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feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) (#592)
* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared addressing into DetileParams; the CPU fallback and both GPU kernels consume the same params so they never disagree. Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute hand-emits the SPIR-V kernel; VulkanDetilePass.RecordDetile records the dispatch into the async batch command buffer (never a blocking submit on the render thread) with transients retired via fence; VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points against the CPU detile. Metal (Mac-untested): detile_compute.msl (detile_cs) + MetalDetilePass mirror the Vulkan pass. The active Metal path CPU-detiles via the new GnmTiling.DetileWithParams when a texture arrives packaged (empty RgbaPixels + TiledSource/Detile), keeping Metal correct under default-on with no regression; wiring MetalDetilePass live is the remaining on-device step. Flags: GPU detile is default-on (SHARPEMU_GPU_DETILE=0 disables); [GPU-DETILE] diagnostics gated behind SHARPEMU_LOG_GPU_DETILE=1. Tests: 17 detile unit tests pass, incl. DetileWithParams and GetDetileParams each matching TryDetile bit-for-bit across all supported modes/bpp, plus a SPIR-V structural-validity test. * feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared addressing into DetileParams that the CPU fallback and both GPU kernels consume, so they never disagree; everything else keeps the CPU path. Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute hand-emits the kernel; VulkanDetilePass.RecordDetile records into the async batch command buffer (never a blocking submit on the render thread) with transients retired via fence, falling back to CPU detile on failure. VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points. Metal (Mac-untested): detile_compute.msl + MetalDetilePass mirror the Vulkan pass; the active Metal path CPU-detiles via GnmTiling.DetileWithParams so it stays correct under default-on. Wiring MetalDetilePass live is a follow-up. Flags: default-on (SHARPEMU_GPU_DETILE=0 disables); diagnostics behind SHARPEMU_LOG_GPU_DETILE=1. Adds 17 passing detile unit tests. * Fix: added support layered texture support for the GPU-Detiling. * Fix: Added support for BlockTable (1 / 4 / 8 (Morton/Z-order)) * feat: added support for 8 and 16 bpp (bytes per element) * Fixed a build failure specific to this branch ---------
This commit is contained in:
@@ -271,6 +271,25 @@ public static partial class AgcExports
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Environment.GetEnvironmentVariable("SHARPEMU_NO_TEXTURE_SKIP"),
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"1",
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StringComparison.Ordinal);
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// GPU deswizzle: ship raw tiled bytes + params to the backend instead of
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// detiling on the CPU. On by default; SHARPEMU_GPU_DETILE=0 forces the CPU
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// path. Backend-agnostic here (only inspects DetileParams); the Vulkan/Metal
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// backends detile on the GPU, others fall back to the CPU path.
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private static readonly bool _gpuDetileEnabled = !string.Equals(
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Environment.GetEnvironmentVariable("SHARPEMU_GPU_DETILE"),
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"0",
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StringComparison.Ordinal);
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// Diagnostics (SHARPEMU_LOG_GPU_DETILE=1): one line per distinct texture tile
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// mode and per-gate decision, so we can see which swizzle modes/formats a
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// title uses and whether each takes the GPU or CPU path.
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private static readonly bool _gpuDetileLog = string.Equals(
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Environment.GetEnvironmentVariable("SHARPEMU_LOG_GPU_DETILE"),
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"1",
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StringComparison.Ordinal);
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private static readonly HashSet<uint> _seenTextureTileModes = new();
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private static readonly HashSet<uint> _gpuDetileGateDiag = new();
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private static long _dcbWriteDataTraceCount;
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private static int _tracedVertexRangeCount;
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private static long _dcbWaitRegMemTraceCount;
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@@ -8235,6 +8254,15 @@ public static partial class AgcExports
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/// enabled and the format is understood; returns null to keep the raw
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/// bytes (linear surfaces, unknown modes, or non-power-of-two elements).
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/// </summary>
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// The GPU detile kernel implements these two equation families at 4/8/16 bpp
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// (one/two/four 32-bit words per element; 1/2 bpp are sub-word and stay on the
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// CPU). Keep in lockstep with VulkanDetilePass.Supports / MetalDetilePass.Supports.
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private static bool IsGpuDetileEquation(DetileEquation equation) =>
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equation == DetileEquation.ExactXor || equation == DetileEquation.BlockTable;
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private static bool IsGpuDetileBytesPerElement(int bytesPerElement) =>
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bytesPerElement is 4 or 8 or 16;
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private static bool TryGetTextureElementLayout(
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TextureDescriptor descriptor,
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uint sourceWidth,
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@@ -8411,6 +8439,20 @@ public static partial class AgcExports
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return true;
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}
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if (_gpuDetileLog)
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{
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lock (_seenTextureTileModes)
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{
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if (_seenTextureTileModes.Add(descriptor.TileMode))
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{
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Console.Error.WriteLine(
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$"[GPU-DETILE] texture tile_mode={descriptor.TileMode} fmt={descriptor.Format} " +
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$"{descriptor.Width}x{descriptor.Height} " +
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$"(0=linear; GPU covers exact-XOR 5/9/24/27 @ 4bpp).");
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}
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}
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}
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var sourceWidth = descriptor.TileMode == 0
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? GetLinearTexturePitch(
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Math.Max(descriptor.Width, descriptor.Pitch),
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@@ -8695,6 +8737,65 @@ public static partial class AgcExports
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var arrayLayers = arrayUploadLayers;
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var layerBytes = checked((int)sourceSliceByteCount);
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var totalBytes = (long)layerBytes * arrayLayers;
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// GPU detile for arrayed exact-XOR/4bpp textures: pack the tiled array
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// slices contiguously and hand them to the GPU pass (one dispatch-Z
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// layer per slice), mirroring the single-layer gate above. The backend
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// deswizzles every layer on the GPU; only unsupported cases fall to the
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// CPU per-layer detile below. Font/text atlases uploaded as 2D arrays
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// take this path.
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if (_gpuDetileEnabled && hasElementLayout && !baseMipInTail &&
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IsGpuDetileBytesPerElement(bytesPerElement) &&
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(long)physicalSourceByteCount * arrayLayers <= int.MaxValue)
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{
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var gpuArrayParams = GnmTiling.GetDetileParams(
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descriptor.TileMode, bytesPerElement, elementsWide, elementsHigh);
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if (IsGpuDetileEquation(gpuArrayParams.Equation) &&
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(long)elementsWide * elementsHigh * bytesPerElement <= (long)physicalSourceByteCount)
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{
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var sliceBytes = checked((int)physicalSourceByteCount);
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var tiledLayers = new byte[(long)sliceBytes * arrayLayers];
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var readAllLayers = true;
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for (var layer = 0u; layer < arrayLayers; layer++)
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{
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if (!ctx.Memory.TryRead(
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descriptor.Address + layer * chainSliceBytes + baseMipByteOffset,
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tiledLayers.AsSpan(checked((int)(layer * (uint)sliceBytes)), sliceBytes)))
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{
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readAllLayers = false;
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break;
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}
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}
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if (readAllLayers)
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{
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texture = new GuestDrawTexture(
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descriptor.Address,
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descriptor.Width,
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descriptor.Height,
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descriptor.Format,
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descriptor.NumberType,
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[],
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IsFallback: false,
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IsStorage: false,
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MipLevels: descriptor.MipLevels,
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MipLevel: mipLevel,
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BaseMipLevel: descriptor.ViewBaseLevel,
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ResourceMipLevels: descriptor.ResourceMipLevels,
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Pitch: sourceWidth,
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TileMode: descriptor.TileMode,
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DstSelect: descriptor.DstSelect,
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Sampler: sampler,
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WriteGeneration: hasWriteGeneration ? writeGeneration : -1,
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ArrayedView: true,
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ArrayLayers: arrayLayers,
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TiledSource: tiledLayers,
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Detile: gpuArrayParams);
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return true;
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}
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}
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}
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if (totalBytes <= int.MaxValue)
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{
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var layered = new byte[totalBytes];
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@@ -8792,6 +8893,65 @@ public static partial class AgcExports
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}
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DumpTextureSourceIfRequested(descriptor, sourceWidth, source);
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if (_gpuDetileLog && descriptor.TileMode != 0)
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{
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lock (_gpuDetileGateDiag)
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{
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if (_gpuDetileGateDiag.Add(descriptor.TileMode))
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{
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var eq = hasElementLayout
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? GnmTiling.GetDetileParams(
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descriptor.TileMode, bytesPerElement, elementsWide, elementsHigh).Equation
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: DetileEquation.None;
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Console.Error.WriteLine(
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$"[GPU-DETILE] gate mode={descriptor.TileMode} fmt={descriptor.Format} " +
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$"bpp={bytesPerElement} hasLayout={hasElementLayout} mipTail={baseMipInTail} " +
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$"storage={isStorage} arrayed={isArrayed} eq={eq} -> " +
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$"{(hasElementLayout && !baseMipInTail && IsGpuDetileBytesPerElement(bytesPerElement) && IsGpuDetileEquation(eq) ? "GPU" : "CPU")}");
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}
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}
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}
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// GPU detile: for the 4/8/16-bytes/element base-mip case the backend can
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// deswizzle on the GPU (exact-XOR and block-table equations, including
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// block-compressed formats), so ship the raw tiled bytes + params rather
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// than paying the CPU detile. Everything else keeps the CPU path below.
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//
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// Arrayed textures are handled by the arrayed branch above (they package
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// every layer's tiled slice); this branch is the single-layer case.
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if (_gpuDetileEnabled && hasElementLayout && !baseMipInTail &&
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IsGpuDetileBytesPerElement(bytesPerElement) && !isArrayed)
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{
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var gpuDetileParams = GnmTiling.GetDetileParams(
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descriptor.TileMode, bytesPerElement, elementsWide, elementsHigh);
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if (IsGpuDetileEquation(gpuDetileParams.Equation) &&
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(long)elementsWide * elementsHigh * bytesPerElement <= source.Length)
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{
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texture = new GuestDrawTexture(
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descriptor.Address,
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descriptor.Width,
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descriptor.Height,
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descriptor.Format,
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descriptor.NumberType,
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[],
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IsFallback: false,
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IsStorage: isStorage,
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MipLevels: descriptor.MipLevels,
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MipLevel: mipLevel,
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BaseMipLevel: descriptor.ViewBaseLevel,
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ResourceMipLevels: descriptor.ResourceMipLevels,
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Pitch: sourceWidth,
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TileMode: descriptor.TileMode,
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DstSelect: descriptor.DstSelect,
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Sampler: ToGuestSampler(samplerDescriptor),
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WriteGeneration: hasWriteGeneration ? writeGeneration : -1,
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ArrayedView: isArrayed,
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TiledSource: source,
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Detile: gpuDetileParams);
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return true;
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}
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}
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var rgba = TryDetileTextureSource(
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descriptor,
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sourceWidth,
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