth) * blockElements
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// + inBlock;
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// dstElem = z * width * height + y * width + elemX;
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// out[dstElem * upe + word] = tiled[srcElem * upe + word];
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// Term tables hold ELEMENT offsets. buffer(1) carries xTerm (ExactXor) OR the
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// block table (BlockTable); the two equations index different-sized buffers, so
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// exactly one branch runs. 1/2 bpp are sub-word and stay on the CPU.
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struct DetileParams
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{
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uint width;
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uint height;
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uint blockWidth;
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uint blockHeight;
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uint blockElements;
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uint blocksPerRow;
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uint xMask;
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uint yMask;
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uint srcSliceElements;
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uint equation;
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uint uintsPerElement;
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};
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kernel void detile_cs(
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device const uint* tiled [[buffer(0)]],
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device const uint* xTermOrTable [[buffer(1)]],
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device const uint* yTerm [[buffer(2)]],
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device uint* outLinear [[buffer(3)]],
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constant DetileParams& params [[buffer(4)]],
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uint3 gid [[thread_position_in_grid]])
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{
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uint elemX = gid.x / params.uintsPerElement;
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uint word = gid.x - elemX * params.uintsPerElement;
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if (elemX >= params.width || gid.y >= params.height)
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{
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return;
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}
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uint blockIndex = (gid.y / params.blockHeight) * params.blocksPerRow + (elemX / params.blockWidth);
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uint off;
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if (params.equation != 0u)
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{
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uint inX = elemX - (elemX / params.blockWidth) * params.blockWidth;
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uint inY = gid.y - (gid.y / params.blockHeight) * params.blockHeight;
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off = xTermOrTable[inY * params.blockWidth + inX];
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}
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else
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{
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off = xTermOrTable[elemX & params.xMask] ^ yTerm[gid.y & params.yMask];
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}
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uint srcElem = gid.z * params.srcSliceElements + blockIndex * params.blockElements + off;
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uint dstElem = gid.z * params.width * params.height + gid.y * params.width + elemX;
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outLinear[dstElem * params.uintsPerElement + word] = tiled[srcElem * params.uintsPerElement + word];
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}
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