[audio] added sdl audio backend and in-tree atrac9 decoder

This commit is contained in:
ParantezTech
2026-07-28 01:05:42 +03:00
parent b4cc5f88ca
commit 8987fc396e
35 changed files with 3060 additions and 146 deletions
@@ -43,6 +43,46 @@ internal static class AudioPcmConversion
}
}
/// <summary>
/// Copies interleaved PCM without changing its channel layout. SDL can convert
/// this directly to the physical device, which preserves surround mixes that
/// would otherwise be truncated to the first two guest channels.
/// </summary>
public static void CopyWithVolume(
ReadOnlySpan<byte> source,
Span<byte> destination,
bool isFloat,
float volume)
{
var clampedVolume = Math.Clamp(volume, 0.0f, 1.0f);
if (clampedVolume >= 1.0f)
{
source.CopyTo(destination);
return;
}
if (isFloat)
{
for (var offset = 0; offset < source.Length; offset += sizeof(float))
{
var sample = BinaryPrimitives.ReadSingleLittleEndian(source.Slice(offset, sizeof(float)));
BinaryPrimitives.WriteSingleLittleEndian(
destination.Slice(offset, sizeof(float)),
sample * clampedVolume);
}
return;
}
for (var offset = 0; offset < source.Length; offset += sizeof(short))
{
var sample = BinaryPrimitives.ReadInt16LittleEndian(source.Slice(offset, sizeof(short)));
BinaryPrimitives.WriteInt16LittleEndian(
destination.Slice(offset, sizeof(short)),
ApplyVolume(sample, clampedVolume));
}
}
private static short ReadSample(
ReadOnlySpan<byte> frame,
int channel,