feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) (#592)

* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal)

Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU
onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared
addressing into DetileParams; the CPU fallback and both GPU kernels consume
the same params so they never disagree.

Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute
hand-emits the SPIR-V kernel; VulkanDetilePass.RecordDetile records the
dispatch into the async batch command buffer (never a blocking submit on the
render thread) with transients retired via fence; VulkanDetileSelfTest
(SHARPEMU_DETILE_SELFTEST=1) checks both entry points against the CPU detile.

Metal (Mac-untested): detile_compute.msl (detile_cs) + MetalDetilePass mirror
the Vulkan pass. The active Metal path CPU-detiles via the new
GnmTiling.DetileWithParams when a texture arrives packaged (empty RgbaPixels +
TiledSource/Detile), keeping Metal correct under default-on with no regression;
wiring MetalDetilePass live is the remaining on-device step.

Flags: GPU detile is default-on (SHARPEMU_GPU_DETILE=0 disables);
[GPU-DETILE] diagnostics gated behind SHARPEMU_LOG_GPU_DETILE=1.

Tests: 17 detile unit tests pass, incl. DetileWithParams and GetDetileParams
each matching TryDetile bit-for-bit across all supported modes/bpp, plus a
SPIR-V structural-validity test.

* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal)

Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU
onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared
addressing into DetileParams that the CPU fallback and both GPU kernels
consume, so they never disagree; everything else keeps the CPU path.

Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute
hand-emits the kernel; VulkanDetilePass.RecordDetile records into the async
batch command buffer (never a blocking submit on the render thread) with
transients retired via fence, falling back to CPU detile on failure.
VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points.

Metal (Mac-untested): detile_compute.msl + MetalDetilePass mirror the Vulkan
pass; the active Metal path CPU-detiles via GnmTiling.DetileWithParams so it
stays correct under default-on. Wiring MetalDetilePass live is a follow-up.

Flags: default-on (SHARPEMU_GPU_DETILE=0 disables); diagnostics behind
SHARPEMU_LOG_GPU_DETILE=1. Adds 17 passing detile unit tests.

* Fix: added support layered texture support for the GPU-Detiling.

* Fix: Added support for BlockTable (1 / 4 / 8 (Morton/Z-order))

* feat: added support for 8 and 16 bpp (bytes per element)

* Fixed a build failure specific to this branch

---------
This commit is contained in:
shadowbeat070
2026-07-24 19:13:02 +02:00
committed by GitHub
parent 5228335f15
commit a158960c20
13 changed files with 2702 additions and 27 deletions
+184
View File
@@ -6,6 +6,55 @@ using System.Runtime.CompilerServices;
namespace SharpEmu.Libs.Agc;
/// <summary>Which in-block address equation a <see cref="DetileParams"/> carries.</summary>
internal enum DetileEquation
{
/// <summary>Unsupported mode/format; caller must use the CPU path or raw upload.</summary>
None,
/// <summary>Exact AddrLib XOR equation (RDNA2 modes 5/9/24/27): factored X/Y terms.</summary>
ExactXor,
/// <summary>Other modes: a precomputed in-block Morton/standard element-offset table.</summary>
BlockTable,
}
/// <summary>
/// Backend-agnostic description of how to deswizzle one surface, produced by
/// <see cref="GnmTiling.GetDetileParams"/>. Holds only plain integers and small
/// int[] tables — no host graphics-API types — so it can cross the guest-GPU
/// backend seam and drive a Vulkan (SPIR-V) or Metal (MSL) detile compute kernel
/// identically to the CPU <see cref="GnmTiling.TryDetile"/> fallback. The single
/// shared addressing formula both consume is:
/// <code>
/// inBlockByte = Equation == ExactXor
/// ? XByteTerm[x &amp; XMask] ^ YByteTerm[y &amp; YMask]
/// : BlockTable[(y % BlockHeight) * BlockWidth + (x % BlockWidth)] * BytesPerElement;
/// srcByte = ((y / BlockHeight) * BlocksPerRow + (x / BlockWidth)) * BlockBytes + inBlockByte;
/// </code>
/// </summary>
internal readonly record struct DetileParams(
DetileEquation Equation,
int ElementsWide,
int ElementsHigh,
int BytesPerElement,
int BlockWidth,
int BlockHeight,
int BlockElements,
int BlockBytes,
int BlocksPerRow,
// ExactXor: within-block BYTE offset = XByteTerm[x & XMask] ^ YByteTerm[y & YMask].
int[] XByteTerm,
int XMask,
int[] YByteTerm,
int YMask,
// BlockTable: within-block ELEMENT offset = BlockTable[inBlockY * BlockWidth + inBlockX].
int[] BlockTable)
{
/// <summary>False when the mode/format is not GPU-portable (Equation == None).</summary>
public bool IsSupported => Equation != DetileEquation.None;
}
/// <summary>
/// Deswizzles RDNA2 (GFX10) tiled texture surfaces into linear layout so they
/// can be uploaded to Vulkan. PS5 stores most textures in a swizzled layout
@@ -501,6 +550,141 @@ internal static unsafe class GnmTiling
return true;
}
/// <summary>
/// Computes the detile parameters for a surface without performing the copy,
/// so a GPU compute kernel can run the deswizzle instead of the CPU. Returns
/// <see cref="DetileParams.IsSupported"/> == false (Equation == None) when the
/// mode/format is not GPU-portable, so the caller keeps the CPU
/// <see cref="TryDetile"/> path or a raw upload. Reuses the same helpers and
/// caches as <see cref="TryDetile"/>, so the two never disagree on addressing.
/// </summary>
public static DetileParams GetDetileParams(
uint swizzleMode,
int bytesPerElement,
int elementsWide,
int elementsHigh)
{
if (!ShouldDetile(swizzleMode) ||
bytesPerElement <= 0 ||
elementsWide <= 0 ||
elementsHigh <= 0 ||
!TryGetSwizzleKind(swizzleMode, out var kind, out var blockBytes))
{
return default;
}
var bppLog2 = BitLog2((uint)bytesPerElement);
if (bppLog2 < 0)
{
return default;
}
var blockElements = blockBytes >> bppLog2;
var (blockWidth, blockHeight) = SquareBlockDimensions(blockElements);
if (blockWidth == 0 || blockHeight == 0)
{
return default;
}
var blocksPerRow = (elementsWide + blockWidth - 1) / blockWidth;
if (TryGetExactXorPattern(swizzleMode, bppLog2, out var pattern))
{
var terms = _patternTermCache.GetOrAdd(
(swizzleMode, bppLog2),
_ => CreatePatternTerms(pattern));
return new DetileParams(
DetileEquation.ExactXor,
elementsWide,
elementsHigh,
bytesPerElement,
blockWidth,
blockHeight,
blockElements,
blockBytes,
blocksPerRow,
terms.X,
terms.XMask,
terms.Y,
terms.YMask,
[]);
}
var blockTable = _blockTableCache.GetOrAdd(
(kind, blockWidth, blockHeight),
static key => CreateBlockTable(key.Kind, key.Width, key.Height));
return new DetileParams(
DetileEquation.BlockTable,
elementsWide,
elementsHigh,
bytesPerElement,
blockWidth,
blockHeight,
blockElements,
blockBytes,
blocksPerRow,
[],
0,
[],
0,
blockTable);
}
/// <summary>
/// CPU deswizzle driven entirely by a resolved <see cref="DetileParams"/> — the
/// exact addressing the Vulkan/Metal compute kernel runs per texel, so a
/// backend that packaged <paramref name="parameters"/> for the GPU path can
/// fall back to this without re-deriving the swizzle. Copies
/// <c>ElementsWide * ElementsHigh</c> elements from <paramref name="tiled"/>
/// into <paramref name="linear"/>; returns false when unsupported or the output
/// span is too small. Out-of-range source elements are left zero (matching the
/// reference), so a truncated <paramref name="tiled"/> degrades gracefully.
/// </summary>
public static bool DetileWithParams(
in DetileParams parameters,
ReadOnlySpan<byte> tiled,
Span<byte> linear)
{
if (!parameters.IsSupported)
{
return false;
}
var width = parameters.ElementsWide;
var height = parameters.ElementsHigh;
var bpp = parameters.BytesPerElement;
var requiredLinear = (long)width * height * bpp;
if (width <= 0 || height <= 0 || bpp <= 0 || linear.Length < requiredLinear)
{
return false;
}
var isExactXor = parameters.Equation == DetileEquation.ExactXor;
for (var y = 0; y < height; y++)
{
var blockY = y / parameters.BlockHeight;
var inY = y % parameters.BlockHeight;
var yTerm = isExactXor ? parameters.YByteTerm[y & parameters.YMask] : 0;
for (var x = 0; x < width; x++)
{
var blockX = x / parameters.BlockWidth;
var inBlockByte = isExactXor
? parameters.XByteTerm[x & parameters.XMask] ^ yTerm
: parameters.BlockTable[inY * parameters.BlockWidth + (x % parameters.BlockWidth)] * bpp;
var srcByte = ((long)blockY * parameters.BlocksPerRow + blockX) * parameters.BlockBytes + inBlockByte;
var dstByte = ((long)y * width + x) * bpp;
if (srcByte < 0 || srcByte + bpp > tiled.Length)
{
continue;
}
tiled.Slice((int)srcByte, bpp).CopyTo(linear.Slice((int)dstByte, bpp));
}
}
return true;
}
private enum SwizzleKind
{
Standard,