[ShaderCompiler/Vulkan] Match vertex input numeric types (#351)

Declare UINT and SINT vertex attributes with integer SPIR-V component types so shader interfaces match the Vulkan pipeline formats. Keep normalized, scaled, and floating-point formats on float inputs.

Signed-off-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
Co-authored-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
This commit is contained in:
Mees van den Kieboom
2026-07-18 02:01:01 +02:00
committed by GitHub
parent 0b1dea43e8
commit 743fe5cc26
2 changed files with 175 additions and 8 deletions
@@ -299,6 +299,13 @@ public static partial class Gen5SpirvTranslator
Uint,
}
private enum VertexInputComponentKind
{
Float,
Sint,
Uint,
}
private readonly record struct SpirvImageResource(
uint Variable,
uint ImageType,
@@ -311,7 +318,9 @@ public static partial class Gen5SpirvTranslator
private readonly record struct SpirvVertexInput(
uint Variable,
uint Type,
uint ComponentCount);
uint ComponentType,
uint ComponentCount,
VertexInputComponentKind ComponentKind);
private readonly record struct SpirvPixelOutput(
uint Variable,
@@ -1289,12 +1298,23 @@ public static partial class Gen5SpirvTranslator
{
foreach (var input in _evaluation.VertexInputs ?? [])
{
var componentKind = input.NumberFormat switch
{
4 => VertexInputComponentKind.Uint,
5 => VertexInputComponentKind.Sint,
_ => VertexInputComponentKind.Float,
};
var componentType = componentKind switch
{
VertexInputComponentKind.Uint => _uintType,
VertexInputComponentKind.Sint => _intType,
_ => _floatType,
};
var type = input.ComponentCount switch
{
1u => _floatType,
2u => _vec2Type,
3u => _vec3Type,
4u => _vec4Type,
1u => componentType,
>= 2u and <= 4u =>
_module.TypeVector(componentType, input.ComponentCount),
_ => 0u,
};
if (type == 0)
@@ -1316,7 +1336,9 @@ public static partial class Gen5SpirvTranslator
new SpirvVertexInput(
variable,
type,
input.ComponentCount));
componentType,
input.ComponentCount,
componentKind));
_interfaces.Add(variable);
}
}
@@ -3198,10 +3220,13 @@ public static partial class Gen5SpirvTranslator
? loaded
: _module.AddInstruction(
SpirvOp.CompositeExtract,
_floatType,
input.ComponentType,
loaded,
component);
StoreV(control.VectorData + component, Bitcast(_uintType, value));
var raw = input.ComponentKind == VertexInputComponentKind.Uint
? value
: Bitcast(_uintType, value);
StoreV(control.VectorData + component, raw);
}
return true;