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[build] bump ffmpeg runtime to 3b502d4
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@@ -111,15 +111,14 @@ SPDX-License-Identifier: GPL-2.0-or-later
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name is a fixed constant, not derived from the RID/architecture: each
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name is a fixed constant, not derived from the RID/architecture: each
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publish output only ever holds one architecture's binaries anyway, so
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publish output only ever holds one architecture's binaries anyway, so
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varying the name added a class of bugs (RID resolution timing, host-OS
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varying the name added a class of bugs (RID resolution timing, host-OS
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vs. target-RID mixups) for no benefit. Runtime code (Program.cs's
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vs. target-RID mixups) for no benefit. Runtime code (FfmpegRuntime)
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FfmpegNativeBinkFrameSource uses the same literal "plugins" folder
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uses the same literal "plugins" folder name. -->
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name. -->
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<PropertyGroup>
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<PropertyGroup>
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<NativeLibraryFolderName>plugins</NativeLibraryFolderName>
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<NativeLibraryFolderName>plugins</NativeLibraryFolderName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<FfmpegRuntimeTag>2c92585</FfmpegRuntimeTag>
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<FfmpegRuntimeTag>3b502d4</FfmpegRuntimeTag>
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<FfmpegRuntimeDir>
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<FfmpegRuntimeDir>
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$(BaseIntermediateOutputPath)ffmpeg-runtime/$(FfmpegRuntimeTag)/$(RuntimeIdentifier)</FfmpegRuntimeDir>
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$(BaseIntermediateOutputPath)ffmpeg-runtime/$(FfmpegRuntimeTag)/$(RuntimeIdentifier)</FfmpegRuntimeDir>
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<FfmpegRuntimePackage Condition="'$(RuntimeIdentifier)' == 'win-x64'">ffmpeg-windows-x64.zip</FfmpegRuntimePackage>
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<FfmpegRuntimePackage Condition="'$(RuntimeIdentifier)' == 'win-x64'">ffmpeg-windows-x64.zip</FfmpegRuntimePackage>
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