fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected (#536)

* fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected

Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.

Co-authored-by: Cursor <cursoragent@cursor.com>

* chore: retrigger gameplay CI for PR #536

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
MarcelMediaDev
2026-07-23 13:35:28 +01:00
committed by GitHub
parent eb1195e59a
commit 7b950166d7
2 changed files with 109 additions and 0 deletions
@@ -0,0 +1,58 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using SharpEmu.Libs.Remoteplay;
using Xunit;
namespace SharpEmu.Libs.Tests.Remoteplay;
public sealed class RemoteplayExportsTests
{
private const ulong MemoryBase = 0x1_0000_0000;
private const ulong StatusAddress = MemoryBase + 0x100;
private static CpuContext CreateContext(out FakeCpuMemory memory)
{
memory = new FakeCpuMemory(MemoryBase, 0x1000);
return new CpuContext(memory, Generation.Gen5);
}
[Fact]
public void Initialize_Succeeds()
{
var ctx = CreateContext(out _);
var result = RemoteplayExports.RemoteplayInitialize(ctx);
Assert.Equal(0, result);
}
[Fact]
public void GetConnectionStatus_WritesDisconnectedStatus()
{
var ctx = CreateContext(out var memory);
ctx[CpuRegister.Rdi] = 0x1000_0000;
ctx[CpuRegister.Rsi] = StatusAddress;
memory.TryWrite(StatusAddress, stackalloc byte[] { 0xFF, 0xFF, 0xFF, 0xFF });
var result = RemoteplayExports.RemoteplayGetConnectionStatus(ctx);
Assert.Equal(0, result);
var status = new byte[4];
Assert.True(ctx.Memory.TryRead(StatusAddress, status));
Assert.Equal(0, status[0]);
}
[Fact]
public void GetConnectionStatus_NullOutPointerStillSucceeds()
{
var ctx = CreateContext(out _);
ctx[CpuRegister.Rdi] = 0x1000_0000;
ctx[CpuRegister.Rsi] = 0;
var result = RemoteplayExports.RemoteplayGetConnectionStatus(ctx);
Assert.Equal(0, result);
}
}