[video] added sdl window and host display plumbing

This commit is contained in:
ParantezTech
2026-07-28 01:05:42 +03:00
parent 5181df82c8
commit 8c0df4b371
17 changed files with 2925 additions and 1546 deletions
@@ -1,8 +1,6 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SharpEmu.HLE;
using SharpEmu.Libs.VideoOut;
using SharpEmu.ShaderCompiler;
@@ -11,28 +9,12 @@ using SharpEmu.ShaderCompiler.Metal;
namespace SharpEmu.Libs.Gpu.Metal;
/// <summary>
/// The Metal presenter: an AppKit window hosting a CAMetalLayer. A CADisplayLink
/// requested from the content view drives <see cref="RenderFrame"/> in sync with the
/// display refresh, on the main run loop — the loop whose Core Animation observer
/// commits presented drawables to the window server, so it must be a real running
/// run loop (a hand-pumped event drain never fires that observer and the window
/// stays black). Everything AppKit runs on the process main thread via
/// <see cref="HostMainThread"/> (AppKit traps off-main), which the CLI parks for us.
/// The Metal presenter uses SDL for its host window, events and input, then renders
/// into the CAMetalLayer owned by SDL's Metal view. Windowing and input therefore
/// share the Vulkan path while all Metal command encoding remains native.
/// </summary>
internal static partial class MetalVideoPresenter
{
private const uint DefaultWindowWidth = 1280;
private const uint DefaultWindowHeight = 720;
// NSWindow style: Titled | Closable | Miniaturizable | Resizable. Resizable
// both lets the user drag the window edges and turns the green zoom button
// into the full-screen toggle (paired with the collection behavior below).
private const nuint WindowStyleMask = 1 | 2 | 4 | 8;
// NSWindowCollectionBehaviorFullScreenPrimary: opt this window into native
// full-screen, so the green button enters full-screen rather than zooming.
private const nuint FullScreenPrimaryBehavior = 1 << 7;
private const nuint BackingStoreBuffered = 2;
private const nuint PixelFormatBgra8Unorm = (nuint)MtlPixelFormat.Bgra8Unorm;
private const nuint LoadActionLoad = 1;
private const nuint LoadActionClear = 2;
@@ -69,17 +51,14 @@ internal static partial class MetalVideoPresenter
private static readonly byte[] _overlayPixels =
new byte[PerfOverlay.PanelWidth * PerfOverlay.PanelHeight * 4];
// Presenter objects and per-frame present state, shared between window setup
// and the display-link RenderFrame callback (both on the main thread).
// Presenter objects and per-frame present state, all used on the SDL host thread.
private static nint _device;
private static nint _commandQueue;
private static nint _metalLayer;
private static nint _presentPipeline;
private static nint _presentSampler;
private static nint _window;
private static nint _application;
private static nint _renderTimer;
private static nint _renderTimerTarget;
private static SdlHostWindow? _hostWindow;
private static HostVideoOptions _videoOptions = HostVideoOptions.Default;
private static double _drawableWidth;
private static double _drawableHeight;
private static nint _frameTexture;
@@ -91,10 +70,23 @@ internal static partial class MetalVideoPresenter
private static nint _ownedVersionTexture;
private static ulong _presentGuestAddress;
private static long _presentedSequence = -1;
private static bool _userClosed;
private static uint _windowWidth;
private static uint _windowHeight;
public static bool TryConfigureVideo(HostVideoOptions options)
{
lock (_gate)
{
if (_thread is not null)
{
return false;
}
_videoOptions = options.Normalize();
return true;
}
}
public static void EnsureStarted(uint width, uint height)
{
if (width == 0 || height == 0)
@@ -183,6 +175,7 @@ internal static partial class MetalVideoPresenter
public static void RequestClose()
{
Volatile.Write(ref _closeRequested, true);
Volatile.Read(ref _hostWindow)?.Close();
}
private static void StartPresenterLocked()
@@ -247,33 +240,23 @@ internal static partial class MetalVideoPresenter
VideoOutExports.SetSelectedGpuName(deviceName);
}
// Fixed window like the Vulkan presenter: guest frames letterbox into
// it. Sizing the window from the guest's display mode (4K) exceeds the
// screen — macOS clamps the window while the layer keeps the requested
// geometry, leaving the visible region showing nothing but clear.
const uint width = DefaultWindowWidth;
const uint height = DefaultWindowHeight;
HostVideoOptions videoOptions;
lock (_gate)
{
videoOptions = _videoOptions;
}
using var hostWindow = new SdlHostWindow(
VideoOutExports.GetWindowTitle(),
videoOptions,
SdlGraphicsApi.Metal,
ToggleMetalPerformanceHud);
Volatile.Write(ref _hostWindow, hostWindow);
var setupPool = MetalNative.objc_autoreleasePoolPush();
try
{
_application = MetalNative.Send(
MetalNative.Class("NSApplication"), MetalNative.Selector("sharedApplication"));
// NSApplicationActivationPolicyRegular: dock icon + key window like any app.
MetalNative.Send(_application, MetalNative.Selector("setActivationPolicy:"), 0);
MetalNative.SendVoid(_application, MetalNative.Selector("finishLaunching"));
_window = CreateWindow(width, height);
// Swap in the key-capturing view before the metal layer attaches so
// the layer lands on the input-aware content view.
var keyView = MetalNative.SendInitFrame(
MetalNative.Send(CreateKeyViewClass(), MetalNative.Selector("alloc")),
MetalNative.Selector("initWithFrame:"),
new CGRect { X = 0, Y = 0, Width = width, Height = height });
MetalNative.SendVoid(_window, MetalNative.Selector("setContentView:"), keyView);
_metalLayer = CreateLayer(_device, _window, out _drawableWidth, out _drawableHeight);
_metalLayer = hostWindow.CreateMetalLayer();
ConfigureMetalLayer(_device, _metalLayer);
_commandQueue = MetalNative.Send(_device, MetalNative.Selector("newCommandQueue"));
if (!TryCreatePresentPipeline(_device, out _presentPipeline, out var pipelineError))
{
@@ -282,31 +265,7 @@ internal static partial class MetalVideoPresenter
}
_presentSampler = CreateLinearSampler(_device);
MetalNative.SendVoid(_window, MetalNative.Selector("makeKeyAndOrderFront:"), 0);
MetalNative.SendVoidBool(
_application, MetalNative.Selector("activateIgnoringOtherApps:"), true);
MetalNative.SendVoid(_window, MetalNative.Selector("makeFirstResponder:"), keyView);
MetalHostInput.Attach();
// A repeating NSTimer on this (main) run loop fires onFrame: at the
// display rate. CADisplayLink (NSView.displayLinkWithTarget:selector:)
// is the natural choice but its callback never fires under the x86-64
// Rosetta process this emulator runs as — proven in isolation against
// a bare AppKit harness, where a timer fires and composites and the
// display link does not. nextDrawable still throttles presentation to
// the display, so the timer only needs to keep up, not pace precisely.
_renderTimerTarget = CreateRenderTimerTarget();
_renderTimer = MetalNative.Send(
MetalNative.SendTimer(
MetalNative.Class("NSTimer"),
MetalNative.Selector("scheduledTimerWithTimeInterval:target:selector:userInfo:repeats:"),
1.0 / 60.0,
_renderTimerTarget,
MetalNative.Selector("onFrame:"),
0,
repeats: true),
MetalNative.Selector("retain"));
SyncDrawableSizeToLayer();
}
finally
{
@@ -314,25 +273,20 @@ internal static partial class MetalVideoPresenter
}
Console.Error.WriteLine("[LOADER][INFO] Metal VideoOut presenter started.");
// [NSApp run] runs the main run loop (its Core Animation observer commits
// presented drawables to the window server) AND fully activates the app,
// which a bare CFRunLoopRun does not — the CADisplayLink is only serviced
// once the app is running, and NSApp dispatches window events itself.
// Returns once RenderFrame stops it.
MetalNative.SendVoid(_application, MetalNative.Selector("run"));
var closePool = MetalNative.objc_autoreleasePoolPush();
try
{
MetalNative.SendVoid(_window, MetalNative.Selector("close"));
hostWindow.Run(
static () => { },
static _ => RenderFrameSafely(),
static () => { });
}
finally
{
MetalNative.objc_autoreleasePoolPop(closePool);
Volatile.Write(ref _hostWindow, null);
_metalLayer = 0;
}
if (_userClosed)
if (hostWindow.ClosedByUser)
{
Console.Error.WriteLine(
"[LOADER][WARN] Metal VideoOut window closed; requesting emulator shutdown.");
@@ -340,115 +294,8 @@ internal static partial class MetalVideoPresenter
}
}
/// <summary>
/// An NSView subclass that records key events for pad emulation. Overriding
/// keyDown:/keyUp: (instead of an event monitor) needs no ObjC blocks, and
/// swallowing the events also silences the system alert beep AppKit plays
/// for unhandled keys. Registered once per process.
/// </summary>
private static unsafe nint CreateKeyViewClass()
{
var cls = MetalNative.objc_allocateClassPair(
MetalNative.Class("NSView"), "SharpEmuMetalView", 0);
if (cls == 0)
{
return MetalNative.Class("SharpEmuMetalView");
}
var keyDown = (nint)(delegate* unmanaged[Cdecl]<nint, nint, nint, void>)&OnKeyDown;
MetalNative.class_addMethod(cls, MetalNative.Selector("keyDown:"), keyDown, "v@:@");
var keyUp = (nint)(delegate* unmanaged[Cdecl]<nint, nint, nint, void>)&OnKeyUp;
MetalNative.class_addMethod(cls, MetalNative.Selector("keyUp:"), keyUp, "v@:@");
// Command-modified keys never reach keyDown: — AppKit routes them through
// performKeyEquivalent:, so Cmd+F1 (Metal Performance HUD) hooks in here.
var keyEquivalent = (nint)(delegate* unmanaged[Cdecl]<nint, nint, nint, byte>)&OnPerformKeyEquivalent;
MetalNative.class_addMethod(
cls, MetalNative.Selector("performKeyEquivalent:"), keyEquivalent, "c@:@");
// First responder status is what routes key events to this view.
var accepts = (nint)(delegate* unmanaged[Cdecl]<nint, nint, byte>)&AcceptsFirstResponder;
MetalNative.class_addMethod(
cls, MetalNative.Selector("acceptsFirstResponder"), accepts, "c@:");
MetalNative.objc_registerClassPair(cls);
return cls;
}
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvCdecl)])]
private static void OnKeyDown(nint self, nint cmd, nint nsEvent)
{
try
{
var keyCode = (ushort)(MetalNative.Send(nsEvent, MetalNative.Selector("keyCode")) & 0xFFFF);
var isRepeat = MetalNative.SendBool(nsEvent, MetalNative.Selector("isARepeat"));
// Function keys can arrive here even with Command held (AppKit only
// reroutes some chords through the key-equivalent path), so catch
// Cmd+F1 in both places — and keep it away from MetalHostInput so it
// never toggles the plain-F1 perf overlay.
var modifiers = (ulong)MetalNative.Send(nsEvent, MetalNative.Selector("modifierFlags"));
if (keyCode == KeyCodeF1 && (modifiers & NsEventModifierFlagCommand) != 0)
{
if (!isRepeat)
{
ToggleMetalPerformanceHud();
}
return;
}
MetalHostInput.KeyDown(keyCode, isRepeat);
}
catch (Exception exception)
{
Console.Error.WriteLine($"[LOADER][WARN] Metal key-down handler failed: {exception.Message}");
}
}
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvCdecl)])]
private static void OnKeyUp(nint self, nint cmd, nint nsEvent)
{
try
{
var keyCode = (ushort)(MetalNative.Send(nsEvent, MetalNative.Selector("keyCode")) & 0xFFFF);
MetalHostInput.KeyUp(keyCode);
}
catch (Exception exception)
{
Console.Error.WriteLine($"[LOADER][WARN] Metal key-up handler failed: {exception.Message}");
}
}
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvCdecl)])]
private static byte AcceptsFirstResponder(nint self, nint cmd) => 1;
private const ushort KeyCodeF1 = 0x7A;
private const ulong NsEventModifierFlagCommand = 1UL << 20;
private static bool _metalHudVisible;
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvCdecl)])]
private static byte OnPerformKeyEquivalent(nint self, nint cmd, nint nsEvent)
{
try
{
var keyCode = (ushort)(MetalNative.Send(nsEvent, MetalNative.Selector("keyCode")) & 0xFFFF);
var modifiers = (ulong)MetalNative.Send(nsEvent, MetalNative.Selector("modifierFlags"));
if (keyCode == KeyCodeF1 && (modifiers & NsEventModifierFlagCommand) != 0)
{
if (!MetalNative.SendBool(nsEvent, MetalNative.Selector("isARepeat")))
{
ToggleMetalPerformanceHud();
}
return 1; // handled: no system beep, no further routing
}
}
catch (Exception exception)
{
Console.Error.WriteLine($"[LOADER][WARN] Metal key-equivalent handler failed: {exception.Message}");
}
return 0;
}
/// <summary>
/// Cmd+F1: Apple's Metal Performance HUD on the CAMetalLayer (plain F1 keeps
/// the built-in CPU-rasterized perf overlay). Configured per Apple's
@@ -456,7 +303,7 @@ internal static partial class MetalVideoPresenter
/// mode=default|disabled and logging=default, plus any MTL_HUD_* environment
/// keys directly in the dictionary — all three HUD flags (enabled, per-frame
/// logging, shader-compile logging) ride in one property set. Runs on the
/// AppKit main thread (the key-equivalent path), same thread as the render loop.
/// SDL host thread, the same thread as the render loop.
/// </summary>
private static void ToggleMetalPerformanceHud()
{
@@ -508,33 +355,13 @@ internal static partial class MetalVideoPresenter
$"[LOADER][INFO] Metal Performance HUD {(_metalHudVisible ? "shown" : "hidden")} (Cmd+F1).");
}
private static unsafe nint CreateRenderTimerTarget()
/// <summary>The SDL host loop drains guest work continuously. The method
/// remains as the enqueue-side hook used by guest image synchronization.</summary>
internal static void ScheduleGuestWorkDrain()
{
// A minimal NSObject subclass whose onFrame: is our unmanaged callback —
// the dependency-free way to hand a target/selector to NSTimer without a
// binding library. Registered once per process.
var cls = MetalNative.objc_allocateClassPair(
MetalNative.Class("NSObject"), "SharpEmuRenderTimerTarget", 0);
if (cls != 0)
{
var imp = (nint)(delegate* unmanaged[Cdecl]<nint, nint, nint, void>)&OnRenderTimer;
// "v@:@": void return, self, _cmd, one object argument (the timer).
MetalNative.class_addMethod(cls, MetalNative.Selector("onFrame:"), imp, "v@:@");
var wakeImp = (nint)(delegate* unmanaged[Cdecl]<nint, nint, nint, void>)&OnGuestWorkWake;
MetalNative.class_addMethod(cls, MetalNative.Selector("onGuestWork:"), wakeImp, "v@:@");
MetalNative.objc_registerClassPair(cls);
}
else
{
cls = MetalNative.Class("SharpEmuRenderTimerTarget");
}
return MetalNative.Send(
MetalNative.Send(cls, MetalNative.Selector("alloc")), MetalNative.Selector("init"));
}
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvCdecl)])]
private static void OnRenderTimer(nint self, nint cmd, nint timer)
private static void RenderFrameSafely()
{
try
{
@@ -546,78 +373,13 @@ internal static partial class MetalVideoPresenter
}
}
/// <summary>Set while an onGuestWork: wake is scheduled on the main run
/// loop; coalesces enqueue-side wake requests to one in-flight message.</summary>
private static int _guestWorkWakeScheduled;
/// <summary>Wakes the main run loop to drain guest work now instead of at
/// the next render tick. Guest submit→wait round-trips (release-mem labels,
/// CPU-visible write-backs) otherwise cost a full frame interval each —
/// games that chain several per frame crawl at a fraction of the display
/// rate. Safe from any thread; no-op until the presenter starts.</summary>
internal static void ScheduleGuestWorkDrain()
{
if (Interlocked.CompareExchange(ref _guestWorkWakeScheduled, 1, 0) != 0)
{
return;
}
var target = _renderTimerTarget;
if (target == 0)
{
Volatile.Write(ref _guestWorkWakeScheduled, 0);
return;
}
MetalNative.SendVoidPerformSelector(
target,
MetalNative.Selector("performSelectorOnMainThread:withObject:waitUntilDone:"),
MetalNative.Selector("onGuestWork:"),
0,
waitUntilDone: false);
}
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvCdecl)])]
private static void OnGuestWorkWake(nint self, nint cmd, nint argument)
{
Volatile.Write(ref _guestWorkWakeScheduled, 0);
if (_device == 0 || _commandQueue == 0 || Volatile.Read(ref _closeRequested))
{
return;
}
var pool = MetalNative.objc_autoreleasePoolPush();
try
{
DrainGuestWork(_device, _commandQueue);
}
catch (Exception exception)
{
Console.Error.WriteLine($"[LOADER][ERROR] Metal guest work wake failed: {exception}");
}
finally
{
MetalNative.objc_autoreleasePoolPop(pool);
}
}
private static void RenderFrame()
{
MetalHostInput.PumpAutoKeys();
var pool = MetalNative.objc_autoreleasePoolPush();
try
{
// NSApp.run dispatches window events itself, so there is no manual
// event drain here.
var visible = MetalNative.SendBool(_window, MetalNative.Selector("isVisible"));
if (Volatile.Read(ref _closeRequested) || !visible)
if (Volatile.Read(ref _closeRequested))
{
_userClosed = !visible && !Volatile.Read(ref _closeRequested);
MetalNative.SendVoid(_renderTimer, MetalNative.Selector("invalidate"));
// Stop both the AppKit loop and the underlying CFRunLoop so
// [NSApp run] returns.
MetalNative.SendVoid(_application, MetalNative.Selector("stop:"), 0);
MetalNative.CFRunLoopStop(MetalNative.CFRunLoopGetMain());
return;
}
@@ -715,8 +477,7 @@ internal static partial class MetalVideoPresenter
if (!string.Equals(title, _lastWindowTitle, StringComparison.Ordinal))
{
_lastWindowTitle = title;
MetalNative.SendVoid(
_window, MetalNative.Selector("setTitle:"), MetalNative.NsString(title));
Volatile.Read(ref _hostWindow)?.SetTitle(title);
}
}
@@ -725,8 +486,20 @@ internal static partial class MetalVideoPresenter
// for a drawable, or nextDrawable keeps handing back the original
// resolution and Core Animation stretches it (blurry, mis-scaled
// overlay). No-op when the size is unchanged, i.e. almost every tick.
var hostWindow = Volatile.Read(ref _hostWindow);
if (hostWindow?.ConsumeSurfaceRestore() == true)
{
_drawableWidth = 0;
_drawableHeight = 0;
}
SyncDrawableSizeToLayer();
if (hostWindow?.IsMinimized == true)
{
return;
}
var drawable = MetalNative.Send(_metalLayer, MetalNative.Selector("nextDrawable"));
if (drawable == 0)
{
@@ -846,43 +619,33 @@ internal static partial class MetalVideoPresenter
3);
}
private static nint CreateWindow(uint width, uint height)
private static void ConfigureMetalLayer(nint device, nint layer)
{
var window = MetalNative.SendInitWindow(
MetalNative.Send(MetalNative.Class("NSWindow"), MetalNative.Selector("alloc")),
MetalNative.Selector("initWithContentRect:styleMask:backing:defer:"),
new CGRect { X = 0, Y = 0, Width = width, Height = height },
WindowStyleMask,
BackingStoreBuffered,
defer: false);
// The presenter owns the handle; AppKit must not free it on user close.
MetalNative.SendVoidBool(window, MetalNative.Selector("setReleasedWhenClosed:"), false);
MetalNative.Send(
window, MetalNative.Selector("setCollectionBehavior:"), (nint)FullScreenPrimaryBehavior);
MetalNative.SendVoid(
window,
MetalNative.Selector("setTitle:"),
MetalNative.NsString(VideoOutExports.GetWindowTitle()));
MetalNative.SendVoid(window, MetalNative.Selector("center"));
// makeKeyAndOrderFront happens after the metal layer is attached.
return window;
MetalNative.SendVoid(layer, MetalNative.Selector("setDevice:"), device);
MetalNative.Send(layer, MetalNative.Selector("setPixelFormat:"), (nint)PixelFormatBgra8Unorm);
MetalNative.SendVoidBool(layer, MetalNative.Selector("setOpaque:"), true);
MetalNative.SendVoidBool(layer, MetalNative.Selector("setFramebufferOnly:"), true);
var setDisplaySync = MetalNative.Selector("setDisplaySyncEnabled:");
if (MetalNative.SendBool(layer, MetalNative.Selector("respondsToSelector:"), setDisplaySync))
{
MetalNative.SendVoidBool(layer, setDisplaySync, _videoOptions.VSync);
}
}
/// <summary>Keeps the CAMetalLayer's drawable size (pixels) matched to its
/// current bounds (points) × scale as the window resizes or moves between
/// displays. CAMetalLayer never updates drawableSize on its own, even as a
/// view's backing layer, so the render loop drives it.</summary>
/// <summary>Keeps the SDL-owned CAMetalLayer drawable in host pixels as the
/// window resizes or moves between displays with different scale factors.</summary>
private static void SyncDrawableSizeToLayer()
{
MetalNative.SendStretRect(out var bounds, _metalLayer, MetalNative.Selector("bounds"));
var scale = MetalNative.SendDouble(_metalLayer, MetalNative.Selector("contentsScale"));
if (scale <= 0)
var hostWindow = Volatile.Read(ref _hostWindow);
if (hostWindow is null || _metalLayer == 0)
{
scale = 1;
return;
}
var width = Math.Max(1, Math.Round(bounds.Width * scale));
var height = Math.Max(1, Math.Round(bounds.Height * scale));
var pixelSize = hostWindow.PixelSize;
var width = (double)pixelSize.Width;
var height = (double)pixelSize.Height;
if (width == _drawableWidth && height == _drawableHeight)
{
return;
@@ -896,57 +659,6 @@ internal static partial class MetalVideoPresenter
new CGSize { Width = width, Height = height });
}
private static nint CreateLayer(nint device, nint window, out double drawableWidth, out double drawableHeight)
{
var contentView = MetalNative.Send(window, MetalNative.Selector("contentView"));
var scale = MetalNative.SendDouble(window, MetalNative.Selector("backingScaleFactor"));
if (scale <= 0)
{
scale = 1;
}
const uint width = DefaultWindowWidth;
const uint height = DefaultWindowHeight;
drawableWidth = width * scale;
drawableHeight = height * scale;
var layer = MetalNative.Send(
MetalNative.Send(MetalNative.Class("CAMetalLayer"), MetalNative.Selector("alloc")),
MetalNative.Selector("init"));
MetalNative.SendVoid(layer, MetalNative.Selector("setDevice:"), device);
MetalNative.Send(layer, MetalNative.Selector("setPixelFormat:"), (nint)PixelFormatBgra8Unorm);
// A Core Animation layer composites with its alpha channel by default, so
// a presented frame whose guest alpha is zero would show through as the
// window background (black). The presenter output is a finished opaque
// frame; mark the layer opaque so alpha never reaches the compositor.
MetalNative.SendVoidBool(layer, MetalNative.Selector("setOpaque:"), true);
MetalNative.SendVoidBool(layer, MetalNative.Selector("setFramebufferOnly:"), true);
MetalNative.SendVoidDouble(layer, MetalNative.Selector("setContentsScale:"), scale);
MetalNative.SendVoidSize(
layer,
MetalNative.Selector("setDrawableSize:"),
new CGSize { Width = drawableWidth, Height = drawableHeight });
// A manually created layer defaults to a zero-size frame, and a hosted
// layer's geometry is the caller's job: without this the presenter
// happily presents every drawable into a layer with no on-screen
// extent — a permanently black window.
MetalNative.SendVoidRect(
layer,
MetalNative.Selector("setFrame:"),
new CGRect { X = 0, Y = 0, Width = width, Height = height });
// wantsLayer FIRST, then the layer: that makes the metal layer the
// view's AppKit-managed BACKING layer (geometry and window-server
// commits handled by AppKit) — the SDL/GLFW pattern. The reverse order
// creates a layer-hosting view whose tree the app must commit itself,
// which never composites under a manually pumped run loop.
MetalNative.SendVoidBool(contentView, MetalNative.Selector("setWantsLayer:"), true);
MetalNative.SendVoid(contentView, MetalNative.Selector("setLayer:"), layer);
MetalNative.SendVoid(MetalNative.Class("CATransaction"), MetalNative.Selector("flush"));
return layer;
}
private static bool TryCreatePresentPipeline(nint device, out nint pipeline, out string error)
{
pipeline = 0;
@@ -1105,10 +817,24 @@ internal static partial class MetalVideoPresenter
{
MetalNative.SendVoid(encoder, MetalNative.Selector("setRenderPipelineState:"), pipeline);
// Aspect-fit letterbox: scale the frame into the drawable via the viewport.
var scale = Math.Min(drawableWidth / frameWidth, drawableHeight / frameHeight);
var viewportWidth = frameWidth * scale;
var viewportHeight = frameHeight * scale;
var scaleX = drawableWidth / frameWidth;
var scaleY = drawableHeight / frameHeight;
var viewportWidth = drawableWidth;
var viewportHeight = drawableHeight;
if (_videoOptions.ScalingMode != HostScalingMode.Stretch)
{
var scale = _videoOptions.ScalingMode == HostScalingMode.Cover
? Math.Max(scaleX, scaleY)
: Math.Min(scaleX, scaleY);
if (_videoOptions.ScalingMode == HostScalingMode.Integer && scale >= 1)
{
scale = Math.Floor(scale);
}
viewportWidth = frameWidth * scale;
viewportHeight = frameHeight * scale;
}
MetalNative.SendVoidViewport(
encoder,
MetalNative.Selector("setViewport:"),