mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-30 22:49:53 +08:00
Add per-game launch overrides (log level, import-trace limit, strict dynlib resolution, log-to-file, and SHARPEMU_* environment toggles) with three-tier resolution (per-game override -> global preference -> built-in default), stored one file per game at user/custom_configs/<titleId>.json. Editable from a new "Game settings..." context-menu dialog. Introduce a shared SettingRow control and adopt it across the Options page and the per-game dialog so the two read as one app. Fully localized (reusing the existing Options.* keys), with the actions pinned in the dialog footer.
This commit is contained in:
@@ -126,6 +126,13 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</MenuItem.Icon>
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</MenuItem>
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<Separator />
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<MenuItem x:Name="CtxGameSettings" Header="Game settings…">
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<MenuItem.Icon>
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<TextBlock Text="⚙" FontSize="13" Foreground="{StaticResource MutedBrush}"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</MenuItem.Icon>
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</MenuItem>
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<Separator />
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<MenuItem x:Name="CtxRemove" Header="Remove from library"
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Foreground="{StaticResource DangerHoverBrush}">
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<MenuItem.Icon>
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@@ -199,27 +206,19 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<StackPanel Spacing="14">
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<TextBlock x:Name="EmulationSectionTitle" Classes="sectionTitle" Text="EMULATION" />
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="CpuEngineLabel" Text="CPU engine" FontSize="13" />
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<TextBlock x:Name="CpuEngineDesc" Text="Execution engine used to run game code."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ComboBox Grid.Column="1" x:Name="CpuEngineBox" Width="160" SelectedIndex="0"
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<local:SettingRow x:Name="CpuEngineRow" Label="CPU engine"
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Description="Execution engine used to run game code.">
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<ComboBox x:Name="CpuEngineBox" Width="160" SelectedIndex="0"
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VerticalAlignment="Center" CornerRadius="8">
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<ComboBoxItem x:Name="CpuEngineNativeItem" Content="Native" />
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</ComboBox>
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="StrictLabel" Text="Strict dynlib resolution" FontSize="13" />
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<TextBlock x:Name="StrictDesc" Text="Fail the launch when an imported symbol cannot be resolved."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="StrictToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="StrictRow" Label="Strict dynlib resolution"
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Description="Fail the launch when an imported symbol cannot be resolved.">
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<ToggleSwitch x:Name="StrictToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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</StackPanel>
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</Border>
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@@ -227,13 +226,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<StackPanel Spacing="14">
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<TextBlock x:Name="LoggingSectionTitle" Classes="sectionTitle" Text="LOGGING" />
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="LogLevelLabel" Text="Log level" FontSize="13" />
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<TextBlock x:Name="LogLevelDesc" Text="Verbosity of the emulator console output."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ComboBox Grid.Column="1" x:Name="LogLevelBox" Width="160" SelectedIndex="2"
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<local:SettingRow x:Name="LogLevelRow" Label="Log level"
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Description="Verbosity of the emulator console output.">
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<ComboBox x:Name="LogLevelBox" Width="160" SelectedIndex="2"
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VerticalAlignment="Center" CornerRadius="8">
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<ComboBoxItem x:Name="LogLevelTraceItem" Content="Trace" />
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<ComboBoxItem x:Name="LogLevelDebugItem" Content="Debug" />
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@@ -242,49 +237,32 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<ComboBoxItem x:Name="LogLevelErrorItem" Content="Error" />
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<ComboBoxItem x:Name="LogLevelCriticalItem" Content="Critical" />
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</ComboBox>
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="TraceImportsLabel" Text="Import trace limit" FontSize="13" />
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<TextBlock x:Name="TraceImportsDesc" Text="Trace the first N imports per module (0 = off)."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<NumericUpDown Grid.Column="1" x:Name="TraceImportsBox" Width="160" Minimum="0"
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<local:SettingRow x:Name="TraceImportsRow" Label="Import trace limit"
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Description="Trace the first N imports per module (0 = off).">
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<NumericUpDown x:Name="TraceImportsBox" Width="160" Minimum="0"
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Maximum="4096" Increment="16" Value="0" FormatString="0"
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VerticalAlignment="Center" CornerRadius="8" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="LogToFileLabel" Text="Log to file" FontSize="13" />
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<TextBlock x:Name="LogToFileDesc" Text="Mirror emulator output to a log file."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="LogToFileToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="LogToFileRow" Label="Log to file"
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Description="Mirror emulator output to a log file.">
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<ToggleSwitch x:Name="LogToFileToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="LogFilePathLabel" Text="Log file path" FontSize="13" />
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<TextBlock x:Name="LogFilePathText" Text="No custom path"
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<Button Grid.Column="1" x:Name="SelectLogFilePathButton" Classes="ghost" Content="Select…"
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<local:SettingRow x:Name="LogFilePathRow" Label="Log file path"
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Description="No custom path">
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<Button x:Name="SelectLogFilePathButton" Classes="ghost" Content="Select…"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="OverrideLogFileLabel" Text="Override log file" FontSize="13" />
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<TextBlock x:Name="OverrideLogFileDesc"
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Text="Use the exact file path instead of appending title ID and timestamp."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="OverrideLogFileToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="OverrideLogFileRow" Label="Override log file"
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Description="Use the exact file path instead of appending title ID and timestamp.">
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<ToggleSwitch x:Name="OverrideLogFileToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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</StackPanel>
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</Border>
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@@ -292,47 +270,30 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<StackPanel Spacing="14">
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<TextBlock x:Name="LauncherSectionTitle" Classes="sectionTitle" Text="LAUNCHER" />
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="LanguageLabel" Text="Emulator language" FontSize="13" />
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<TextBlock x:Name="LanguageDesc"
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Text="Language used throughout the launcher. Applies immediately."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ComboBox Grid.Column="1" x:Name="LanguageBox" Width="160"
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<local:SettingRow x:Name="LanguageRow" Label="Emulator language"
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Description="Language used throughout the launcher. Applies immediately.">
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<ComboBox x:Name="LanguageBox" Width="160"
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VerticalAlignment="Center" CornerRadius="8"
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DisplayMemberBinding="{Binding NativeName}" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="TitleMusicLabel" Text="Title music" FontSize="13" />
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<TextBlock x:Name="TitleMusicDesc" Text="Loop the selected game's preview music in the library."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="TitleMusicToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="TitleMusicRow" Label="Title music"
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Description="Loop the selected game's preview music in the library.">
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<ToggleSwitch x:Name="TitleMusicToggle" OnContent="On" OffContent="Off"
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IsChecked="True" VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="DiscordLabel" Text="Discord presence" FontSize="13" />
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<TextBlock x:Name="DiscordDesc" Text="Show the running game on your Discord profile."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="DiscordToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="DiscordRow" Label="Discord presence"
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Description="Show the running game on your Discord profile.">
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<ToggleSwitch x:Name="DiscordToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock x:Name="AutoUpdateLabel" Text="Check for updates on startup" FontSize="13" />
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<TextBlock x:Name="AutoUpdateDesc" Text="Checks GitHub without delaying startup."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="AutoUpdateToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="AutoUpdateRow" Label="Check for updates on startup"
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Description="Checks GitHub without delaying startup.">
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<ToggleSwitch x:Name="AutoUpdateToggle" OnContent="On" OffContent="Off"
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IsChecked="True" VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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</StackPanel>
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</Border>
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<Border Classes="card">
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@@ -450,93 +411,53 @@ SPDX-License-Identifier: GPL-2.0-or-later
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Text="Switches passed to the emulator as environment variables at launch."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_BTHID_UNAVAILABLE" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvBthidDesc"
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Text="Report Bluetooth HID as unavailable for titles whose wheel/FFB middleware polls forever. Leave off normally. Some titles freeze when init fails."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvBthidToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvBthidRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_BTHID_UNAVAILABLE"
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Description="Report Bluetooth HID as unavailable for titles whose wheel/FFB middleware polls forever. Leave off normally. Some titles freeze when init fails.">
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<ToggleSwitch x:Name="EnvBthidToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_DISABLE_IMPORT_LOOP_GUARD" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvLoopGuardDesc"
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Text="Do not force quit titles that repeat the same call for too long. Try this when a game exits on its own while loading."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvLoopGuardToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvLoopGuardRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_DISABLE_IMPORT_LOOP_GUARD"
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Description="Do not force quit titles that repeat the same call for too long. Try this when a game exits on its own while loading.">
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<ToggleSwitch x:Name="EnvLoopGuardToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_WRITABLE_APP0" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvWritableApp0Desc"
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Text="Allow titles to create and write files inside their install folder. Needed by unpackaged dumps that write their save or config data under /app0."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvWritableApp0Toggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvWritableApp0Row" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_WRITABLE_APP0"
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Description="Allow titles to create and write files inside their install folder. Needed by unpackaged dumps that write their save or config data under /app0.">
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<ToggleSwitch x:Name="EnvWritableApp0Toggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_VK_VALIDATION" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvVkValidationDesc"
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Text="Enable Vulkan validation layers for GPU debugging. Slow. Requires the Vulkan SDK to be installed."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvVkValidationToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvVkValidationRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_VK_VALIDATION"
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Description="Enable Vulkan validation layers for GPU debugging. Slow. Requires the Vulkan SDK to be installed.">
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<ToggleSwitch x:Name="EnvVkValidationToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_DUMP_SPIRV" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvDumpSpirvDesc"
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Text="Dump AGC shaders and their SPIR-V translations to the shader-dumps folder. Use when reporting shader or rendering bugs."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvDumpSpirvToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvDumpSpirvRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_DUMP_SPIRV"
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Description="Dump AGC shaders and their SPIR-V translations to the shader-dumps folder. Use when reporting shader or rendering bugs.">
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<ToggleSwitch x:Name="EnvDumpSpirvToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_LOG_DIRECT_MEMORY" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvLogDirectMemoryDesc"
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Text="Log direct memory allocations and failures to the console. Use when a game aborts or exits during boot."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvLogDirectMemoryToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvLogDirectMemoryRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_LOG_DIRECT_MEMORY"
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Description="Log direct memory allocations and failures to the console. Use when a game aborts or exits during boot.">
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<ToggleSwitch x:Name="EnvLogDirectMemoryToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_LOG_IO" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvLogIoDesc"
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Text="Log file open, read, and path-resolve activity to the console. Use when a game cannot find its data files during boot."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvLogIoToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvLogIoRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_LOG_IO"
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Description="Log file open, read, and path-resolve activity to the console. Use when a game cannot find its data files during boot.">
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<ToggleSwitch x:Name="EnvLogIoToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
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<TextBlock Text="SHARPEMU_LOG_NP" FontSize="13" FontFamily="Consolas,monospace" />
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<TextBlock x:Name="EnvLogNpDesc"
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Text="Log NP (PlayStation Network) library calls to the console."
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
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</StackPanel>
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<ToggleSwitch Grid.Column="1" x:Name="EnvLogNpToggle" OnContent="On" OffContent="Off"
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<local:SettingRow x:Name="EnvLogNpRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_LOG_NP"
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Description="Log NP (PlayStation Network) library calls to the console.">
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<ToggleSwitch x:Name="EnvLogNpToggle" OnContent="On" OffContent="Off"
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VerticalAlignment="Center" />
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</Grid>
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</local:SettingRow>
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</StackPanel>
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</Border>
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