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Gpu runtime stalls (#410)
* [runtime] restore default GC mode * [cpu] add string leaf stubs * [ampr] allow concurrent reads * [bink] keep guest decode path * [kernel] streamline host memory access * [shader] add scalar memory fallback * [gpu] bound guest data pool * [gpu] reduce queue stalls * [video] stabilize guest resources * revert lock file
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@@ -45,11 +45,6 @@ internal static partial class Program
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[STAThread]
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private static int Main(string[] args)
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{
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// Avoid blocking full collections while guest and render threads are
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// running, and establish the GC mode before the runtime reserves the
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// fixed guest address-space window.
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System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.SustainedLowLatency;
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try
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{
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return Run(args);
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@@ -4,9 +4,9 @@
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"net10.0": {
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"Microsoft.NET.ILLink.Tasks": {
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"type": "Direct",
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"requested": "[10.0.8, )",
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"resolved": "10.0.8",
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"contentHash": "dVbSXGIFNR5nZcv2tOLoWI+a9T4jtFd77IYjuND+QVe360qWgAF7H0WtoopYhRw/+SgpGUTyrkrh+65+ClNnfw=="
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"requested": "[10.0.3, )",
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"resolved": "10.0.3",
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"contentHash": "0B6nZyCHWXnvmlB559oduOspVdNOnpNXPjhpWVMovLPAsDVG7A4jJR9rzECf67JUzxP8/ee/wA8clwIzJcWNFA=="
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},
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"Avalonia.Angle.Windows.Natives": {
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"type": "Transitive",
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