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Fixes a Mutex Issue Preventing Some UE Titles From Booting (#451)
* Optimize guest import, memory, and pthread hot paths * Fix UE adaptive mutex self-lock handling
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@@ -530,9 +530,12 @@ public sealed partial class DirectExecutionBackend
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{
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GuestThreadExecution.RestoreImportCallFrame(previousImportCallFrame);
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}
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DeliverPendingGuestExceptionAtSafePoint(
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cpuContext,
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CaptureImportBoundaryContinuation(cpuContext, argPackPtr, num7));
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if (Volatile.Read(ref _pendingGuestExceptionCount) != 0)
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{
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DeliverPendingGuestExceptionAtSafePoint(
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cpuContext,
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CaptureImportBoundaryContinuation(cpuContext, argPackPtr, num7));
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}
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StoreImportVectorReturn(cpuContext, argPackPtr);
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if (dispatchResolved &&
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orbisGen2Result == OrbisGen2Result.ORBIS_GEN2_OK &&
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@@ -1326,9 +1329,12 @@ public sealed partial class DirectExecutionBackend
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GuestThreadExecution.RestoreImportCallFrame(previousImportCallFrame);
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}
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}
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DeliverPendingGuestExceptionAtSafePoint(
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cpuContext,
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CaptureImportBoundaryContinuation(cpuContext, argPackPtr, returnRip));
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if (Volatile.Read(ref _pendingGuestExceptionCount) != 0)
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{
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DeliverPendingGuestExceptionAtSafePoint(
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cpuContext,
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CaptureImportBoundaryContinuation(cpuContext, argPackPtr, returnRip));
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}
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StoreImportVectorReturn(cpuContext, argPackPtr);
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if (returnValue != (int)OrbisGen2Result.ORBIS_GEN2_OK)
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