mirror of
https://github.com/par274/sharpemu.git
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[AGC/Vulkan] Extend PS5 runtime and rendering compatibility (#216)
* [Core] Add POSIX native execution and PS5 SELF support Extend the native backend, guest TLS, fixed-address memory, and loader paths needed by PS5 titles on Windows, Linux, and macOS. Keep workstation GC so high-core-count hosts do not reserve over fixed guest image bases. * [HLE] Expand PS5 service and media compatibility Add the kernel, threading, save-data, networking, audio, video-codec, font, dialog, and service exports required by newer PS5 software. Preserve every SysAbi NID currently registered by main while adding the compatibility surface used by ASTRO BOT. * [AGC/Vulkan] Extend Gen5 shader and presentation support Expand PM4 handling, Gen5 shader translation, MRT and packed export support, guest image tracking, depth initialization, texture aliasing, and Vulkan presentation. Add the performance overlay and address-filtered diagnostics used to validate ASTRO BOT with original shaders. * [Core] Align static TLS reservation across hosts * [Pad] Align primary user ID with UserService * [Gpu] Preserve runtime scalar buffers across renderer seam * [AGC] Restore omitted command helper exports * [Vulkan] Reuse primary views for promoted MRT targets * [Vulkan] Preserve scratch storage bindings in compute dispatches
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@@ -45,6 +45,11 @@ internal static partial class Program
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[STAThread]
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private static int Main(string[] args)
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{
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// Avoid blocking full collections while guest and render threads are
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// running, and establish the GC mode before the runtime reserves the
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// fixed guest address-space window.
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System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.SustainedLowLatency;
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try
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{
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return Run(args);
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@@ -84,6 +89,7 @@ internal static partial class Program
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{
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if (OperatingSystem.IsMacOS())
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{
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ConfigureMoltenVkDefaults();
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PreloadMacVulkanLoader();
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}
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@@ -151,6 +157,26 @@ internal static partial class Program
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return false;
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}
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/// <summary>
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/// Applies MoltenVK performance defaults before the Vulkan loader is
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/// loaded. Existing user-provided values always take precedence.
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/// </summary>
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private static void ConfigureMoltenVkDefaults()
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{
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try
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{
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_ = MacSetEnv("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", "0", 0);
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_ = MacSetEnv("MVK_CONFIG_SHOULD_MAXIMIZE_CONCURRENT_COMPILATION", "1", 0);
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_ = MacSetEnv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", "1", 0);
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_ = MacSetEnv("MVK_CONFIG_RESUME_LOST_DEVICE", "1", 0);
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}
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catch (Exception exception)
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{
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Console.Error.WriteLine(
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$"[LOADER][WARN] Failed to set MoltenVK defaults: {exception.Message}");
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}
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}
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/// <summary>
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/// Makes a Vulkan loader visible to GLFW's dlopen("libvulkan.1.dylib").
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/// Homebrew's Vulkan libraries are arm64-only and cannot load into this
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@@ -1319,4 +1345,7 @@ internal static partial class Program
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uint creationDisposition,
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uint flagsAndAttributes,
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nint templateFile);
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[DllImport("libSystem", EntryPoint = "setenv")]
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private static extern int MacSetEnv(string name, string value, int overwrite);
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}
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@@ -25,7 +25,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<EnableCompressionInSingleFile>true</EnableCompressionInSingleFile>
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<ImplicitUsings>enable</ImplicitUsings>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ServerGarbageCollection>true</ServerGarbageCollection>
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<!-- Server GC reserves one large heap range per logical processor. On
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high-core-count hosts those ranges can overlap fixed PS5 image bases
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before the guest address space is established. Workstation GC avoids
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that collision and keeps the emulator's required mappings available. -->
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<ServerGarbageCollection>false</ServerGarbageCollection>
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<ConcurrentGarbageCollection>true</ConcurrentGarbageCollection>
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<TieredPGO>true</TieredPGO>
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</PropertyGroup>
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