[Font] Implement sceFontGetVerticalLayout (#492)

Add sceFontGetVerticalLayout (NID: 3BrWWFU+4ts) to the Font module,
completing the vertical-text counterpart to the existing
GetHorizontalLayout. The SceFontVerticalLayout structure is three
floats (baseline, lineAdvance, decorationExtent) interpreted for
vertical writing such as CJK text rendered top-to-bottom.

- Write baseline=8.0f, lineAdvance=16.0f, decorationExtent=0.0f
- Validate output pointer and return INVALID_ARGUMENT on null
- Return MEMORY_FAULT when guest writes fail

Tests:
- GetVerticalLayout_WritesExactlyThreeFloats with sentinel guard
- GetVerticalLayout_NullBuffer_ReturnsInvalidArgument

NID sourced via: python scripts/aerolib_catalog.py lookup sceFontGetVerticalLayout

Co-authored-by: tru3 <tru3@tru3.com>
This commit is contained in:
h4sht
2026-07-21 17:18:16 +02:00
committed by GitHub
parent 4c8c67a3dd
commit 9be6f85ef0
2 changed files with 59 additions and 0 deletions
+31
View File
@@ -153,6 +153,37 @@ public static class FontExports
return SetSuccess(ctx);
}
[SysAbiExport(
Nid = "3BrWWFU+4ts",
ExportName = "sceFontGetVerticalLayout",
Target = Generation.Gen5,
LibraryName = "libSceFont")]
public static int GetVerticalLayout(CpuContext ctx)
{
var layoutAddress = ctx[CpuRegister.Rsi];
if (layoutAddress == 0)
{
return SetReturn(ctx, OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
// Baseline (horizontal offset), line advance, decoration extent.
// Mirrors the same three-float layout as GetHorizontalLayout, but
// interpreted for vertical writing (e.g. CJK text rendered top-to-bottom).
var values = new[] { 8.0f, 16.0f, 0.0f };
for (var index = 0; index < values.Length; index++)
{
if (!TryWriteUInt32(
ctx,
layoutAddress + (ulong)(index * sizeof(float)),
BitConverter.SingleToUInt32Bits(values[index])))
{
return SetReturn(ctx, OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
}
return SetSuccess(ctx);
}
[SysAbiExport(
Nid = "cKYtVmeSTcw",
ExportName = "sceFontOpenFontSet",